ziratha, lawful male unaligned Goldminer ,########### `,,,,,,,,,,,### ,F,)#######,,,# ----- ------------+---------.----- +..........................<`....| | --------------.........| |.........| |.........| |.........| |.........| -.........| ..........| ------------ [Ziratha the Mining Slave] St9 Dx5 Co12 In13 Wi13 Ch3 GolUnaMalLaw Dlvl:1 $843 HP18(18) Pw13(13) AC5 Xp1/0 T16 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful male unaligned Goldminer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Do you want to turn off the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Pick an object. F a fungus or mold (unaligned goldminer called ziratha) Accessing Pokedex entry for goldminer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous miner. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical # You see here a polka-dot potion {0}. You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Armor b - an uncursed +0 gnomish suit (being worn) {20} c - an uncursed +0 gnomish helm (being worn) {1} d - an uncursed +0 pair of gnomish boots (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools a - an uncursed +0 pick-axe (weapon in foreclaw) {32} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: detect monsters You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 154 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 56% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 72% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: crossbow The following skill was limited to basic proficiency: high heels The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: elemental spells (turn 174) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 48020) The following skill became harder to train at higher skill levels: form VII (Juyo) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21099 Monster spawn increase reached its maximum at turn 154890 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1442600 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: frenchman maximized (freq bonus 6) The monster species that spawned more often: weremonkey (freq bonus 20) The monster species that spawned more often: serrated lance carrier (freq bonus 2) The monster species that spawned more often: egoxan (freq bonus 18) The monster species that spawned more often: phase mold (freq bonus 56) The monster species that spawned more often: force quantum mechanic (freq bonus 4) The monster species that spawned more often: elevator pudding (freq bonus 15) The monster species that spawned more often: domestic spider (freq bonus 12) The monster species that spawned more often: disequilibrium cutting bighearted (freq bonus 5) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 3) The monster species that spawned more often: gladiator (freq bonus 18) The monster species that spawned more often: counselable tetany (freq bonus 2) The monster species that spawned more often: segregant matthew (freq bonus 18) The monster species that spawned more often: weresexyleatherpump (freq bonus 4) The monster species that spawned more often: wind colony (freq bonus 10) The monster species that spawned more often: cursed beam (freq bonus 4) The monster species that spawned more often: sage of elena (freq bonus 12) The monster species that spawned more often: Judge Fear (freq bonus 4) The monster species that spawned more often: cage beetle (freq bonus 126) The monster species that spawned more often: vital nymph (freq bonus 7) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 3) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster species that never randomly spawned: giant slug The monster species that never randomly spawned: ammit The monster species that never randomly spawned: gold beetle The monster species that never randomly spawned: growing tyrannosaurus The monster species that never randomly spawned: dream fungus The monster species that never randomly spawned: orgarain zombie The monster species that never randomly spawned: evil fungus The monster species that never randomly spawned: nightguard bat The monster species that never randomly spawned: gnome queen The monster species that never randomly spawned: convict The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 13) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 35) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 2) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 19) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 5) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 83) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 2) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 18) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this trap was always invisible: bubble trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 8) Trap randomization happened for 1 in 409 traps Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You had 1485 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Aurum The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (173) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (NIPPLE MARIO) scroll of mana (FUCK THE LORD OF THE FUCKUBI) scroll of phase door (NATURE PRESERVATION AND ALL THAT) scroll of standard id (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of cure (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) * scroll of extra healing (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) * scroll of greater mana restoration (YOU ARE CLOSE TO DEATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 checkals (1 created) 0 little dogs (1 created) 0 hobbit revellers (1 created) 0 group hobbits (1 created) 0 minigaters (1 created) 0 unknifolds (1 created) 0 goooblins (1 created) 0 small predators (1 created) 0 evasive sewer rats (1 created) 0 mean growths (1 created) 0 tiny trolls (1 created) 0 kobold zombies (1 created) 0 regular humans (1 created) 0 twens (1 created) 0 small turrets (1 created) 0 health troves (1 created) 0 The Jens his girlfriend ises named Tanja (1 created) 17 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 7 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Goldminer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 843 pieces of gold, after 16 moves. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. Since you quit, the score list will not be checked.