ziratha, chaotic female extravator Sage -.-------- |........| |........| ---........--- |............+ |............| |........@f..| |............| |............| |............| |............| |............| ---........--- |........| |.....{..| ---------- [Ziratha the Invoker] St9 Dx6 Co10 In16 Wi17 Ch7 SagExtFemCha Dlvl:1 $0 HP17(17) Pw28(28) AC8 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female extravator Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Scrolls c - an uncursed scroll of food detection {0} d - an uncursed finalized scroll of identify {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of force bolt (0:1) {0} f - a blessed spellbook of healing (2:3) {0} g - a blessed spellbook of magic missile (0:4) {0} Potions h - a blessed potion of fruit juice {0} i - a blessed potion of see invisible {0} j - a blessed finalized potion of healing {0} k - a blessed potion of healing {0} Tools l - an uncursed magic marker (0:55) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 270 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 27% chance Wand drop chance was reduced to 91% Potion drop chance was reduced to 84% Armor drop chance was reduced to 80% Tool drop chance was reduced to 83% Monster death drops spawned with only 76% chance The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: attack spells The following skill became untrainable if you tried to train it too early: polearms (turn 14) The following skill became harder to train at higher skill levels: short sword Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29128 Monster spawn increase reached its maximum at turn 163394 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2689929 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: never an orc zombie (freq bonus 20) The monster species that spawned more often: desert mushroom (freq bonus 2) The monster species that spawned more often: pearduck (freq bonus 4) The monster species that spawned more often: sager filing (freq bonus 6) The monster species that spawned more often: perturbational eyesore (freq bonus 6) The monster species that spawned more often: acid ripper (freq bonus 48) The monster species that spawned more often: glass turret (freq bonus 5) The monster species that spawned more often: pabre dragon (freq bonus 3) The monster species that spawned more often: redounded breadbasket (freq bonus 16) The monster species that spawned more often: dream patch (freq bonus 9) The monster species that spawned more often: analgesic colony (freq bonus 3) The monster species that spawned more often: grunthack water elemental (freq bonus 15) The monster species that spawned more often: Fleecy Whitney (freq bonus 8) The monster species that spawned more often: spike mold (freq bonus 12) The monster species that spawned more often: irreal mushroom (freq bonus 18) The monster species that spawned more often: excruciating roquefort (freq bonus 16) The monster species that spawned more often: rivalling uninfluential (freq bonus 24) The monster species that spawned more often: stictopus (freq bonus 27) The monster species that spawned more often: resignation distributive (freq bonus 12) The monster species that spawned more often: petty varuna (freq bonus 12) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 3) The monster species that never randomly spawned: infernal lemming The monster species that never randomly spawned: animated beautiful sandal The monster species that never randomly spawned: onix The monster species that never randomly spawned: giant pink rat The monster species that never randomly spawned: purple missingno The monster species that never randomly spawned: woeffoeff wolf The monster species that never randomly spawned: toked anele coeducation The monster species that never randomly spawned: loader The monster species that never randomly spawned: ice golem The monster species that never randomly spawned: haughty centaur The monster class that always generated with extra speed: jabberwock The monster class that more likely to generate with musable stuff: umber hulk The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: chrome blade ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: implant of king beefcake (cream) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was generated more often: short blade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: one point shoot (magnum, freq bonus 20) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 67) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 9) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 2) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 3) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: particle cannon (commanded, freq bonus 2) The RNG hath decreed that this item was generated more often: boiler kaboom (watered, freq bonus 14) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: stiletto sandals (feminine sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 4) Trap randomization happened for 1 in 56 traps Next attribute increase check would have come at turn 1839 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 200 spells Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (516) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 + attack 0% 100% b - healing 1 + healing 0% 100% c - magic missile 3 + attack 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of food detection (IYI) scroll of identify (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of healing (TSVETOCHNYYE SHORTY I LEY) scroll of mana (HEAL A WOUND BY CALLING MANSERVENT) scroll of phase door (ITS GRUNTHACK ALL OVER AGAIN) scroll of standard id (ROLL IS 5 AND BECOME STRONGER) scroll of cure (WEAR A SHEMAGH IN THE DESERT) * scroll of extra healing (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of greater mana restoration (AWAY KRATSCHED) Spellbooks spellbook of force bolt (generous) spellbook of healing (groundbreaking) spellbook of magic missile (virtual) Potions potion of fruit juice (sizzling) potion of see invisible (castor bean) potion of healing (fragrant olive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 corroblobs (1 created) 0 kittens (1 created) 0 mover jellies (1 created) 0 spaces (1 created) 0 immobile molds (1 created) 0 carollian monsters (1 created) 0 farting brats (1 created) 0 twens (1 created) 0 dwens (1 created) 0 kobold cadavers (1 created) 0 nemi speakers (1 created) 0 mini rub monsters (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Sage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. Since you quit, the score list will not be checked.