ziratha, neutral female slimy Courier P [Ziratha the Vault Dweller] St8 Dx8 Co10 In7 Wi8 Ch9 CouSliFemNeu Dlvl:1 $0 HP13(13) Pw6(6) AC10 Xp1/0 T1 Bli Latest messages Hello ziratha, welcome to SlashEMExtended! You are a neutral female slimy Courier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - 20 uncursed +0 bullets (in quiver) {0} c - an uncursed +0 knife (alternate weapon; not wielded) {2} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions d - 2 uncursed finalized potions of Jolt Cola {0} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 91% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 98% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 96% of the time only The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: saber The following skill became harder to train at higher skill levels: bare-handed combat Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 98573 Monster spawn increase reached its maximum at turn 216872 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2528856 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster species that spawned more often: antimagic warp fungus (freq bonus 4) The monster species that spawned more often: trivium mystical (freq bonus 4) The monster species that spawned more often: kudzu (freq bonus 14) The monster species that spawned more often: tiny worm (freq bonus 2) The monster species that spawned more often: young adult cyan dragon (freq bonus 48) The monster species that spawned more often: interchanging teeming (freq bonus 6) The monster species that spawned more often: multicolor light (freq bonus 8) The monster species that spawned more often: arrow turret (freq bonus 2) The monster species that spawned more often: giant camel (freq bonus 3) The monster species that spawned more often: secluded growth (freq bonus 6) The monster species that spawned more often: mother mark (freq bonus 1) The monster species that spawned more often: antimatter patch (freq bonus 12) The monster species that spawned more often: nobel carnal (freq bonus 6) The monster species that spawned more often: urdar on crack (freq bonus 24) The monster species that spawned more often: heal slime (freq bonus 3) The monster species that spawned more often: army dwarf (freq bonus 8) The monster species that spawned more often: octarine mushroom (freq bonus 8) The monster species that spawned more often: jumping babelfish (freq bonus 4) The monster species that spawned more often: filcher (freq bonus 9) The monster species that spawned more often: winking terrapin (freq bonus 5) The monster trait that was more common: monsters that roar (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 8) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster species that never randomly spawned: joust captor The monster species that never randomly spawned: sour force fungus The monster species that never randomly spawned: EQ Kaptain The monster species that never randomly spawned: giant bright green jellyfish The monster species that never randomly spawned: penetratingly whelming sacristry nonpredictable The monster species that never randomly spawned: stoner The monster species that never randomly spawned: cave crawler The monster species that never randomly spawned: keltic drove The monster species that never randomly spawned: whiny Mary-Sue The monster species that never randomly spawned: runloss fish The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: telephone ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 44) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 15) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 8) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 61) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 7) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 2) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 12) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: missing code (PLZ RETURN TO DEVTEAM) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2) Trap randomization happened for 1 in 43 traps Next attribute increase check would have come at turn 996 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were shock resistant You were poison resistant You were immune to petrification You had not decided on your sexuality yet You were prevented from having acid resistance (0) You hungered rapidly You had 1500 points of nutrition remaining You aggravated monsters You caused conflict You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (244) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NYEHEHE) scroll of mana (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of phase door (DER AFFE MACHT 4 SCHADEN) scroll of standard id (MAMPIFANDRAY SELA) scroll of cure (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) * scroll of extra healing (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of greater mana restoration (AENNERGESCHICHTEN) Potions potion of Jolt Cola (paisley) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 fireflies (1 created) 0 tuch blobs (1 created) 0 coyotes (1 created) 0 little dogs (1 created) 0 pack kobolds (3 created) 0 goooblins (1 created) 0 drains rats (6 created) 0 rabbits (1 created) 0 lame angels (1 created) 0 one-legged centaurs (1 created) 0 squeak babes (1 created) 0 stealer plants (1 created) 0 perfume dispensers (1 created) 20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Courier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 13 hit points when you quit. Since you quit, the score list will not be checked.