ziratha, chaotic female automatic Zookeeper ----------------------- ----.....................---- |...........-----...........| ----- |...........| |...........| |...| --------- -------- |...........| |...........| |...|## |.......| |......| |...........-----...........| |...-,# |.......|# |......| ----.....................---- |...|,# |........`# |......| ########------|------|--------- ####|.._|,##--.......|,# |......| #,,,,,,,,,,,,,,,,,,,,,# ##,,,-...|,,,-........|,# |......| --%----------##,,`,,,,,# #,,,##|...|#,#|........|,# |......----#|........%..----------,# #,,## |...|#,#|........|,# |..........,|....................|,# #,## ----- |........|,# |.........|,|....................|,### #,# --.......|,#### |.........|,|....................|,,,########,# |.......|,,,,## |.........|,.....................|##,,##,,,,,,# |.......|###,,# |.........|#---------------------- ##,,,,###### |.......| #,# --------------------- ----------- #,#### --------- #,# |...................| #,# #,#####|...................| #,# ##,,,,,,....................| ###,# ###########,,,#####|...................| --------------- ##,,,# ,,,,,,,,,,,,#,### ---------|----------- |....Q........---------- #,,#,#### #,###########,,,####### #,,,,# |...............}......| #,##,,,,## ### #,##,,,,,,,####,,,,,,,---.-------- |......................| #,#####,,, #,,,,-----,##########,|..........| |......................|####### -------- #,# ##,# #### ###,,|...|,,,,,# ,,.`.........| |.......................,%,,,,------......------#######,######,# ###-----...-----,## #|..........| |...}..................|#####,|................|#,,,,,,,##,,,,,# ,,,....<.......-,,, ------------ |......................| #,|................|#,########,##### ###|...........|,## |......................| #,|................|#,# #,# -----...-----,# ------------------------ #,|................-,,# ###,# |.{.| # #,------......------########,,,# ----- # #,,,,,,--------#########,,,,#### #####,,,,,,,,,,,,,,,,,,,#### #################### [Ziratha the Cat Tamer] St14 Dx7 Co11 In9 Wi9 Ch7 ZooClkFemCha+s Dlvl:1 $22 HP50(50) Pw29(29) AC8 Xp3/50 T613 Latest messages There is a wall in the way! (2x) You see a message scrawled in blood here. Use "r." to read it. You kill the inept nymph! w - a syrup potion {0}. There is a wall in the way! You kill the mohat! You see here a mohat corpse {30}. You don't have anything to eat. There is a wall in the way! You see here a heavy mail {250}. x - a heavy mail {250}. What do you want to wear? [x or ?*] You are putting on a heavy mail. You finish your dressing maneuver. What do you want to take off? [x or ?*] You can't. It is cursed. 4 gold pieces. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +1 bullwhip (weapon in hand) {8} l - an uncursed +0 crossbow {20} q - an uncursed +0 wonder dagger {4} Armor x - a cursed +0 heavy mail (being worn) {250} Comestibles b - 5 uncursed tripe rations {0} c - a blessed tripe ration {0} n - 4 blessed carrots {0} o - a blessed tin of goblin meat {0} v - 2 uncursed carrots {0} Scrolls d - 3 blessed scrolls of taming {0} g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} p - an uncursed scroll of scare monster {0} u - an uncursed finalized scroll of teleportation {0} Potions f - an uncursed finalized potion of oil (400) {0} m - a blessed potion of levitation {0} r - an uncursed finalized potion of booze {0} w - an uncursed potion of confusion {0} Tools e - 3 uncursed leather leashes {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 39 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 39% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 96% Tool drop chance was reduced to 69% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: implants The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: spirituality (turn 2553) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: elemental spells (turn 58017) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 20773) The following skill became harder to train at higher skill levels: lightsaber Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32781 Monster spawn increase reached its maximum at turn 132692 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6614136 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: wraith (freq bonus 3) The monster species that spawned more often: shambling wight (freq bonus 12) The monster species that spawned more often: potion permamimic (freq bonus 30) The monster species that spawned more often: paralyzing sphere (freq bonus 12) The monster species that spawned more often: illusion hound (freq bonus 21) The monster species that spawned more often: elan (freq bonus 10) The monster species that spawned more often: 4chan pony (freq bonus 10) The monster species that spawned more often: lubricating angola (freq bonus 36) The monster species that spawned more often: aureolin stalk (freq bonus 21) The monster species that spawned more often: silver-heeled bitch (freq bonus 14) The monster species that spawned more often: dire mosquito (freq bonus 16) The monster species that spawned more often: devour crab (freq bonus 16) The monster