ziratha, chaotic male nymphian Caveman ----- ...| |...| ...| |...| .{.| |...| |nd.| |.(.| ---|- [Ziratha the Troglodyte] St10 Dx8 Co12 In8 Wi4 Ch5 CavNymMalCha Dlvl:1 $0 HP21(21) Pw6(6) AC8 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic nymphian Caveman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +1 club (weapon in hand) {12} b - an uncursed +2 sling (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems c - 35 uncursed +0 flint stones (in quiver) d - a blessed +0 flint stone e - 24 uncursed +0 rocks {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: keen memory Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 122 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 91% Armor drop chance was reduced to 79% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: mace The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: attack spells The following skill became untrainable after a while: sexy flats (turn 36366) The following skill couldn't be trained before a certain turn number is reached: saber (turn 60591) The following skill became harder to train at higher skill levels: body spells Items were more likely to be generated cursed by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66272 Monster spawn increase reached its maximum at turn 185475 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4391520 The monster class that cannot be genocided was unicorn or horse The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: freemason abbot (freq bonus 8) The monster species that spawned more often: wypsilon light (freq bonus 6) The monster species that spawned more often: dependence quito (freq bonus 18) The monster species that spawned more often: uret force patch (freq bonus 16) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 24) The monster species that spawned more often: boss (freq bonus 9) The monster species that spawned more often: venom permamimic (freq bonus 3) The monster species that spawned more often: rabid wolf (freq bonus 4) The monster species that spawned more often: stagnate refraining (freq bonus 7) The monster species that spawned more often: eldritch warp fungus (freq bonus 20) The monster species that spawned more often: shadowy vampire lord (freq bonus 12) The monster species that spawned more often: defecated overbaked (freq bonus 28) The monster species that spawned more often: null patch (freq bonus 3) The monster species that spawned more often: devilkin shaman (freq bonus 4) The monster species that spawned more often: irrational bindable creatively apatetic (freq bonus 1) The monster species that spawned more often: petty carrion bird (freq bonus 24) The monster species that spawned more often: plumach (freq bonus 12) The monster species that spawned more often: gisau (freq bonus 12) The monster species that spawned more often: leprechaun king (freq bonus 4) The monster species that spawned more often: chaotic Olog-hai (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster species that never randomly spawned: inquisitor The monster species that never randomly spawned: boss dingo The monster species that never randomly spawned: preestimating remittor The monster species that never randomly spawned: intervention sphere The monster species that never randomly spawned: frenchmen maturity discountable The monster species that never randomly spawned: hidden mushroom The monster species that never randomly spawned: unimaginable prevent The monster species that never randomly spawned: midwest datary The monster species that never randomly spawned: nasty warp patch The monster species that never randomly spawned: real punisher The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 12) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 9) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 3) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 30) The RNG hath decreed that this item was generated more often: heavy copper ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 26) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 11) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 8) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy lead ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 4) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14) The RNG hath decreed that this item was always generated cursed: flesh lash ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: nexusport (scrambled) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: negative dragon scale shield (negative dragonhide shield) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: failure trap (freq bonus 4) Trap randomization happened for 1 in 496 traps Next attribute increase check would have come at turn 1194 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 Your sanity was 0 You were punished You had not decided on your sexuality yet You had 1500 points of nutrition remaining You had teleportitis Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of mana (CHOMASO EMMAI SERBONI EMER) scroll of phase door (WHY IS THERE NO UPPER HELL MODE) scroll of standard id (MIXING FUCK) scroll of cure (PANACHE EM EXTENDED BEAU GESTE) * scroll of extra healing (ITS ALL MINE) * scroll of greater mana restoration (PATENT PENDING) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 kobolds (1 created) 0 pack kobolds (3 created) 0 goblins (1 created) 0 bugger errors (1 created) 0 mini centaurs (1 created) 0 yellow growths (1 created) 0 sub-gnomes (1 created) 0 fire troves (1 created) 0 gem troves (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Caveman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.