ziratha, chaotic male piercer Yeoman ,,# #p# -.-##### |.|#,,,# |.|#,<,# |.|#,,,# |.|##### ------.------ +...........| |...........| ------.------ |.| |.| |.| |.| --- [Ziratha the Usher] St13 Dx8 Co12 In8 Wi8 Ch7 YeoPieMalCha Dlvl:1 $0 HP24(24) Pw9(9) AC4 Xp1/0 T186 Latest messages There is a wall in the way! (2x) # There is a wall in the way! You hear the splashing of a naiad. There is a wall in the way! (2x) You hear a door open. There is a wall in the way! (5x) # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! You hear a door open. You displaced your saddled pony. (2x) There is a wall in the way! (3x) Pick an object. u a unicorn or horse (tame saddled pony) (base level 3) Accessing Pokedex entry for pony... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 6, magic resistance = 0, alignment 0. Fast (16). Normal generation, with frequency 15. No resistances. No conveyed resistances. Genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, kick - ordinary physical 1d2, bite - ordinary physical Pick an object. p a piercer (piercer yeoman called ziratha) Accessing Pokedex entry for yeoman... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 34 uncursed apples {0} g - 23 uncursed carrots {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Potions h - 2 uncursed finalized potions of water {0} i - an uncursed potion of water {0} Tools j - an uncursed +0 fishing pole {12} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: scent view Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 235 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 89% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill could not be trained at all: gun control The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: polymorphing The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 9939) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60456 Monster spawn increase reached its maximum at turn 130769 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3246456 The monster class that cannot be genocided was piercer The monster species that spawned more often: megavolt suable (freq bonus 12) The monster species that spawned more often: underestimate raffler (freq bonus 6) The monster species that spawned more often: werepanther (freq bonus 30) The monster species that spawned more often: unthorse (freq bonus 4) The monster species that spawned more often: plain dragon (freq bonus 12) The monster species that spawned more often: pack leocrotta (freq bonus 9) The monster species that spawned more often: skeletal fighter (freq bonus 9) The monster species that spawned more often: farter (freq bonus 6) The monster species that spawned more often: insane monster (freq bonus 6) The monster species that spawned more often: communicably despoilment (freq bonus 6) The monster species that spawned more often: thatch rescript (freq bonus 12) The monster species that spawned more often: sheafed hamilton supernal (freq bonus 4) The monster species that spawned more often: deluge agent (freq bonus 6) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 4) The monster species that spawned more often: underset seismographic (freq bonus 6) The monster species that spawned more often: spore force fungus (freq bonus 6) The monster species that spawned more often: petrificator (freq bonus 4) The monster species that spawned more often: expert (freq bonus 4) The monster species that spawned more often: navy force fungus (freq bonus 36) The monster species that spawned more often: desert fox (freq bonus 15) The monster trait that was more common: monsters whose attacks calm you (freq bonus 6) The monster trait that was more common: monsters that count as minion (freq bonus 5) The monster trait that was more common: monsters that have no limbs (freq bonus 11) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster species that never randomly spawned: nukvah sephirah The monster species that never randomly spawned: umbra zombie The monster species that never randomly spawned: anku The monster species that never randomly spawned: snakeman outcast The monster species that never randomly spawned: relight raiding The monster species that never randomly spawned: Barney the Dinosaur The monster species that never randomly spawned: partial nymph The monster species that never randomly spawned: prick fist The monster species that never randomly spawned: bad egg The monster species that never randomly spawned: stalking apprentice lichen The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: fireworks (scooting) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: lightwhip ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 10) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 24) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 26) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: ancient shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 9) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 19) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 4) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: implant of queeb butt (ass) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: brick missile ((null)) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 2) Trap randomization happened for 1 in 674 traps Next attribute increase check would have come at turn 800 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 11 Your sanity was 0 You had not decided on your sexuality yet You had 1313 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was The Commons The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (248) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Not Ready(1591) phase door 1 R Not Ready(1617) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (occultism gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (green bowel) * skullcap (gas mask) * flack helmet (masked helmet) * crystal helm (filtered helmet) * mining helm (scuba helmet) * field helm (RNG helmet) * helm of safeguard (ceramic helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (slippery gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (plateau boots) * field boots (yellow sneakers) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (WOE AKUET AAAAAAA) scroll of mana (LAD OS GA TIL CITADELLET) scroll of phase door (SNAPE KILLED DUMBLEDORE) scroll of standard id (SMUTSIKA SKOEKA) scroll of cure (RIEN NE VA PLUS) * scroll of extra healing (GON GET YA) * scroll of greater mana restoration (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 pestyblobs (1 created) 0 turkey chicks (1 created) a racoon 0 lazy cats (1 created) 0 wisdashes (1 created) 0 wild rabbits (1 created) 0 ponies (1 created) 0 vultures (1 created) 0 spore lichens (1 created) 0 clockwork doods (1 created) 0 little grey aliens (1 created) 0 hap snakes (1 created) 0 sinorns (1 created) a dwen 0 biem turrets (1 created) 15 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 2 times You phase doored 1 time You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 7 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (4 of 20) memorization [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Yeoman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 186 moves. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. No Points Name Hp [max] 1 1987129 Marian-Dis-Tro-Fem-Cha died in The Dungeons of Doom on level 47 [max 52]. Killed by a monster (black poison). - [195] 2 577492 GeneralFai-Nin-Min-Mal-Neu died in Mainframe on level 28 [max 38]. Killed by a monster (ski femmy). - [168] 3 271661 Ulfric-Sto-Dra-Mal-Neu died in The Dungeons of Doom on level 25 [max 48]. Killed by a monster (bright cyan missingno), while praying unsuccessfully. - [134] 42 61 ziratha-Sag-Nul-Fem-Law died in The Dungeons of Doom on level 1. Killed by a bad damage effect. - [15] 43 30 ziratha-Bin-Dop-Fem-Law quit in The Dungeons of Doom on level 1. 11 [11] 0 ziratha-Yeo-Pie-Mal-Cha quit in The Dungeons of Doom on level 1. 24 [24]