ziratha, lawful male hidden elven Saiyan --------------- |...@.......... |..@..........| |.............| |.............| |.............| |.........----- |.........| |.........| |.........| |.........| |.........| ----------- [Ziratha the Little Wannabe Fighter] St14 Dx10 Co10 In6 Wi10 Ch8 SaiHidMalLaw Dlvl:1 $0 HP18(18) Pw18(18) AC8 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful male hidden elven Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # (2x) Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Armor a - an uncursed +1 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 260 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 271 Tool identification only worked 5 times out of 30 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 50% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 89% Implant drop chance was reduced to 83% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 79% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: occult spells The following skill became untrainable after a while: matter spells (turn 30816) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 36755) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51693 Monster spawn increase reached its maximum at turn 210417 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 864066 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: ore-colony lichen (freq bonus 4) The monster species that spawned more often: stalkish (freq bonus 66) The monster species that spawned more often: nasty bulb (freq bonus 15) The monster species that spawned more often: green wall (freq bonus 16) The monster species that spawned more often: yellow nightmare (freq bonus 10) The monster species that spawned more often: chaotic mutant (freq bonus 6) The monster species that spawned more often: neverwas (freq bonus 9) The monster species that spawned more often: enhanced chicken (freq bonus 6) The monster species that spawned more often: Dantalion (freq bonus 18) The monster species that spawned more often: tainted creature (freq bonus 12) The monster species that spawned more often: paradise bird (freq bonus 15) The monster species that spawned more often: petty giant boar (freq bonus 6) The monster species that spawned more often: Multiplar Grigori (freq bonus 8) The monster species that spawned more often: stat mimic (freq bonus 28) The monster species that spawned more often: baby evil dragon (freq bonus 6) The monster species that spawned more often: hobbit brigand thief (freq bonus 12) The monster species that spawned more often: undead lunatic (freq bonus 2) The monster species that spawned more often: polychrome light (freq bonus 6) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 8) The monster species that spawned more often: Anti-Elbereth Master (freq bonus 18) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 5) The monster species that never randomly spawned: seel The monster species that never randomly spawned: theobromine scarifier bran purgatively The monster species that never randomly spawned: shurignome The monster species that never randomly spawned: green ogre The monster species that never randomly spawned: Osayo Narakami The monster species that never randomly spawned: visible youth The monster species that never randomly spawned: bull The monster species that never randomly spawned: rust penetrator The monster species that never randomly spawned: Moldoux, the Defenceless Mold The monster species that never randomly spawned: +2 mm barricade The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: amulet of item insecurity (arasia) The RNG hath decreed that this item was never generated: feminism dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of menstrating (moaning, freq bonus 18) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 15) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: yoga pants ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: kalashnikov ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 16) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 17) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 6) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: tunnels (WESTERN FRANKISH COURSE) The RNG hath decreed that this item was always generated cursed: implant of anal retention (fumigated) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: bubble bobble (ALLEGED HAPPY END) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this trap was always invisible: sanity treble trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 3) Trap randomization happened for 1 in 18 traps Next attribute increase check would have come at turn 889 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of healing (YOU REALLY BECOME STRONGER) scroll of mana (READ IDENTIFY AT YOUR OWN PERIL) scroll of phase door (ELF EXPLODE WHEN FALL) scroll of standard id (NOTARY SOJAC) scroll of cure (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) * scroll of extra healing (PROTECTION FAULT AT ADDRESS 000D 001D) * scroll of greater mana restoration (MENTAL TRICK THE FORC AND DEFEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 sewer rats (1 created) 0 drains rats (1 created) 0 immobile growths (1 created) 0 golden mushrooms (1 created) 0 sub-gnomes (1 created) 0 mininagas (1 created) 0 mini xorns (1 created) 0 dragonball kids (1 created) 0 minighosts (1 created) 0 eh ghosts (1 created) 0 demonoids (1 created) 0 nuuts (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Saiyan... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. Since you quit, the score list will not be checked.