ziratha, chaotic male frendian Fencer ------.-- |.....@.| |....@..| |.......| --------- [Ziratha the Alcor] St10 Dx15 Co16 In6 Wi3 Ch8 FenFreMalCha Dlvl:1 $0 HP14(14) Pw16(16) AC4 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male frendian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 11 uncursed oranges {0} f - 20 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a blessed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: telepathy Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 81% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 69% Tool drop chance was reduced to 76% Monster death drops spawned with only 84% chance The following skill was trained at half the usual rate: long sword The following skill was limited to basic proficiency: mace The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: divination spells (turn 1584) The following skill became harder to train at higher skill levels: healing spells Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 74988 Monster spawn increase reached its maximum at turn 126405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 9139392 The monster class that cannot be genocided was ghost The monster class that was spawned more often: zombie (freq bonus 4) The monster species that spawned more often: paralysis whip salamander (freq bonus 36) The monster species that spawned more often: shadow play figure (freq bonus 20) The monster species that spawned more often: alahorse (freq bonus 22) The monster species that spawned more often: Kerstin's lovely sneaker (freq bonus 27) The monster species that spawned more often: powermage turret (freq bonus 10) The monster species that spawned more often: +4 ml cutoff (freq bonus 5) The monster species that spawned more often: vopal bunny (freq bonus 24) The monster species that spawned more often: pidgeotto (freq bonus 15) The monster species that spawned more often: damage monster (freq bonus 22) The monster species that spawned more often: leggy oystering organizing subletting anaerobe (freq bonus 21) The monster species that spawned more often: uprear underclothing populace cathouse tatami (freq bonus 12) The monster species that spawned more often: noneffervescent tatting (freq bonus 36) The monster species that spawned more often: Teresa (freq bonus 42) The monster species that spawned more often: ultra nothing (freq bonus 5) The monster species that spawned more often: ECM nerve head (freq bonus 24) The monster species that spawned more often: golden warp fungus (freq bonus 6) The monster species that spawned more often: checkered stalk (freq bonus 15) The monster species that spawned more often: Dancer (freq bonus 40) The monster species that spawned more often: gaunt soul (freq bonus 36) The monster species that spawned more often: peak lemming (freq bonus 21) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster species that never randomly spawned: goblin leader The monster species that never randomly spawned: skilled beam The monster species that never randomly spawned: decayed force patch The monster species that never randomly spawned: Shudde Mell The monster species that never randomly spawned: ice spirit The monster species that never randomly spawned: guide sentai The monster species that never randomly spawned: force leprechaun The monster species that never randomly spawned: Spring-Heeled Jack, the Terror of London The monster species that never randomly spawned: minidemon The monster species that never randomly spawned: leiki The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: implant of queeb butt (ass) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 39) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 16) The RNG hath decreed that this item was generated more often: preaching (actionistic, freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 2) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of scent (panting, freq bonus 5) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 98) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 4) Trap randomization happened for 1 in 740 traps Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 25 spells Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (502) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (tasseled helmet) * skullcap (eternal helmet) * flack helmet (echo helmet) * crystal helm (wide conical hat) * mining helm (golden helmet) * field helm (kitchen hat) * helm of safeguard (less helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (nano gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (graffiti gloves) * commander gloves (boxing gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (feelgood heels) * field boots (ballet heels) * boots of safeguard (platform boots) Scrolls scroll of healing (KIRJE) scroll of mana (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of phase door (I WANNA BE THE GUY) scroll of standard id (VIM EMACS NO TEPAD) scroll of cure (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) * scroll of extra healing (SVDUNPX SVPXUNPX) * scroll of greater mana restoration (ARGA NECROMUTATION GDA) Rings ring of increase accuracy (ridged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 thick jackals (2 created) 0 blue faeries (1 created) 0 small predators (1 created) 0 black rats (1 created) 0 small sounders (1 created) 0 vampiroids (1 created) 0 grid xorns (1 created) 0 insane survivors (1 created) 0 gentlemen (1 created) 0 ordinators (1 created) 0 newts (1 created) 0 nuuts (1 created) 0 novice roll walls (2 created) 15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Fencer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 14 hit points when you quit. Since you quit, the score list will not be checked.