ziratha, chaotic female vortex Anachronist t F 8 ¯ v [Ziratha the Survivor] St10 Dx6 Co11 In11 Wi13 Ch7 AnaVorFemCha Dlvl:1 $0 HP15(15) Pw6(6) AC-3 Xp1/0 T1 Bli Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female vortex Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - the uncursed +0 force pike named Lanceguard (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a cursed +0 T-shirt (being worn) {2} f - an uncursed very burnt +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: numbopathy Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 216 Tool identification only worked 5 times out of 20 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 98% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 72% Food drop chance was reduced to 89% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: divination spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable after a while: javelin (turn 36732) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 53522) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51718 Monster spawn increase reached its maximum at turn 149057 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 881912 The monster class that cannot be genocided was zombie The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: mythical dawn agent (freq bonus 15) The monster species that spawned more often: resonant spirit (freq bonus 84) The monster species that spawned more often: emery longitudinal (freq bonus 6) The monster species that spawned more often: gru (freq bonus 3) The monster species that spawned more often: multi-hued patch (freq bonus 6) The monster species that spawned more often: mishapen golem (freq bonus 10) The monster species that spawned more often: catchment groggery (freq bonus 10) The monster species that spawned more often: chiropteran zombie (freq bonus 6) The monster species that spawned more often: petty vopal bunny (freq bonus 48) The monster species that spawned more often: flirt detrimental (freq bonus 36) The monster species that spawned more often: petty very old black dragon (freq bonus 4) The monster species that spawned more often: sexy asian lady (freq bonus 4) The monster species that spawned more often: catechism ambushed (freq bonus 2) The monster species that spawned more often: spider magus (freq bonus 4) The monster species that spawned more often: annoying slex ghost (freq bonus 8) The monster species that spawned more often: preteen recidivism (freq bonus 16) The monster species that spawned more often: difbaf grue (freq bonus 3) The monster species that spawned more often: infallible nonjudicial (freq bonus 54) The monster species that spawned more often: b-type (freq bonus 3) The monster species that spawned more often: hidden mushroom (freq bonus 4) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: eliding vulgarian The monster species that never randomly spawned: passive mind flayer The monster species that never randomly spawned: somalese The monster species that never randomly spawned: cyan wort The monster species that never randomly spawned: extremely ugly cat The monster species that never randomly spawned: formality gourde The monster species that never randomly spawned: puncture valley The monster species that never randomly spawned: furious fungus The monster species that never randomly spawned: mortally crossing anathematize The monster species that never randomly spawned: big bear brother The RNG hath decreed that this item was never generated: sanity timeout (yithian) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: mountains (mountainous) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 13) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 28) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 33) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 4) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 18) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: ash (fire-red, freq bonus 14) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 4) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 5) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: chrome blade ((null)) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: green gown ((null)) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: stat decay trap (freq bonus 3) Trap randomization happened for 1 in 195 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were magic-protected You were immune to petrification You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from being a stoned chiller (0) You leeched mana You were aware of the presence of unsolid creatures You were aware of the presence of creatures without limbs You had 1500 points of nutrition remaining You could fly You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of the Great Light, Lutz and the Profound Darkness Your deity was the Profound Darkness The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (640) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) vanish 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (cyan cloak) Scrolls scroll of healing (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of mana (ERO ERO ERO ERO MUSHROOM MUSHROOM) scroll of phase door (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of standard id (ATTACK BY THROW A GOLD COIN) scroll of cure (WHIRLPOOL GROPING) * scroll of extra healing (AFKPU ZEJOTYDIN) * scroll of greater mana restoration (THAZI N EPIBATHA CHEOUCH CHA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 checkals (1 created) 0 denhcoyotes (2 created) 0 kobolds (1 created) 0 clubbelgoblins (1 created) 0 sewer rats (1 created) 0 field voles (1 created) 0 grabhappy plants (1 created) 0 lichens (1 created) 0 ant mummies (1 created) 0 spit golems (1 created) 0 jedis (1 created) 0 minighosts (1 created) 0 demonoids (1 created) 0 nuuts (1 created) 0 stationary walls (1 created) 0 novice light walls (1 created) 0 small turrets (1 created) 0 acid turrets (1 created) 0 food troves (1 created) 20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. Since you quit, the score list will not be checked.