ziratha, chaotic female alien Barbarian ----------------------------------- |..............................@..| |................................f| |................................C| |.........................°....<... |.................................| ----------------------------------- [Ziratha the Plunderess] St12 Dx10 Co6 In5 Wi3 Ch4 BarAliFemCha Dlvl:1 $0 HP21(21) Pw6(6) AC6 Xp1/0 T5 Brd Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female alien Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Your movements are slowed slightly because of your load. # auit: unknown extended command. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - a blessed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Gems e - a cursed +0 loadstone Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: drain resistance Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 92% Wand drop chance was reduced to 93% Potion drop chance was reduced to 94% Armor drop chance was reduced to 83% Tool drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 93% chance The following skill was trained at half the usual rate: devices The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: polearms The following skill became untrainable if you tried to train it too early: dagger (turn 32) The following skill became untrainable if you tried to train it too early: bow (turn 1170) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71604 Monster spawn increase reached its maximum at turn 134085 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3343164 The monster class that cannot be genocided was piece of food The monster species that spawned more often: freezing mucus (freq bonus 2) The monster species that spawned more often: inertia (freq bonus 10) The monster species that spawned more often: rainbow force fungus (freq bonus 4) The monster species that spawned more often: Talpa, Ruler of the Netherworld (freq bonus 8) The monster species that spawned more often: offdiver (freq bonus 4) The monster species that spawned more often: izumo (freq bonus 8) The monster species that spawned more often: error devil (freq bonus 6) The monster species that spawned more often: hole ogre (freq bonus 3) The monster species that spawned more often: nightmare sphere (freq bonus 28) The monster species that spawned more often: roguishly unfought vesicular (freq bonus 18) The monster species that spawned more often: renegotiable dismount (freq bonus 16) The monster species that spawned more often: play figure aviator (freq bonus 6) The monster species that spawned more often: illusion horn (freq bonus 4) The monster species that spawned more often: green play figure (freq bonus 2) The monster species that spawned more often: undead goldminer (freq bonus 12) The monster species that spawned more often: anime lady (freq bonus 6) The monster species that spawned more often: immobile spore (freq bonus 4) The monster species that spawned more often: fish swarm (freq bonus 12) The monster species that spawned more often: snarlier eructing reecho flump stepping (freq bonus 8) The monster species that spawned more often: meadow snake (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 8) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 7) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 10) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster species that never randomly spawned: giant mumak The monster species that never randomly spawned: wild card The monster species that never randomly spawned: air eye The monster species that never randomly spawned: campsite skirmishing The monster species that never randomly spawned: tin penetrator The monster species that never randomly spawned: etiologic seedier The monster species that never randomly spawned: gamma monster The monster species that never randomly spawned: Nazgul The monster species that never randomly spawned: bramble patch The monster species that never randomly spawned: assleft dog The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: soil-clinging boots (noble sandals) The RNG hath decreed that this item was never generated: snow (tall) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: oilskin coif (glibskin helmet) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 28) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 16) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 5) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 11) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 26) The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 11) The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 10) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 8) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 9) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: implant of menstrating (moaning) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: difficult trident ((null)) The RNG hath decreed that this item was always generated cursed: lead shot ((null)) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this trap was always invisible: skill reduction trap The RNG hath decreed that this trap was generated more often: initialization trap (freq bonus 15) Trap randomization happened for 1 in 639 traps Trap difficulty was increased by 69 Next attribute increase check would have come at turn 1093 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1496 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 15 spells Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (214) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (speechpipe helmet) * skullcap (translucent helmet) * flack helmet (RNG helmet) * crystal helm (dim colored helmet) * mining helm (celtic helmet) * field helm (meso helmet) * helm of safeguard (mechanical helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (orange gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (everlasting boots) * field boots (shadowy heels) * boots of safeguard (princess pumps) Scrolls scroll of healing (ODER MOTHERATOR) scroll of mana (ANTVAULT DOORVAULT RATVAULT) scroll of phase door (NOBIMUS UPSCOTI) scroll of standard id (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of cure (GHAST OF SP00KTA) * scroll of extra healing (COCKATRICE CORPSES ARE DELICIOUS) * scroll of greater mana restoration (POWER PERFORATO AS BARET) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) 0 whnases (1 created) 0 little lambs (1 created) 0 lame angels (1 created) 0 mini centaurs (1 created) 0 lichens (2 created) 0 garter snakes (2 created) 0 dualwield humans (1 created) 0 hallucinating survivors (1 created) 0 drunk jet guys (1 created) 0 novice medium walls (1 created) 13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -13 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 5 moves. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.