ziratha, lawful female elven Goff ------------------ |................| |................| ##|................| -------------- #,-................| |............| #,|................| |<...----....| #,|................| +....| |....| #,|................| |....| |....| #,-----|------------ |....----....| #,## #,# |............| #,,# #,# ---------.---- #,# #,# #,# #,# #,# #,#######,# #,# !,,,,,,,,,# #,# #,#######,# ##,# #,# #,,# #,# --|------------- |..............| |..............| -..............| |..............| |.@............| |..............| |.[............| |..?...........| ---------------- [Ziratha the Fanfic Reader] St18 Dx12 Co10 In5 Wi9 Ch6 GofElfFemLaw Dlvl:1 $1 HP20(20) Pw23(23) AC-2 Xp2/23 T168 Bli Hal Latest messages [-1 -> 12] The Spoonbender throws a great dagger! You are hit by a double-headed axe named Focus Shifter. [-1 -> 11] The noxious mushroom wields a great dagger! The boomerang welds itself to the peri's hand! The High Elvenking's gut burns and twists as you crush its internal organs. You kill the frigid mist! Welcome to experience level 2. Autopickup: OFF. Autopickup: ON, for $/!"+=? objects. What do you want to eat? [z or ?*,] You feel guilty. Everything suddenly goes dark. You drain the blood from the human adventurer corpse. Feels like your face is turning green! [-4 -> 16] This orange tastes terrible! # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Amulets n - a cabbalist amulet (being worn) Weapons a - a pistol (weapon in hand) b - 100 bullets (in quiver) v - a wedged little-girl sandal named Dockside Walk Armor c - a pair of hippie heels (being worn) d - a victorian underwear (being worn) e - a black dragon scale mail (being worn) Comestibles w - 5 melons x - a tripe ration z - a corpse Scrolls o - 5 scrolls labeled LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM p - 4 scrolls labeled ERHEBOLUNGSFAHRT q - a scroll labeled LA VIVME r - 2 scrolls labeled LA VIVME s - 2 scrolls labeled LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX t - a scroll labeled EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE y - a scroll labeled MUUTATATOTOTS Spellbooks u - a crumpled spellbook Potions f - an anise seed potion g - 2 anise seed potions h - a blood-red potion i - 3 blood-red potions j - a blood-red potion k - 3 blood-red potions l - a blood-red potion m - a blood-red potion Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: discount action You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 212 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 346 Monsters only dropped their equipment with 77% chance Ring drop chance was reduced to 92% Wand drop chance was reduced to 84% Potion drop chance was reduced to 90% Armor drop chance was reduced to 86% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 98% chance The following skill was trained at half the usual rate: lance The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: short sword The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 28940) The following skill became harder to train at higher skill levels: techniques Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22777 Monster spawn increase reached its maximum at turn 135579 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 536362 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: void dragon (freq bonus 5) The monster species that spawned more often: comparison evolved (freq bonus 2) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 2) The monster species that spawned more often: evasive sniper assie (freq bonus 8) The monster species that spawned more often: animated torch (freq bonus 18) The monster species that spawned more often: eeoyoo (freq bonus 9) The monster species that spawned more often: off-color spore (freq bonus 12) The monster species that spawned more often: amorphous colony (freq bonus 24) The monster species that spawned more often: condoning tarnal terminatory superposable (freq bonus 6) The monster species that spawned more often: very old green dragon (freq bonus 4) The monster species that spawned more often: prussic educated (freq bonus 18) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 3) The monster species that spawned more often: disapproving eye (freq bonus 4) The monster species that spawned more often: companied interpret (freq bonus 20) The monster species that spawned more often: porter rock piercer (freq bonus 4) The monster species that spawned more often: seven of diamonds (freq bonus 4) The monster species that spawned more often: maud spore (freq bonus 5) The monster species that spawned more often: ennoblement dashier (freq bonus 1) The monster species that spawned more often: Jeanetta (freq bonus 6) The monster species that spawned more often: desert play figure (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 6) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: variegate calcium The monster species that never randomly spawned: periodontia intermarrying The monster species that never randomly spawned: domestic feyr The monster species that never randomly spawned: amalgamative spice satiated rocketry cumquat The monster species that never randomly spawned: coiled bush jouster The monster species that never randomly spawned: unbolted pouty The monster species that never randomly spawned: twelve-headed hydra The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: disgusting growth The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: heavy leather ball ((null)) The RNG hath decreed that this item was never generated: yith tentacle ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 57) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 10) The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: stack javelin ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: cryptic saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 14) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 26) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: sand (soft) The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: nano hammer ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this trap was always invisible: brown spell trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 8) Trap randomization happened for 1 in 898 traps Trap difficulty was increased by 8 Next attribute increase check would have come at turn 400 Strength training was -2 Dexterity training was 2 Wisdom training was -3 Constitution training was 13 Your sanity was 0 You were disintegration-resistant You were level-drain resistant You were hallucinating (20) You were blinded (7) You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You were aware of the presence of covetous monsters You had infravision You had 1640 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Smith, Eluvian and Bantor the Gay Voice Your deity was the deep blue sea The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (217) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 2X Prepared(0) calm steed 2X Prepared(0) dazzle 2X Prepared(0) turn undead 2X Prepared(0) create ammo 2X Prepared(0) attire charm 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor hippie heels (red overknees) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 backbringers (1 created) a mins 0 magenta jellies (1 created) 0 kobolds (1 created) a pack kobold a carver (2 created) 0 femalemondaines (1 created) 0 black rats (1 created) 0 electro balls (1 created) 0 boom lights (1 created) 0 ninja girls (1 created) 0 eh ghosts (1 created) 0 slatas (1 created) a biem turret 15 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (23 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Goff... You quit in The Dungeons of Doom on dungeon level 1 with 93 points, and 1 piece of gold, after 168 moves. Killer: quit You were level 2 with a maximum of 20 hit points when you quit. You reached the 43rd place on the top 10000 list. No Points Name Hp [max] 1 1987129 Marian-Dis-Tro-Fem-Cha died in The Dungeons of Doom on level 47 [max 52]. Killed by a monster (black poison). - [195] 2 577492 GeneralFai-Nin-Min-Mal-Neu died in Mainframe on level 28 [max 38]. Killed by a monster (ski femmy). - [168] 3 271661 Ulfric-Sto-Dra-Mal-Neu died in The Dungeons of Doom on level 25 [max 48]. Killed by a monster (bright cyan missingno), while praying unsuccessfully. - [134] 41 129 metanite64-Zyb-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted hidden kobold corpse. 35 [35] 42 94 al-Bar-Asg-Mal-Cha quit in The Dungeons of Doom on level 1. 40 [40] 43 93 ziratha-Gof-Elf-Fem-Law quit in The Dungeons of Doom on level 1. 20 [20] 44 90 Rosy-Top-Hom-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (piranha). - [13] 45 61 ziratha-Sag-Nul-Fem-Law died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [15]