ziratha, neutral female octopode Artist ----------- |.........| ------.........| ........d.....| #,# -...;.....|##,# |.........-,,,# #############-----------##,# #######,,,,,,,,,,,,,,,,,,,,,,,,,,`# #`,,,,,,,########################## #,######## #,# #,# ################,# #,,,,,,,,,,,,,,,,# #,################ #,# ----#---#######,# |.......,,,,,,,,# |......|######### |...%<.| -------- [Ziratha the Paint Splotcher] St7 Dx14 Co8 In12 Wi9 Ch5 ArtOctFemNeu Dlvl:1 $5 HP17(17) Pw13(13) AC1 Xp1/0 T129 Latest messages 'Stay, mortal, and let me mold thee.' You hear the footsteps of a guard on patrol. You hear bubbling water. With great effort you move the boulder. You try to move the boulder, but in vain. You see here a pair of castlevania boots {8}. v - a pair of castlevania boots {8}. The door resists! (3x) The door opens. Something is engraved here on the floor. Use "r." to read it. What do you want to drop? [$a-v or ?*] You drop a pair of castlevania boots {8}. You displaced your little dog. You see here a pair of castlevania boots {8}. v - a pair of castlevania boots {8}. What do you want to wear? [*] Octopodes are completely unable to wear any armor pieces. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - a blessed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} v - an uncursed +0 pair of elven boots {8} Comestibles g - an uncursed apple {0} h - a blessed cram ration {0} i - an uncursed cram ration {0} Scrolls p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Potions j - a blessed potion of oil (400) {0} k - 2 uncursed potions of oil (400) {0} l - an uncursed finalized potion of oil (400) {0} m - an uncursed potion of water {0} u - an uncursed potion of see invisible {0} Tools a - a blessed +2 spoon (in quiver) {1} n - an uncursed magic marker (1:91) {0} o - a blessed felt-tip marker (0:0) {0} Gems b - an uncursed +0 touchstone Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 50% Potion drop chance was reduced to 89% Armor drop chance was reduced to 87% Tool drop chance was reduced to 95% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 97% chance The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 36110) The following skill became harder to train at higher skill levels: techniques Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70867 Monster spawn increase reached its maximum at turn 146846 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2332225 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: jewel tooth tiger (freq bonus 12) The monster species that spawned more often: meltingly auctioneer (freq bonus 24) The monster species that spawned more often: fancy fungus (freq bonus 18) The monster species that spawned more often: chaos master (freq bonus 12) The monster species that spawned more often: mandible ant (freq bonus 4) The monster species that spawned more often: werecentaur (freq bonus 15) The monster species that spawned more often: giant fire tick (freq bonus 21) The monster species that spawned more often: villithid (freq bonus 16) The monster species that spawned more often: emerald dragon (freq bonus 32) The monster species that spawned more often: jiangshi (freq bonus 30) The monster species that spawned more often: jumping fire eel (freq bonus 4) The monster species that spawned more often: normalisator vortex (freq bonus 12) The monster species that spawned more often: sapper lich (freq bonus 30) The monster species that spawned more often: energy warp patch (freq bonus 6) The monster species that spawned more often: undead soul killer (freq bonus 18) The monster species that spawned more often: nitwit resurveyed embryologic abscond (freq bonus 4) The monster species that spawned more often: finer skittered (freq bonus 12) The monster species that spawned more often: floodwave (freq bonus 24) The monster species that spawned more often: baby platinum dragon (freq bonus 9) The monster species that spawned more often: maggoty moss (freq bonus 24) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster species that never randomly spawned: dagashi The monster species that never randomly spawned: solid warp patch The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: slow patch The monster species that never randomly spawned: yellow light The monster species that never randomly spawned: water fungus The monster species that never randomly spawned: derivate taiwanese The monster species that never randomly spawned: orc cadaver The monster species that never randomly spawned: blacktentacles The monster species that never randomly spawned: Len-kind The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 7) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 31) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 9) The RNG hath decreed that this item was generated more often: silver nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 2) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 10) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 19) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 19) The RNG hath decreed that this item was always generated cursed: statcrease stone (gray) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: snipesling ((null)) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: implant of queeb butt (ass) The RNG hath decreed that this item was always generated cursed: enlightenment (swirly) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 11) Trap randomization happened for 1 in 574 traps Next attribute increase check would have come at turn 1438 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 9 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had 1370 points of nutrition remaining You could swim You could survive without air You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 70 spells Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (1632) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) liquid leap 1 R Prepared(0) dazzle 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (english gloves) lab coat (white coat) elven boots (castlevania boots) Scrolls scroll of healing (DISSOLVED UNDEAD POTATO) scroll of mana (PUFFIN TUNDRA) scroll of phase door (PMD LUGIAS MANSION) scroll of standard id (SLASH UPOROTYH TO FUCK) scroll of cure (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) * scroll of extra healing (AMERICA FIRST NETHACK SECOND) * scroll of greater mana restoration (ADE EXPIRIUS) Potions potion of oil (bird's eye) potion of water (clear) potion of see invisible (manky) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 large cockroaches (1 created) 0 little dogs (1 created) 0 fluffy cats (1 created) 0 fast permamimickers (1 created) 0 hobgoblins (1 created) 0 knapsack lambs (1 created) a culf (2 created) 0 grain vortices (1 created) 0 crawling worm masses (1 created) 0 porter lichens (1 created) 0 zero gunnhilds (2 created) 0 sad survivors (1 created) 0 minighosts (1 created) 15 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 1 time You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Artist... You quit in The Dungeons of Doom on dungeon level 1 with 5 points, and 5 pieces of gold, after 129 moves. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. You reached the 51st place on the top 10000 list. No Points Name Hp [max] 1 1987129 Marian-Dis-Tro-Fem-Cha died in The Dungeons of Doom on level 47 [max 52]. Killed by a monster (black poison). - [195] 2 577492 GeneralFai-Nin-Min-Mal-Neu died in Mainframe on level 28 [max 38]. Killed by a monster (ski femmy). - [168] 3 271661 Ulfric-Sto-Dra-Mal-Neu died in The Dungeons of Doom on level 25 [max 48]. Killed by a monster (bright cyan missingno), while praying unsuccessfully. - [134] 49 61 ziratha-Sag-Nul-Fem-Law died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [15] 50 30 ziratha-Bin-Dop-Fem-Law quit in The Dungeons of Doom on level 1. 11 [11] 51 5 ziratha-Art-Oct-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17]