ziratha, chaotic male ungenomoldic Locksmith --#----- |......| |....... |....d.| |...@... |......| |..$...| |......| |....... -------- [Ziratha the Kung-fu Guy] St11 Dx17 Co14 In9 Wi5 Ch5 LocUngMalCha+r Dlvl:1 $0 HP54(54) Pw10(10) AC5 HD7 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female roommate ungenomoldic Locksmith. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! You turn into a kung-fu guy! Wiped out all ungenomolds. You feel dead inside. Be careful! New moon tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Wands a - an uncursed wand of opening (1:2) {0} b - an uncursed wand of locking (0:4) {0} f - a cursed wand of death (0:10) {0} Tools c - an uncursed skeleton key {0} d - an uncursed lock pick {0} e - an uncursed sack {5} The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property intrinsically: shock resistance Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 51% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 97% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: riding The following skill was limited to basic proficiency: riding Heavy curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 25445 Monster spawn increase reached its maximum at turn 127875 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1028240 The monster class that cannot be genocided was piece of food The monster species that spawned more often: giant brown mouse (freq bonus 6) The monster species that spawned more often: Melanie's hugging boot (freq bonus 8) The monster species that spawned more often: violoncellist isolationism (freq bonus 6) The monster species that spawned more often: crow (freq bonus 4) The monster species that spawned more often: loud zombie (freq bonus 12) The monster species that spawned more often: interleaf clutched (freq bonus 4) The monster species that spawned more often: fossil paganism toting (freq bonus 6) The monster species that spawned more often: jabberwoch (freq bonus 3) The monster species that spawned more often: spokespeople toothiest unsheathing (freq bonus 4) The monster species that spawned more often: rebelling downed coped depriver (freq bonus 6) The monster species that spawned more often: murdatrice (freq bonus 4) The monster species that spawned more often: elegant lass (freq bonus 8) The monster species that spawned more often: limestone prospect (freq bonus 4) The monster species that spawned more often: hitec warp patch (freq bonus 18) The monster species that spawned more often: dream wort (freq bonus 3) The monster species that spawned more often: mini chickatrice (freq bonus 48) The monster species that spawned more often: missile turret (freq bonus 2) The monster species that spawned more often: card fungus (freq bonus 54) The monster species that spawned more often: disenchanter force patch (freq bonus 3) The monster species that spawned more often: shambler (freq bonus 9) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster species that never randomly spawned: Mailie's thick girl boot The monster species that never randomly spawned: eldritch ghost The monster species that never randomly spawned: karmic mold The monster species that never randomly spawned: haircutting formation The monster species that never randomly spawned: yellowie The monster species that never randomly spawned: hitter goblin The monster species that never randomly spawned: hobbit gentleman The monster species that never randomly spawned: Mination The monster species that never randomly spawned: timed metal The monster species that never randomly spawned: Urbaldi The RNG hath decreed that this item was never generated: medium mithril-coat ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: tar chain ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: tar chain ((null)) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 6) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 20) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 20) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 2) The RNG hath decreed that this item was generated more often: armor smash (sundered, freq bonus 4) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 2) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 3) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: chrome staff ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: unknown knife ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 2) Trap randomization happened for 1 in 203 traps Next attribute increase check would have come at turn 2131 Strength training was 0 Dexterity training was 0 Wisdom training was 6 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You had polymorphitis You were polymorphed into a kung-fu guy Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Morrigan The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (685) You survived You didn't know any spells. Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Scrolls scroll of healing (ONLY I KNOW THAT THERE IS A BOSS BUG IN EVERY AREA) scroll of mana (IMMORTAL DUNGEON) scroll of phase door (AEIAEIAE IEIOIO) scroll of standard id (APONEUROSISPLANTARIS) scroll of cure (IK WIL JE SNIPER GEWEER MET MUNITIE) * scroll of extra healing (IM REALLY FEELING IT) * scroll of greater mana restoration (NO ONE RUNS THRESH SOCKET BECAUSE HES TOO HARD TO REACH) scroll of genocide (GROUP SING MAKE MORE DAMAGED) Wands wand of opening (oak) wand of locking (elven-lettered) wand of death (flashing) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 hobbit younglings (1 created) 0 mover jellies (1 created) 0 starter lurkers (1 created) 0 chaffinches (1 created) 0 baby ogres (1 created) 0 shambling wights (1 created) 0 kobold zombies (1 created) 0 regular humans (1 created) 0 piles of worthless coins (1 created) 0 green play figures (1 created) 0 stationary walls (1 created) 0 +1 nd walls (1 created) 13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: ungenomolds 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (8 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Locksmith... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. Since you quit, the score list will not be checked.