ziratha, chaotic male trapper Camperstriker --------------- +.....dt......| |.............+ |.............| ...........$... --------------- [Ziratha the Aimbot User] St11 Dx13 Co14 In13 Wi6 Ch10 CamTrpMalCha Dlvl:1 $0 HP22(22) Pw19(19) AC7 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic male trapper Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Wands c - an uncursed wand of trap creation (0:0) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 202 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Ring drop chance was reduced to 92% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 91% Potion drop chance was reduced to 95% Armor drop chance was reduced to 95% Tool drop chance was reduced to 84% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: techniques The following skill became untrainable if you tried to train it too early: enchantment spells (turn 36) The following skill became untrainable after a while: attack spells (turn 63371) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 25079) The following skill became harder to train at higher skill levels: quarterstaff Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 78844 Monster spawn increase reached its maximum at turn 308207 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 358430 The monster class that cannot be genocided was apelike creature The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: birdon (freq bonus 8) The monster species that spawned more often: EQ Lieutenant (freq bonus 12) The monster species that spawned more often: declarer denouement (freq bonus 4) The monster species that spawned more often: threshold force fungus (freq bonus 1) The monster species that spawned more often: tribute master (freq bonus 12) The monster species that spawned more often: fathien bladewitch (freq bonus 16) The monster species that spawned more often: murder invalidity unconceded glided (freq bonus 24) The monster species that spawned more often: gnoll thief (freq bonus 96) The monster species that spawned more often: queen bee (freq bonus 2) The monster species that spawned more often: sere diethylamide (freq bonus 2) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 8) The monster species that spawned more often: sane grue (freq bonus 1) The monster species that spawned more often: minotaur magician (freq bonus 32) The monster species that spawned more often: cook islander (freq bonus 10) The monster species that spawned more often: prairie strider (freq bonus 21) The monster species that spawned more often: diamond dragon (freq bonus 6) The monster species that spawned more often: scarlet fungus (freq bonus 10) The monster species that spawned more often: cuttenclip soldier (freq bonus 2) The monster species that spawned more often: water-using dragon (freq bonus 1) The monster species that spawned more often: silver dragonfly (freq bonus 18) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 5) The monster species that never randomly spawned: riffle exorcised ditty The monster species that never randomly spawned: young adult gray dragon The monster species that never randomly spawned: Amy's real identity The monster species that never randomly spawned: antimatter fungus The monster species that never randomly spawned: eyeglasses nerd The monster species that never randomly spawned: spacewarp jelly The monster species that never randomly spawned: guts golem The monster species that never randomly spawned: misinform belt modernized The monster species that never randomly spawned: inferno The monster species that never randomly spawned: ice skeleton The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: directive (ordering) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: highway (turboboost) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 14) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 18) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 20) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 24) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 17) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 9) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of wannabe (buff, freq bonus 4) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 74) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this trap was always invisible: farmland trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 8) Trap randomization happened for 1 in 410 traps Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (402) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) shotty blast 1 O Prepared(0) Discoveries Scrolls scroll of healing (HI IM DAISY) scroll of mana (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of phase door (MASH EM EXTENDED POTATO DINNER) scroll of standard id (HUAKORE TE UNIANA PAKEHA KATOA) scroll of cure (ALTER USB WEISST DU NICHT WAS F2 IST) * scroll of extra healing (ABIL BASE CURR GEAR TEMP TOTL) * scroll of greater mana restoration (C00000000000000000000000000005) Wands wand of trap creation (magnesium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 brown ants (1 created) 0 little dogs (1 created) 0 minidemons (1 created) 0 evasive sewer rats (1 created) 0 giant garbage rats (2 created) 0 slatas (1 created) 0 wet hatas (1 created) 0 piles of pennies (1 created) 0 fire troves (1 created) 0 health troves (1 created) 11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) gun control [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Camperstriker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 22 hit points when you quit. Since you quit, the score list will not be checked.