ziratha, chaotic female shell Hussy | --------.-------- |........$......| |.........N;..`.| -------- X------- [Ziratha the Annoying Girl] St11 Dx9 Co12 In11 Wi6 Ch14 HusSheFemCha Dlvl:1 $0 HP15(15) Pw8(8) AC7 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male shell Hussy. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You don't feel like being male! Be careful! New moon tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 soft girl sneaker (weapon in hand) {2} Armor b - an uncursed +0 pair of soft sneakers (being worn) {2} Scrolls c - an uncursed finalized scroll of stinking cloud {0} d - an uncursed scroll of stinking cloud {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: hallu party You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 75 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 203 Monsters only dropped their equipment with 30% chance Amulet drop chance was reduced to 73% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 91% Monster death drops spawned with only 95% chance The following skill could not be trained at all: dart The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: flail The following skill became untrainable if you tried to train it too early: gun control (turn 42) The following skill became untrainable if you tried to train it too early: protection spells (turn 546) The following skill became untrainable after a while: crossbow (turn 50436) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 17574) The following skill became harder to train at higher skill levels: high heels Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21604 Monster spawn increase reached its maximum at turn 294460 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1066410 The monster class that cannot be genocided was elemental The monster species that spawned more often: chaos polymorpher (freq bonus 6) The monster species that spawned more often: pink force fungus (freq bonus 45) The monster species that spawned more often: giant entity (freq bonus 16) The monster species that spawned more often: reuse centaur (freq bonus 4) The monster species that spawned more often: susuwatari (freq bonus 36) The monster species that spawned more often: dirty slime (freq bonus 1) The monster species that spawned more often: albino warp fungus (freq bonus 42) The monster species that spawned more often: casual spawn (freq bonus 12) The monster species that spawned more often: super enemy (freq bonus 6) The monster species that spawned more often: copper snake (freq bonus 9) The monster species that spawned more often: adult green dragon (freq bonus 1) The monster species that spawned more often: petty black wolf (freq bonus 4) The monster species that spawned more often: loaded light (freq bonus 96) The monster species that spawned more often: tomb clan (freq bonus 15) The monster species that spawned more often: rebilling cobby dacha (freq bonus 1) The monster species that spawned more often: soldier stinker (freq bonus 18) The monster species that spawned more often: classy miraculously (freq bonus 18) The monster species that spawned more often: nuub gnome (freq bonus 4) The monster species that spawned more often: F`9? (freq bonus 6) The monster species that spawned more often: venom slime (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 12) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster species that never randomly spawned: dire cocktypus The monster species that never randomly spawned: slime patch The monster species that never randomly spawned: flying penetrator The monster species that never randomly spawned: olympus titan The monster species that never randomly spawned: normal porpse The monster species that never randomly spawned: agent black colony The monster species that never randomly spawned: Antimatter Kommissioner The monster species that never randomly spawned: forgotten laser The monster species that never randomly spawned: buildimon The monster species that never randomly spawned: navy mushroom The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: tar chain ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: dywypi stone (gray) The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 27) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 15) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 4) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: bricklayer bar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 13) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 89) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 2) Trap randomization happened for 1 in 993 traps Trap difficulty was increased by 1 Next attribute increase check would have come at turn 1972 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had -1 turns left to hit a guy. You had -1 turns left to defeat a guy. You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You could swim You could survive without air You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Wendy The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (257) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (knobbly) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (MIXING FUCK) scroll of healing (INNOCENCE PETRIFIED SKIN) scroll of mana (ESQUECER OS RENUNCIANTES) scroll of phase door (SPLASH EM EXTENDED POOL PARTY) scroll of standard id (A HOT SINGLE MAHOU SHOUJO) scroll of cure (NEBER IHM SASS HANNES) * scroll of extra healing (AUTOEXEC BAT) * scroll of greater mana restoration (DEADLY BONES FILE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 slowlaines (1 created) 0 tucholds (1 created) 0 inept nymphs (1 created) 0 evasive sewer rats (1 created) 0 rabbits (1 created) 0 hares (1 created) 0 large bats (1 created) 0 crawling elementals (1 created) 0 arvogenic topmodels (1 created) 0 hap snakes (1 created) 0 beginner horrors (1 created) 0 shambling wights (1 created) 0 grid xorns (1 created) 0 packing humans (1 created) 0 +1 nm walls (1 created) 0 +2 nm barricades (1 created) 16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Hussy... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. Since you quit, the score list will not be checked.