ziratha, chaotic male snail Bloodseeker ---------- |....b...| |....V...| |...`..... -.-------- ,, ## [Ziratha the Battlefield Newbie] St17 Dx13 Co17 In5 Wi6 Ch10 BloSnlMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC3 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male snail Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed -1 short sword (weapon in hand) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed finalized scroll of teleportation {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands c - an uncursed wand of fire (0:2) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: technicality Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 384 Book drop chance was reduced to 92% Scroll drop chance was reduced to 88% Ring drop chance was reduced to 92% Wand drop chance was reduced to 41% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 85% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 79% chance The following skill became untrainable if you tried to train it too early: long sword (turn 432) The following skill couldn't be trained before a certain turn number is reached: shield (turn 43433) The following skill became harder to train at higher skill levels: spirituality Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 91658 Monster spawn increase reached its maximum at turn 243398 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 620860 The monster class that cannot be genocided was pudding or ooze The monster color that was spawned more often: transparent (freq bonus 8) The monster species that spawned more often: broken ufo (freq bonus 24) The monster species that spawned more often: Nadine's ankle strap sandal (freq bonus 2) The monster species that spawned more often: carrion fang (freq bonus 8) The monster species that spawned more often: regular software engineer (freq bonus 8) The monster species that spawned more often: gislem (freq bonus 10) The monster species that spawned more often: Asking price: percentlu (freq bonus 3) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 8) The monster species that spawned more often: green giant (freq bonus 4) The monster species that spawned more often: plethoric derogating (freq bonus 4) The monster species that spawned more often: halfpenny arthrography unshipped (freq bonus 9) The monster species that spawned more often: knife supplier (freq bonus 6) The monster species that spawned more often: feistier pollution extensively (freq bonus 1) The monster species that spawned more often: northern waste wolf (freq bonus 4) The monster species that spawned more often: Leutkak (freq bonus 6) The monster species that spawned more often: glowing mold (freq bonus 4) The monster species that spawned more often: floridly echolocation aftermarket interlined shiksa traduction (freq bonus 1) The monster species that spawned more often: gnoll gangster (freq bonus 2) The monster species that spawned more often: giant gem trove (freq bonus 12) The monster species that spawned more often: ferrous fungus (freq bonus 24) The monster species that spawned more often: Weaponized Angel (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 3) The monster species that never randomly spawned: secluded warp fungus The monster species that never randomly spawned: rastered colony The monster species that never randomly spawned: scramming sturdy The monster species that never randomly spawned: apprentice colony lichen The monster species that never randomly spawned: desperate digestive The monster species that never randomly spawned: laten mold The monster species that never randomly spawned: mantidraconian The monster species that never randomly spawned: undead otaku The monster species that never randomly spawned: gold mimic The monster species that never randomly spawned: hidden gas spore The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 4) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 13) The RNG hath decreed that this item was generated more often: massive staff ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 35) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 11) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 14) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: resist paralysis (ongoing) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this trap was always invisible: shifting sand trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Trap randomization happened for 1 in 712 traps Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Elenya Pure The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (441) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) shotty blast 1 O Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of healing (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of mana (THE SOW STUPID JESPER GOT BEATEN UP) scroll of phase door (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of standard id (ROLL INTO THE CAGE) scroll of cure (FALLOUT 4 IS DUMBED DOWN) * scroll of extra healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) * scroll of greater mana restoration (STATUS DISAPER WHEN RAIN) Wands wand of fire (finned) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 pack kobolds (11 created) 0 shardashes (1 created) 0 little lambs (1 created) 0 imipigs (1 created) 0 ungenomolds (1 created) 0 score growths (1 created) 0 New Kops (1 created) 0 vampires (1 created) 0 mini xorns (1 created) 0 minighosts (1 created) 0 dream-beams (1 created) 0 biem turrets (1 created) 23 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Skilled) (20 of 160) missile weapons [Basic] (max Skilled) (20 of 160) techniques [Basic] (max Skilled) (20 of 160) implants [Basic] (max Expert) (20 of 160) memorization [Basic] (max Skilled) (20 of 160) gun control [Basic] (max Skilled) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Skilled) (20 of 160) sling [Basic] (max Skilled) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Skilled) (20 of 160) dart [Basic] (max Skilled) (20 of 160) shuriken [Basic] (max Skilled) (20 of 160) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Bloodseeker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 28 hit points when you quit. Since you quit, the score list will not be checked.