ziratha, chaotic female x-race Unbeliever --------- -......z- |.......P.| ..........| |.........| --.......-- --------- [Ziratha the Rookie] St11 Dx17 Co9 In9 Wi7 Ch7 UnbXraFemCha Dlvl:1 $0 HP28(28) Pw8(8) AC-2 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female x-race Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 black aestivalis (weapon in hand) {30} e - 5 uncursed +0 frag grenades (in quiver) {0} Armor b - an uncursed +1 chain mail (being worn) {120} Comestibles c - an uncursed food ration {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Spellbooks d - an uncursed finalized spellbook of lightning (0:5) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 209 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 81% Monster death drops spawned with only 84% chance The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1068) The following skill became untrainable after a while: memorization (turn 26161) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 19017) The following skill became harder to train at higher skill levels: hammer Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 103196 Monster spawn increase reached its maximum at turn 256988 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3229542 The monster class that cannot be genocided was sea monster The monster species that spawned more often: speedy mammal (freq bonus 16) The monster species that spawned more often: oblivion stalk (freq bonus 6) The monster species that spawned more often: blacktentacles (freq bonus 9) The monster species that spawned more often: space wasp queen (freq bonus 6) The monster species that spawned more often: island warp fungus (freq bonus 2) The monster species that spawned more often: fruitful speckle infallible (freq bonus 3) The monster species that spawned more often: deep-religious alien (freq bonus 12) The monster species that spawned more often: domestic humper (freq bonus 2) The monster species that spawned more often: temporizing fussing (freq bonus 12) The monster species that spawned more often: syringe vampire (freq bonus 4) The monster species that spawned more often: dancing dragon (freq bonus 20) The monster species that spawned more often: young adult yellow dragon (freq bonus 6) The monster species that spawned more often: recapped begrimed parthenogenetic (freq bonus 6) The monster species that spawned more often: hellbat (freq bonus 12) The monster species that spawned more often: peanut uninfluential inflected chlorid orgiastical haloed (freq bonus 2) The monster species that spawned more often: rainer (freq bonus 15) The monster species that spawned more often: wimpy naga hatchling (freq bonus 36) The monster species that spawned more often: dark spider (freq bonus 10) The monster species that spawned more often: coining nourisher (freq bonus 18) The monster species that spawned more often: ancient mantidragon (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 5) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 10) The monster species that never randomly spawned: Uberjaquio The monster species that never randomly spawned: controller mimic The monster species that never randomly spawned: petredge vortex The monster species that never randomly spawned: pack rabbit The monster species that never randomly spawned: necromancer The monster species that never randomly spawned: basally jacqueline skirting The monster species that never randomly spawned: fearful trove The monster species that never randomly spawned: bearded spirit The monster species that never randomly spawned: tanja elite machine infantry The monster species that never randomly spawned: tremmelcrawler The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: darkness club ((null)) The RNG hath decreed that this item was never generated: helm of opaque thoughts (fearsome helmet) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 16) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 211) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 112) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 85) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 5) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 25) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 2) The RNG hath decreed that this item was always generated cursed: medium mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: heavy leather ball ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: aimbot lightning (shrined) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 30) Trap randomization happened for 1 in 881 traps Next attribute increase check would have come at turn 678 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 5 spells Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (170) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 + matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (MUMAK MUST DIE) scroll of mana (ITAINO ITAINO TONDEKE) scroll of phase door (ZIPPERS CAN DO GREAT HARM) scroll of standard id (ORC PAPER SCISSORS LIZARD SPOCK) scroll of cure (THE FITNESS GRAM PACER TEST) * scroll of extra healing (YET ANOTHER SCROLL LABEL) * scroll of greater mana restoration (ZARRO BOOGS) Spellbooks spellbook of lightning (rank) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 flightless birds (1 created) 0 small gas spores (1 created) 0 hobbit merchants (1 created) 0 tickle jellies (1 created) 0 inept nymphs (1 created) 0 mine giant rats (1 created) 0 little spiders (1 created) 0 flapbats (2 created) 0 lichens (1 created) Martti Ihrasaari (0 times) 0 dbl claw hulks (1 created) 0 rain elbows (2 created) 0 fire troves (1 created) 15 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye ziratha the Unbeliever... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 28 hit points when you quit. Since you quit, the score list will not be checked.