ziratha, lawful female problematic Electric Mage -------- |......| |...... |......| |....d.| |.....@| |... --- |. | [Ziratha the Charger] St7 Dx11 Co9 In19 Wi8 Ch6 EleProFemLaw Dlvl:1 $0 HP17(17) Pw19(19) AC6 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful female problematic Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - a blessed finalized scroll of enchant weapon {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of shocking sphere (1:4) {0} i - a blessed spellbook of lightning (0:1) {0} Potions d - an uncursed finalized potion of water {0} Rings g - an uncursed ring of conflict {0} Wands f - an uncursed wand of lightning (0:8) {0} Tools j - an uncursed magic marker (0:99) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 27% Armor drop chance was reduced to 71% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: body armor The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 65604) The following skill became harder to train at higher skill levels: pick-axe Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 19018 Monster spawn increase reached its maximum at turn 144508 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1690848 The monster class that cannot be genocided was pile of coins The monster species that spawned more often: baby boomer (freq bonus 4) The monster species that spawned more often: ivory grue (freq bonus 15) The monster species that spawned more often: uba nasgul (freq bonus 6) The monster species that spawned more often: ingestion wonderment (freq bonus 12) The monster species that spawned more often: aggravator (freq bonus 3) The monster species that spawned more often: visor sewer rat (freq bonus 16) The monster species that spawned more often: ostrich (freq bonus 9) The monster species that spawned more often: dwarven brawler (freq bonus 5) The monster species that spawned more often: grass vampire (freq bonus 36) The monster species that spawned more often: fast beast (freq bonus 4) The monster species that spawned more often: giant rat (freq bonus 2) The monster species that spawned more often: tu-tara backup soldier (freq bonus 8) The monster species that spawned more often: volcano play figure (freq bonus 2) The monster species that spawned more often: domestic humper (freq bonus 4) The monster species that spawned more often: healthy plains centaur (freq bonus 16) The monster species that spawned more often: big boo (freq bonus 12) The monster species that spawned more often: ol hag (freq bonus 4) The monster species that spawned more often: juggler (freq bonus 4) The monster species that spawned more often: graduated clashing (freq bonus 3) The monster species that spawned more often: multi-hued jelly (freq bonus 3) The monster trait that was more common: monsters with poison resistance (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that drain your score (freq bonus 6) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster species that never randomly spawned: very random monster The monster species that never randomly spawned: dim ray The monster species that never randomly spawned: expert roll wall The monster species that never randomly spawned: ferrymen bended The monster species that never randomly spawned: rodmen applicative The monster species that never randomly spawned: pirate The monster species that never randomly spawned: ultra-worm The monster species that never randomly spawned: brown mewlip The monster species that never randomly spawned: psaltry surveyance The monster species that never randomly spawned: chain smoker asshole The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: heroic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ash (fire-red) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 5) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: long pole ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 2) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 4) The RNG hath decreed that this item was generated more often: line loss (linear, freq bonus 7) The RNG hath decreed that this item was always generated cursed: attune magic (chthonic) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: plastic chain ((null)) The RNG hath decreed that this trap was always invisible: psi trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 8) Trap randomization happened for 1 in 298 traps Next attribute increase check would have come at turn 1191 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were shock resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (464) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 + matter 0% 100% b - lightning 4 + matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (BLOWS YOU IF I YOU GET) scroll of healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of mana (WHO CARES) scroll of phase door (THRASH EM EXTENDED WRESTLING COMPETITION) scroll of standard id (REVERTREVERTREVERT IT IN RUSSIACK) scroll of cure (BORING BUT OPTIMAL) * scroll of extra healing (COPAC DE INUNDATII) * scroll of greater mana restoration (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) Spellbooks spellbook of shocking sphere (sexual) spellbook of lightning (russian) Potions potion of water (clear) Rings ring of conflict (grindstone) Wands wand of lightning (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 shock hound pups (1 created) 0 permamimics (1 created) 0 electro balls (1 created) 0 lichens (1 created) 0 sicklichens (1 created) 0 gruff mummies (1 created) 0 hap snakes (1 created) 0 eh ghosts (1 created) 0 newts (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 17 hit points when you quit. Since you quit, the score list will not be checked.