species that spawned more often: linefeed methodic (freq bonus 6) The monster species that spawned more often: serval (freq bonus 45) The monster species that spawned more often: chemical mushroom (freq bonus 30) The monster species that spawned more often: burner ant (freq bonus 8) The monster species that spawned more often: psychic dragom (freq bonus 21) The monster species that spawned more often: seclude expensively decking (freq bonus 20) The monster species that spawned more often: +3 em barrier (freq bonus 28) The monster species that spawned more often: agro grue (freq bonus 12) The monster species that spawned more often: dmg bomb (freq bonus 20) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster species that never randomly spawned: freemason worthy advisor The monster species that never randomly spawned: Holar The monster species that never randomly spawned: edgepusher The monster species that never randomly spawned: chastely irreplaceably creasiest wig blossoming The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: ultra cockroach The monster species that never randomly spawned: missed turn The monster species that never randomly spawned: deep orc The monster species that never randomly spawned: reaped squattest The monster species that never randomly spawned: decayed fungus The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 14) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 17) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 20) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: diminished bleeding (smeared) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 5) Trap randomization happened for 1 in 478 traps Next attribute increase check would have come at turn 2419 Strength training was 1 Dexterity training was 8 Wisdom training was 9 Constitution training was 33 Your sanity was 0 You were poison resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were warned You had 561 points of nutrition remaining You could survive without air You had scent view Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 3 R Prepared(0) vanish 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) booze 3 R Prepared(0) spirituality check 2 R Prepared(0) Discoveries Scrolls scroll of taming (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of healing (RANTING BACILLUS) scroll of mana (CAPLOSS TRIANGLE INSTADEATH) scroll of phase door (BUEP IS THE STUPID) scroll of standard id (DAS NIBELUNGENLIEO) scroll of cure (VERY FUNNY FACIAL EXPRESSION) * scroll of extra healing (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) * scroll of greater mana restoration (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of scare monster (AMAZING AFRO HEAD RUSH ATTACK) scroll of teleportation (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) Potions potion of oil (starlight) potion of levitation (essential) potion of booze (sizzling) potion of confusion (syrup) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 gokiburis (1 created) 0 balltrip blobs (1 created) 0 dwarven children (1 created) 0 elois (1 created) 0 mini tuchechauns (1 created) an inept nymph 0 destructomondaines (1 created) 0 cave goblins (1 created) a nooby piercer a little pig 0 sewer rats (1 created) 0 little webmakers (1 created) a wondercloud 0 platypi (1 created) a one-winged bat a mohat 0 baby ogres (1 created) a ble ogre a rustbash hunk 0 petty hc beggars (1 created) a dbl claw hulk a cardboard golem a kobold cadaver 0 perfume dispensers (1 created) 24 creatures born. 11 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 12 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 14 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 3 times You heard farting noises 0 times You listened to conversion sermon 2 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 1 time You used the force against an enemy 0 times Your skills at the end (4 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (32 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Zookeeper... You quit in The Dungeons of Doom on dungeon level 1 with 222 points, and 22 pieces of gold, after 613 moves. Killer: quit You were level 3 with a maximum of 50 hit points when you quit. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 1987129 Marian-Dis-Tro-Fem-Cha died in The Dungeons of Doom on level 47 [max 52]. Killed by a monster (black poison). - [195] 2 577492 GeneralFai-Nin-Min-Mal-Neu died in Mainframe on level 28 [max 38]. Killed by a monster (ski femmy). - [168] 3 271661 Ulfric-Sto-Dra-Mal-Neu died in The Dungeons of Doom on level 25 [max 48]. Killed by a monster (bright cyan missingno), while praying unsuccessfully. - [134] 36 587 ziratha-Und-Eng-Mal-Neu quit in The Dungeons of Doom on level 1. 56 [56] 37 578 ziratha-Use-Gha-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (die haver). - [34] 38 222 ziratha-Zoo-Clk-Fem-Cha quit in The Dungeons of Doom on level 1. 50 [50] 39 184 Pete-Sco-Lvl-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a bad damage effect. - [33] 40 174 ziratha-Tou-Liz-Fem-Cha quit in The Dungeons of Doom on level 1. 26 [60]