ziratha, neutral male fiendish Gunner ------------- |...J.......+ |......$....| |.....@...... |.......<...| |...........| ------------- [Ziratha the Pistol User] St15 Dx11 Co8 In9 Wi8 Ch8 GunFieMalNeu Dlvl:1 $0 HP15(15) Pw7(7) AC8 Xp1/18 T9 Latest messages The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) Do you want to turn off the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. # Creates a techlevel-dependant amount of bullets. Use this technique? [yn] (n) You make some ammo for your gun. l - 2 uncursed +1 bullets {0}. # Pick an object. J a jabberwock (fiendish gunner called ziratha) Accessing Pokedex entry for sucking fiend... Base statistics of this monster type: Base level = 10, difficulty = 16, AC = 1, magic resistance = 25, alignment -8. Normal speed (12). Normal generation, with frequency 1. Resists sleep. Leaves no corpse. Genocidable, carnivorous, poisonous, regenerating. See invisible. Is the same race as you. Silver weapons do extra damage to it. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d1, bite - drains life levels You see here 13 gold pieces {0}. Tingsi Major picks up 13 gold pieces {0}. You begin bashing monsters with your assault rifle. You kill the orc! Tingsi Major drops 13 gold pieces. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 assault rifle (auto) (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - a blessed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {4} l - 2 uncursed +1 bullets {0} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Tools f - an uncursed medical kit {10} Contents of the medical kit: 6 uncursed pills {0} a heavily cursed bandage {1} a * cursed phial {2} a * uncursed phial {2} the uncursed bandage named Round the Moon {1} an uncursed bandage {1} a blessed bandage {1} an uncursed bandage {1} an uncursed bandage {1} Final attributes You have transgressed Your alignment was -17 Your max alignment was 5 You carried 5 sins You could not have this property at all: shock resistance You could not have this property extrinsically: sickopathy You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 68% Implant drop chance was reduced to 94% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 60% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: form VI (Niman) The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: scimitar The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 16) The following skill became untrainable after a while: crossbow (turn 62856) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 39542) The following skill became harder to train at higher skill levels: spirituality Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 131719 Monster spawn increase reached its maximum at turn 243514 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1119288 The monster class that cannot be genocided was snake The monster class that was spawned more often: wall monster (freq bonus 6) The monster species that spawned more often: domestic feyr (freq bonus 8) The monster species that spawned more often: floating colony (freq bonus 14) The monster species that spawned more often: camo worm (freq bonus 9) The monster species that spawned more often: tiny lurker (freq bonus 44) The monster species that spawned more often: spokesmen chastise (freq bonus 84) The monster species that spawned more often: maestoso reinvolve (freq bonus 16) The monster species that spawned more often: eldritch mind flayer (freq bonus 16) The monster species that spawned more often: schizo furze (freq bonus 42) The monster species that spawned more often: insufficiently materializing expurgation (freq bonus 9) The monster species that spawned more often: hallow gloam (freq bonus 27) The monster species that spawned more often: sensei ghost (freq bonus 21) The monster species that spawned more often: spikiest moronic monogamistic stepchild (freq bonus 28) The monster species that spawned more often: gray dragon (freq bonus 8) The monster species that spawned more often: preteen recidivism (freq bonus 10) The monster species that spawned more often: max one (freq bonus 16) The monster species that spawned more often: presently taper (freq bonus 21) The monster species that spawned more often: kronsokumaru (freq bonus 18) The monster species that spawned more often: Mister Greenly (freq bonus 12) The monster species that spawned more often: haggard veepee (freq bonus 9) The monster species that spawned more often: salt permamimic (freq bonus 16) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster species that never randomly spawned: luxid grue The monster species that never randomly spawned: Teddy Ruxpin The monster species that never randomly spawned: determined troll The monster species that never randomly spawned: heavy bomb The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: Sunali The monster species that never randomly spawned: albino growth The monster species that never randomly spawned: necromancer The monster species that never randomly spawned: whale The monster species that never randomly spawned: really big tarantula The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: nano hammer ((null)) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 11) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 17) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 12) The RNG hath decreed that this item was generated more often: pourpoor lash ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 16) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 11) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 2) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: randospear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 91) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: lightwhip ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 36) Trap randomization happened for 1 in 852 traps Next attribute increase check would have come at turn 206 Strength training was 0 Dexterity training was 1 Wisdom training was 4 Constitution training was 1 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having sickopathy (0) You saw invisible You had 1488 points of nutrition remaining You were stealthy You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 10 spells Your pantheon consisted of Acehack, DNethack and SLASH'EM Extended Your deity was DNethack The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (128) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Not Ready(1839) surgery 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) shotty blast 1 O Prepared(0) Discoveries Scrolls scroll of healing (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) scroll of mana (GROUP SING MAKE MORE DAMAGED) scroll of phase door (DOORNING DAY) scroll of standard id (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of cure (THE THE GHOSTSES) * scroll of extra healing (PROBABLY THE INCAPABLE PATCH TEAM INTRODUCED THE BUG) * scroll of greater mana restoration (IGNORE SHELL BLOC RING) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (1 created) 0 thick jackals (2 created) 0 werefoxes (1 created) 0 teapot grannies (1 created) an orc 0 wimpdag bangers (1 created) 0 group bugs (2 created) 0 one-winged bats (2 created) 0 score molds (1 created) 0 dumb humans (1 created) 0 zero gunnhilds (1 created) 0 hc beginners (1 created) 0 air current babes (1 created) 0 evasive snipers (1 created) 0 eh ghosts (1 created) 0 newts (1 created) 0 gray twens (1 created) 0 piles of slimmer coins (1 created) 0 +2 nm barricades (1 created) 0 +3 nl barriers (1 created) 0 food troves (1 created) 24 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -18 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (22 of 160) implants [Unskilled] (max Expert) (0 of 20) gun control [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (21 of 160) Spellcasting Skills (none) Goodbye ziratha the Gunner... You quit in The Dungeons of Doom on dungeon level 1 with 72 points, and 0 pieces of gold, after 9 moves. Killer: quit You were level 1 with a maximum of 15 hit points when you quit. Since you quit, the score list will not be checked.