ziratha, lawful female centaur Cruel Abuser -.----- ---------.....--------- -...................... |.....................| ....................... |........C............| |........@............| ---------.....--------- ------- [Ziratha the Whipper] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw Dlvl:1 $0 HP16(16) Pw5(5) AC3 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful female centaur Cruel Abuser. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Amulets g - an uncursed amulet of power {0} Weapons a - a blessed +8 bullwhip (weapon in hand) {8} b - a blessed +2 knout (alternate weapon; not wielded) {7} Armor d - a cursed +2 victorian underwear (being worn) {5} e - an uncursed +2 leather jacket (being worn) {12} f - a blessed +3 pair of kicking boots (being worn) {8} Scrolls k - an uncursed scroll of punishment {0} n - 5 uncursed scrolls of healing {0} o - an uncursed strongly greased scroll of mana {0} p - 3 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Spellbooks l - a blessed spellbook of godmode (0:3) {0} Wands m - an uncursed wand of punishment (0:6) {0} Tools h - an uncursed leather leash {0} i - an uncursed leather saddle {0} j - an uncursed can of grease (0:50) {0} Chains c - a blessed +8 iron chain {120} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: poison resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 68% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 29% Tool drop chance was reduced to 74% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: dagger The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to skilled proficiency: searching The following skill couldn't be trained before a certain turn number is reached: body spells (turn 12291) The following skill became harder to train at higher skill levels: quarterstaff Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 77131 Monster spawn increase reached its maximum at turn 213607 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 391680 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: dentopacker (freq bonus 48) The monster species that spawned more often: putrid zombie (freq bonus 18) The monster species that spawned more often: petredge (freq bonus 5) The monster species that spawned more often: purple dragom (freq bonus 10) The monster species that spawned more often: blending titanothere (freq bonus 10) The monster species that spawned more often: shuck vortex (freq bonus 9) The monster species that spawned more often: petty gnome uberwarrior (freq bonus 44) The monster species that spawned more often: armed cockatrice (freq bonus 252) The monster species that spawned more often: keeper of secrets (freq bonus 24) The monster species that spawned more often: Christine (freq bonus 18) The monster species that spawned more often: cursing eye (freq bonus 28) The monster species that spawned more often: construe mobster struck (freq bonus 15) The monster species that spawned more often: sharg (freq bonus 21) The monster species that spawned more often: orc survivor (freq bonus 15) The monster species that spawned more often: caressing eloquent chiefly (freq bonus 30) The monster species that spawned more often: vagabonded gamiest stomachical upbraid (freq bonus 36) The monster species that spawned more often: kern knifing (freq bonus 84) The monster species that spawned more often: blue-green force fungus (freq bonus 104) The monster species that spawned more often: Asking price: percentlu (freq bonus 24) The monster species that spawned more often: giant piranha (freq bonus 48) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 42) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster species that never randomly spawned: sludgebomb lich The monster species that never randomly spawned: older tuchechaun The monster species that never randomly spawned: undead yeti The monster species that never randomly spawned: skunk girl The monster species that never randomly spawned: housekeeping hc bitch The monster species that never randomly spawned: sorrel paunchy The monster species that never randomly spawned: Uniform Kleever The monster species that never randomly spawned: steam-powered arrow sentry The monster species that never randomly spawned: barb force fungus The monster species that never randomly spawned: destruction turret The RNG hath decreed that this item was never generated: rogues gloves (boiled gloves) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: eternium saber ((null)) The RNG hath decreed that this item was never generated: crystallization (ICY FRYGUY CAVE) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 54) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 17) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 18) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nano hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 5) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: wonder arrow ((null)) The RNG hath decreed that this item was always generated cursed: brick pick ((null)) The RNG hath decreed that this item was always generated cursed: lightwhip ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 5) Trap randomization happened for 1 in 60 traps Next attribute increase check would have come at turn 822 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Jacob Black The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (595) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 + protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Amulets amulet of power (voicer) Armor kicking boots (wedge boots) Scrolls scroll of punishment (YUME GA ARU) scroll of healing (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of mana (JE VEUX ETRE JETE DANS LES NOIX) scroll of phase door (KAME HAME HA) scroll of standard id (GOTTA IMBUE THE AMULET OF YENDOR) scroll of cure (USED IT FALLED BUT ELF HEAL NEXT) * scroll of extra healing (HHHHHHHHHHHHHHHHHHHHHHH) * scroll of greater mana restoration (ID 9739285327 INFO CRYPTEDFILES BIZ) Spellbooks spellbook of godmode (lupine) Wands wand of punishment (pulsating) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kobolds (1 created) 0 pack kobolds (1 created) 0 baby permamimics (1 created) 0 wimpgoblins (2 created) 0 small predators (1 created) 0 rabbits (1 created) 0 sparrows (1 created) 0 stroke gnomes (1 created) 0 bat mummies (1 created) 0 small snakes (1 created) 0 mini xorns (1 created) 0 new zombies (1 created) 0 ant zombies (1 created) 0 cardboard golems (1 created) 0 cruel abusers (1 created) 0 newborn rub monsters (1 created) 0 potion troves (1 created) 0 scroll troves (1 created) 19 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) memorization [Basic] (max Expert) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Cruel Abuser... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 16 hit points when you quit. Since you quit, the score list will not be checked.