ziratha, chaotic male developer Archeologist ----- ...| #...| -@f.| #|S.| ..| .| .| | [Ziratha the Digger] St7 Dx9 Co11 In15 Wi10 Ch8 ArcDvpMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male developer Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! There is a staircase up here. You see here a gold piece {0}. Be careful! New moon tonight. Do you want to turn off the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You don't have anything to drink. # (2x) Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Amulets o - a cursed amulet of life saving (being worn) {0} Weapons a - a blessed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - a blessed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - 2 uncursed finalized scrolls of identify {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Spellbooks e - a blessed finalized spellbook of detect monsters (0:3) {0} Rings l - an uncursed -2 ring of increase damage {0} Wands k - an uncursed wand of opening (0:2) {0} Tools g - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} h - an uncursed tinning kit (0:-1) {0} j - an uncursed sack {5} m - an uncursed frost horn (0:5) {0} n - an uncursed 0 candle (2000) {0} Gems i - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 109 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 55% chance Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 59% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 85% Tool drop chance was reduced to 56% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: gun control The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: flail (turn 19) The following skill became harder to train at higher skill levels: knife Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89094 Monster spawn increase reached its maximum at turn 213798 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 9059008 The monster class that cannot be genocided was angelic being The monster species that spawned more often: nondescript force fungus (freq bonus 8) The monster species that spawned more often: runoff force fungus (freq bonus 8) The monster species that spawned more often: reclined sunny (freq bonus 3) The monster species that spawned more often: mummified cat (freq bonus 2) The monster species that spawned more often: elapse batmen (freq bonus 8) The monster species that spawned more often: amm kamerel (freq bonus 4) The monster species that spawned more often: sted unicorn (freq bonus 6) The monster species that spawned more often: black and white patch (freq bonus 3) The monster species that spawned more often: chastise sandwich (freq bonus 36) The monster species that spawned more often: Unfair Archon (freq bonus 10) The monster species that spawned more often: spacewarp jelly (freq bonus 4) The monster species that spawned more often: marjid (freq bonus 16) The monster species that spawned more often: bronzing rinded (freq bonus 6) The monster species that spawned more often: medium (freq bonus 16) The monster species that spawned more often: Haxxor (freq bonus 54) The monster species that spawned more often: biotelemetry ordered (freq bonus 1) The monster species that spawned more often: Anja's erotic boot (freq bonus 4) The monster species that spawned more often: idiom aberrantly (freq bonus 6) The monster species that spawned more often: revenant (freq bonus 6) The monster species that spawned more often: chain lightning (freq bonus 21) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster species that never randomly spawned: hyena The monster species that never randomly spawned: blood witch The monster species that never randomly spawned: kewitrin The monster species that never randomly spawned: castle fern spore The monster species that never randomly spawned: Anastasia's high heel The monster species that never randomly spawned: sainted zruty The monster species that never randomly spawned: fading ogre The monster species that never randomly spawned: firebrate growth The monster species that never randomly spawned: greek fish The monster species that never randomly spawned: Moldoux, the Defenceless Mold The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: heavy plastic ball ((null)) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: farming (poultry, freq bonus 4) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 40) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 9) The RNG hath decreed that this item was generated more often: ash (GREAT GATE OF OBLIVION, freq bonus 8) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: grain scythe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 17) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Trap randomization happened for 1 in 519 traps Next attribute increase check would have come at turn 518 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were very telepathic You had 1500 points of nutrition remaining You were stealthy You had improved technique levels Your life would have been saved You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could have safely prayed (98) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 + divine 48% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) reset technique 1 R Prepared(0) skillomorph 1 R Prepared(0) Discoveries Amulets amulet of life saving (pebble) Scrolls scroll of identify (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of healing (WPROWADZIC BRAMY PIEKIELNE) scroll of mana (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of phase door (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of standard id (POLSKA TO WIELKI KRAJ) scroll of cure (LETS PLAY NETHACK) * scroll of extra healing (HCUO) * scroll of greater mana restoration (IPSAE IAOAI) Spellbooks spellbook of detect monsters (waving) Rings ring of increase damage (mithril) Wands wand of opening (teak) Tools * sack (bag) frost horn (horn) 0 candle (candle) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 killer bees (1 created) 0 acid blobs (1 created) 0 kittens (1 created) 0 unknifolds (1 created) 0 electro balls (1 created) 0 bugger errors (1 created) 0 meadow snakes (2 created) 0 easy vamps (1 created) 0 eh ghosts (1 created) 0 twens (1 created) 0 novice roll walls (1 created) 0 biem turrets (1 created) 13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Supreme Master) (20 of 160) searching [Basic] (max Supreme Master) (20 of 160) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Master) (0 of 20) missile weapons [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Basic) (0 of 20) memorization [Unskilled] (max Master) (0 of 20) gun control [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Basic) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form V (Shien) [Unskilled] (max Basic) (0 of 20) form V (Djem So) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Unskilled] (max Basic) (0 of 20) form VII (Juyo) [Unskilled] (max Basic) (0 of 20) form VII (Vaapad) [Unskilled] (max Basic) (0 of 20) form VIII (Wedi) [Basic] (max Supreme Master) (20 of 160) martial arts [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Basic] (max World Champion) (20 of 160) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) club [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Basic] (max World Champion) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Master) (0 of 20) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye ziratha the Archeologist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. Since you quit, the score list will not be checked.