ziratha, chaotic male worm Walscholar #### ,,,# .#,## ..#,,# ... #,,# .... #w,# .... #,,## ...... ,,,,# ...... ,#,## ....... ,,,#### ........ `,,,,# ......... ,-.---- |........ ....<| |........ |....| |....... +....| -------- ------ [Ziratha the Alpha Mission Team] St10 Dx12 Co6 In7 Wi6 Ch5 WalWorMalCha Dlvl:1 $0 HP16(16) Pw12(12) AC6 Xp1/0 T24 Latest messages runed spear named Gilraen Seregon - This is a weapon. Color: cyan. Material: wooden. Appearance: runed spear. You can wield it to attack enemies. Some weapons are also suitable for throwing. Unfortunately you don't know more about it. You will gain more information if you identify this item. # What do you want to invoke? [l or ?*] You don't have that object. What do you want to invoke? [l or ?*] Nothing happens. You displaced Walt. You don't know any spells right now. You don't have anything to zap. Pick an object. w a worm (worm walscholar called ziratha) Accessing Pokedex entry for worm that walks... Base statistics of this monster type: Base level = 1, difficulty = 4, AC = 5, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, concealing. Origin: DNetHack. Is not a valid polymorph form. Attacks: 1d2, uses weapon - ordinary physical There is a wall in the way! You hear a chugging sound. You displaced Walt. You hear a mumbled incantation. You hear some noises in the distance. Beware, droven armor evaporates in light! # (2x) Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons e - an uncursed +0 dagger (weapon in foreclaw) {4} l - the blessed +3 elven spear named Gilraen Seregon {12} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems a - 8 uncursed +0 diamonds {8} b - 2 uncursed -1 diamonds {2} c - 2 uncursed +2 diamonds {2} d - 2 uncursed -2 diamonds {2} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: free action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 250 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 85% Wand drop chance was reduced to 99% Tool drop chance was reduced to 91% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 95% chance The following skill was limited to skilled proficiency: long sword The following skill became untrainable if you tried to train it too early: protection spells (turn 66) The following skill became untrainable after a while: trident (turn 78556) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 29223) The following skill became harder to train at higher skill levels: trident Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 109319 Monster spawn increase reached its maximum at turn 368752 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1707744 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: dark gray stalk (freq bonus 48) The monster species that spawned more often: firebrate colony (freq bonus 30) The monster species that spawned more often: cadaver (freq bonus 12) The monster species that spawned more often: arphexad (freq bonus 18) The monster species that spawned more often: Egas (freq bonus 7) The monster species that spawned more often: Vampire Kriminologist (freq bonus 66) The monster species that spawned more often: gadgetry cheerlessly (freq bonus 10) The monster species that spawned more often: arbitrator (freq bonus 36) The monster species that spawned more often: dim laser (freq bonus 24) The monster species that spawned more often: young water dragon (freq bonus 21) The monster species that spawned more often: wooden figurine (freq bonus 14) The monster species that spawned more often: snore warp fungus (freq bonus 18) The monster species that spawned more often: pope (freq bonus 12) The monster species that spawned more often: sinden thorn (freq bonus 48) The monster species that spawned more often: evil fungus (freq bonus 12) The monster species that spawned more often: six-headed hydra (freq bonus 12) The monster species that spawned more often: nashville pimpling (freq bonus 6) The monster species that spawned more often: ablatival factful midwinter touchier (freq bonus 12) The monster species that spawned more often: absent fungus (freq bonus 16) The monster species that spawned more often: invisible growth (freq bonus 162) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 5) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 14) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster species that never randomly spawned: strawhat ooh The monster species that never randomly spawned: ultra hulk The monster species that never randomly spawned: timed metal The monster species that never randomly spawned: decayed warp fungus The monster species that never randomly spawned: chastest gizmo The monster species that never randomly spawned: stardust fungus The monster species that never randomly spawned: sea giant The monster species that never randomly spawned: evasive reserve marine The monster species that never randomly spawned: baselessly jockey The monster species that never randomly spawned: nautilus neer-do-well The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 53) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 10) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: batleth ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 4) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 4) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 6) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 10) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 60) The RNG hath decreed that this item was always generated cursed: nano shuriken ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: fireworks (scooting) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this trap was always invisible: grave wall trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 12) Trap randomization happened for 1 in 486 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 1475 points of nutrition remaining You had polymorphitis Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Speaker Walt, Great Corner-Hard and Left Guenter Your deity was Left Guenter The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (398) You survived You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) shotty blast 1 O Prepared(0) Discoveries Weapons elven spear (runed spear) Scrolls scroll of healing (SABAOTH) scroll of mana (ISAY INAY) scroll of phase door (AMGEMS SLAK) scroll of standard id (STRAIGHT ONES STILL PRODUCTION) scroll of cure (TFIRHCS EGILIEH) * scroll of extra healing (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) * scroll of greater mana restoration (EUTOW) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 flightless birds (1 created) a fogs 0 jackals (1 created) 0 evasive foxes (1 created) 0 stalking coyotes (2 created) 0 aes (1 created) 0 touch spores (1 created) 0 manaxplode spores (1 created) 0 inept nymphs (1 created) 0 wisdashes (1 created) 0 sheep (1 created) 0 rabbits (1 created) 0 electro balls (1 created) 0 oozing puddings (1 created) 0 kobold zombies (1 created) 0 superschool speakers (1 created) 0 stationary walls (1 created) 18 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 1 time You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) gun control [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Walscholar... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 24 moves. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.