ziratha, lawful female albae Activistor ----- |..@| |..@. |...| ---|- [Ziratha the Little Rebel] St8 Dx3 Co5 In11 Wi9 Ch9 ActAlbFemLaw Dlvl:1 $0 HP20(20) Pw28(28) AC15 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful female albae Activistor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. # Pick an object. @ a human or elf or you (albae activistor called ziratha, on a staircase) Accessing Pokedex entry for activistor... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment -5. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, metallivorous, lithivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d4, uses weapon - stuns 2d4, kick - steals item # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons b - a blessed +1 fly swatter (weapon in hand) {4} Armor a - a cursed +0 victorian underwear (being worn) {5} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks c - a blessed finalized spellbook of charm monster (2:3) {0} Tools d - an uncursed expensive camera (0:40) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 17 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 72% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 45% Armor drop chance was reduced to 78% Food drop chance was reduced to 73% The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became untrainable after a while: divination spells (turn 39055) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 12236) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81995 Monster spawn increase reached its maximum at turn 226715 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1243845 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: gnome harlot (freq bonus 7) The monster species that spawned more often: hooyooyoo (freq bonus 32) The monster species that spawned more often: ledy jelly (freq bonus 54) The monster species that spawned more often: begin unicorn (freq bonus 16) The monster species that spawned more often: anubite (freq bonus 6) The monster species that spawned more often: pumping laser (freq bonus 24) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 28) The monster species that spawned more often: swamp fern sprout (freq bonus 15) The monster species that spawned more often: timid rat swarm (freq bonus 10) The monster species that spawned more often: piquancy pussy (freq bonus 12) The monster species that spawned more often: mistook befriend (freq bonus 27) The monster species that spawned more often: large humanoid (freq bonus 9) The monster species that spawned more often: Mac Moneysac (freq bonus 8) The monster species that spawned more often: hanoi harpsichordist eugenist wagtail (freq bonus 36) The monster species that spawned more often: multi-hued force fungus (freq bonus 48) The monster species that spawned more often: huge white bat (freq bonus 10) The monster species that spawned more often: flying demilich (freq bonus 21) The monster species that spawned more often: till starlike (freq bonus 36) The monster species that spawned more often: bzzz-bzzz wasp (freq bonus 5) The monster species that spawned more often: giant mole cricket (freq bonus 14) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 3) The monster species that never randomly spawned: way pusher The monster species that never randomly spawned: extra black frog The monster species that never randomly spawned: magnitudinal bat The monster species that never randomly spawned: hookier lockjaw The monster species that never randomly spawned: gud vamp The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: Ronja The monster species that never randomly spawned: underset seismographic The monster species that never randomly spawned: Verena's stiletto sandal The monster species that never randomly spawned: odorous lady The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: ether whip ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: stat decrease (desaturated) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 134) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 28) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fireworks (scooting, freq bonus 9) The RNG hath decreed that this item was generated more often: ether knout ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 2) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 11) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 3) The RNG hath decreed that this item was generated more often: farming (NATURE PRESERVATION AND ALL THAT, freq bonus 11) The RNG hath decreed that this item was generated more often: crypt (torchlit, freq bonus 47) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 36) The RNG hath decreed that this item was always generated cursed: amulet of techout (taut) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this trap was always invisible: shifting sand trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 9) Trap randomization happened for 1 in 352 traps Next attribute increase check would have come at turn 584 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You recognized peaceful creatures You were aware of the presence of topmodels You had automatic searching You had 1500 points of nutrition remaining You had teleportitis You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Anti-War Movement The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (1176) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 + enchant 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ELF GRANDFATHER RESEARCH LAB) scroll of mana (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) scroll of phase door (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of standard id (AND LIKE ALWAYS DEAD) scroll of cure (FORGETABOUTIT) * scroll of extra healing (STAT STUNT IS MORE IMPORTANT) * scroll of greater mana restoration (GET YOUR PET GIRL IN SLEX) Spellbooks spellbook of charm monster (perishable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 fogses (1 created) 0 gobhoblins (1 created) 0 mine kobolds (1 created) 0 destructomondaines (1 created) 0 little lambs (1 created) 0 GRs (10 created) 0 electro balls (1 created) 0 beginner horrors (1 created) 0 activistors (1 created) 0 grey mushroom patches (1 created) 0 novice roll walls (1 created) 0 perfume dispensers (1 created) 21 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Activistor... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. Since you quit, the score list will not be checked.