ziratha, lawful male octopode Otaku ------------------ |................| |.............f..| |................| ................;| |..............V.| |................| |............$...| ------------------ [Ziratha the Heyaduo] St11 Dx16 Co9 In16 Wi10 Ch6 OtaOctMalLaw Dlvl:1 $139 HP16(16) Pw18(18) AC6 Xp1/0 T1 Latest messages Konnichi wa ziratha, welcome to SlashEMExtended! You are a lawful male octopode Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - an uncursed tin of backbringer meat {0} d - 25 uncursed slime molds {0} e - 5 uncursed ringos {0} f - an uncursed gunyoki {0} g - an uncursed slice of pizza {0} h - an uncursed tripe ration {0} i - an uncursed cream pie {0} Scrolls m - an uncursed scroll of gold detection {0} n - an uncursed finalized scroll of identify {0} o - an uncursed scroll of summon undead {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Potions j - an uncursed potion of restore ability {0} k - an uncursed potion of enlightenment {0} l - an uncursed finalized potion of water {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: warning Scroll identification only worked 100 times out of 233 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 93% chance Musable item generation frequency had a negative bias of 70% Ring drop chance was reduced to 86% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 87% Weapon drop chance was reduced to 67% Tool drop chance was reduced to 83% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 72% of the time only The following skill was trained at half the usual rate: protection spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to expert proficiency: shield The following skill became untrainable after a while: sling (turn 17981) The following skill couldn't be trained before a certain turn number is reached: axe (turn 24638) The following skill became harder to train at higher skill levels: enchantment spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21111 Monster spawn increase reached its maximum at turn 228471 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 374731 The monster class that cannot be genocided was cockatrice The monster species that spawned more often: dying domesticity (freq bonus 12) The monster species that spawned more often: hehing snake (freq bonus 8) The monster species that spawned more often: mayu sibayu (freq bonus 6) The monster species that spawned more often: undead ice mage (freq bonus 6) The monster species that spawned more often: lifelong perversive (freq bonus 16) The monster species that spawned more often: alseides (freq bonus 6) The monster species that spawned more often: blood knight (freq bonus 4) The monster species that spawned more often: ammo stash-stacker (freq bonus 2) The monster species that spawned more often: mangler (freq bonus 20) The monster species that spawned more often: solid colony (freq bonus 6) The monster species that spawned more often: squadron coinsured (freq bonus 4) The monster species that spawned more often: nimble rat (freq bonus 3) The monster species that spawned more often: skeleton kobold (freq bonus 4) The monster species that spawned more often: parlance demeriting (freq bonus 48) The monster species that spawned more often: building worker (freq bonus 6) The monster species that spawned more often: yardie (freq bonus 3) The monster species that spawned more often: orange bulb (freq bonus 3) The monster species that spawned more often: numbness monster (freq bonus 4) The monster species that spawned more often: shining silver wolf (freq bonus 12) The monster species that spawned more often: obeyable debutant neutered vowed effaced individualism cartographer (freq bonus 48) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster species that never randomly spawned: yellow bulb The monster species that never randomly spawned: varied coin The monster species that never randomly spawned: kobolt The monster species that never randomly spawned: Lungorthin The monster species that never randomly spawned: kamikaze maimai The monster species that never randomly spawned: little leprechaun The monster species that never randomly spawned: doom knight The monster species that never randomly spawned: dim patch The monster species that never randomly spawned: bone beast The monster species that never randomly spawned: cloll The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: full lead suit ((null)) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy long sword ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stalactite (pernicious, freq bonus 5) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 9) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: main sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: death (long, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 1) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 83) The RNG hath decreed that this item was always generated cursed: tar chain ((null)) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 1) Trap randomization happened for 1 in 223 traps Next attribute increase check would have come at turn 1119 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (594) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of gold detection (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of identify (USING FRUITS TO ATTACK) scroll of summon undead (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of healing (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of mana (THE ACT 5 MERC WAS REALLY MADE INTO AN UBER WIMP) scroll of phase door (ME DES KORAN ADAM) scroll of standard id (NO TNILCYR ALLIK) scroll of cure (IMB AXES MUMMIES) * scroll of extra healing (DID YOU KNOW THAT YOU WROTE A REDUNDANT AMOUNT OF GARBAGE) * scroll of greater mana restoration (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) Potions potion of restore ability (yoghurt) potion of enlightenment (baloon flower) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 checkals (2 created) 0 jackals (2 created) 0 pack jackals (3 created) 0 gravity jackals (1 created) 0 thick jackals (1 created) 0 foxes (2 created) 0 racoon dogs (2 created) 0 canermines (1 created) 0 weasels (1 created) 0 spit demons (1 created) 0 wild dogs (1 created) 0 aes (2 created) 0 wild wolves (1 created) 0 shock wolf cubs (1 created) 0 thought hounds (1 created) 0 wussy cats (1 created) 0 lazy cats (1 created) 0 evasive jermlaines (1 created) 0 mover jellies (1 created) 0 mini tuchechauns (1 created) 0 cool goblins (1 created) 0 vampires (1 created) 0 kobold zombies (1 created) 0 minighosts (1 created) 31 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara ziratha the Otaku... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 139 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.