ziratha, lawful male human Ladiesman -.---- .....| |....| +.@@.| |....| ------ [Ziratha the Wiseguy] St9 Dx13 Co8 In17 Wi5 Ch13 LadHumMalLaw Dlvl:1 $300 HP14(14) Pw9(9) AC6 Xp1/0 T1 Latest messages You don't feel like being female! The moon is waxing tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - 2 uncursed +0 knives (wielded) {4} Armor e - a cursed +0 ruffled shirt (being worn) {5} f - an uncursed +2 fedora (being worn) {2} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Rings c - an uncursed -1 ring of adornment {0} d - an uncursed +2 ring of adornment {0} Tools g - an uncursed sack {5} h - a * blessed pair of lenses {0} Gems b - 15 uncursed +0 diamonds {15} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 463 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 75% Potion drop chance was reduced to 89% Armor drop chance was reduced to 83% Tool drop chance was reduced to 76% Monster death drops spawned with only 95% chance The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable after a while: hammer (turn 31616) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 35670) The following skill became harder to train at higher skill levels: gun control Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57478 Monster spawn increase reached its maximum at turn 158683 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5500065 The monster class that cannot be genocided was kobold The monster species that spawned more often: Keystone Policeman (freq bonus 4) The monster species that spawned more often: maud warp fungus (freq bonus 2) The monster species that spawned more often: young adult deep dragon (freq bonus 12) The monster species that spawned more often: nerve bomb (freq bonus 8) The monster species that spawned more often: grab kchief (freq bonus 6) The monster species that spawned more often: asian pedagogically (freq bonus 2) The monster species that spawned more often: checkered stalk (freq bonus 12) The monster species that spawned more often: amnesia ant (freq bonus 1) The monster species that spawned more often: accelerando motorizing (freq bonus 20) The monster species that spawned more often: spammer zombie (freq bonus 6) The monster species that spawned more often: roombat (freq bonus 8) The monster species that spawned more often: cave orc (freq bonus 12) The monster species that spawned more often: dead fly (freq bonus 1) The monster species that spawned more often: digestus (freq bonus 7) The monster species that spawned more often: Hanh (freq bonus 12) The monster species that spawned more often: high dwarven lord (freq bonus 4) The monster species that spawned more often: uneasy lich (freq bonus 2) The monster species that spawned more often: petty vamp vortex (freq bonus 8) The monster species that spawned more often: platinum patch (freq bonus 9) The monster species that spawned more often: pilates wall (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster species that never randomly spawned: Paul The monster species that never randomly spawned: remap deplore epigon The monster species that never randomly spawned: undead scavenger The monster species that never randomly spawned: spark hulk The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: infirm perfectly puppyish crediting pullback The monster species that never randomly spawned: humanlike construct The monster species that never randomly spawned: tormentor sloughing suitable grail metalloidal The monster species that never randomly spawned: vampiroid The monster species that never randomly spawned: field spider The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 10) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 58) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of coagulation (sand cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 9) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 2) The RNG hath decreed that this item was generated more often: loricated cloak ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 24) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: psi trap (freq bonus 3) Trap randomization happened for 1 in 938 traps Next attribute increase check would have come at turn 607 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was Hugh Hefner The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (105) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (pewter) Scrolls scroll of healing (KILL THE GMAN BUTCHER) scroll of mana (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of phase door (SOO BAWLZ) scroll of standard id (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of cure (PROGRAM RECEIVED SIGNAL SIGSEGV) * scroll of extra healing (TORRENTED TOO MANY MOVIES) * scroll of greater mana restoration (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) Rings ring of adornment (elysium) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 thirv spores (1 created) 0 mine kobolds (1 created) 0 normal mimics (1 created) 0 goblins (1 created) 0 small predators (1 created) 0 spideroids (1 created) 0 spore lichens (1 created) 0 new zombies (1 created) 0 farting brats (1 created) 0 redguard girls (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye ziratha the Ladiesman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 300 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.