ziratha, chaotic female sea elven Bard --------------- |.............| |..d..#.......| |.@...........| |.....<.......| |.............| |.........X...| |#............| -----.-------- [Ziratha the Rhymer] St5 Dx12 Co6 In5 Wi9 Ch16 BrdSeaFemCha Dlvl:1 $0 HP12(12) Pw11(11) AC7 Xp1/0 T9 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female sea elven Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) Pick an object. @ a human or elf or you (sea elven bard called ziratha) Accessing Pokedex entry for bard... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical # The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) There is a wall in the way! You displaced your little dog. (2x) You see here 6 gold pieces {0}. Autopickup: ON, for $/!"+=? objects. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 6 uncursed apples {0} d - 8 uncursed oranges {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 3 uncursed finalized potions of booze {0} f - 2 blessed potions of booze {0} g - a blessed finalized potion of booze {0} Tools a - an uncursed wooden flute {0} h - an uncursed bell {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: peacevision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 46 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 57% Wand drop chance was reduced to 52% Amulet drop chance was reduced to 72% Implant drop chance was reduced to 96% Potion drop chance was reduced to 92% Armor drop chance was reduced to 91% Food drop chance was reduced to 90% Monster death drops spawned with only 90% chance The following skill could not be trained at all: protection spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 20) The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 195) The following skill became untrainable after a while: sling (turn 28760) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 162338 Monster spawn increase reached its maximum at turn 207563 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 713168 The monster class that cannot be genocided was pudding or ooze The monster species that spawned more often: invisible mushroom (freq bonus 12) The monster species that spawned more often: Kira (freq bonus 2) The monster species that spawned more often: dull stalk (freq bonus 3) The monster species that spawned more often: boom laser (freq bonus 8) The monster species that spawned more often: amnesia ghost (freq bonus 10) The monster species that spawned more often: ogre shaman (freq bonus 6) The monster species that spawned more often: operation (freq bonus 3) The monster species that spawned more often: saint marks mafia type (freq bonus 6) The monster species that spawned more often: wildcard circuiteer (freq bonus 12) The monster species that spawned more often: normal frog (freq bonus 4) The monster species that spawned more often: beige patch (freq bonus 6) The monster species that spawned more often: yich (freq bonus 6) The monster species that spawned more often: normgrue (freq bonus 8) The monster species that spawned more often: silent spirit (freq bonus 3) The monster species that spawned more often: petty large pile of killer coins (freq bonus 4) The monster species that spawned more often: real elo-nether hound (freq bonus 2) The monster species that spawned more often: water people (freq bonus 3) The monster species that spawned more often: persecution shaped (freq bonus 18) The monster species that spawned more often: mangle billiard deceleration (freq bonus 3) The monster species that spawned more often: star golem (freq bonus 8) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 8) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster species that never randomly spawned: Andreas The monster species that never randomly spawned: bulimic skydiving The monster species that never randomly spawned: unkenneled prefabbing The monster species that never randomly spawned: boss monkey The monster species that never randomly spawned: petty leprechaun elder The monster species that never randomly spawned: color ape The monster species that never randomly spawned: venom patch The monster species that never randomly spawned: gravity ogre The monster species that never randomly spawned: affording polynesian The monster species that never randomly spawned: humanoid leprechaun The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: nano nunchiaku ((null)) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: cloak of coagulation (sand cloak) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 193) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 13) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 15) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of scent (panting, freq bonus 10) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: liquid ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 20) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: pole lantern ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this trap was always invisible: elder tentacling trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 2) Trap randomization happened for 1 in 254 traps Next attribute increase check would have come at turn 901 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet You saw invisible You had infravision You had 1490 points of nutrition remaining You could swim You could survive without air You had echolocation Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (90) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * cypher helm (echo helmet) * cloak of freedom (birthcloth) Scrolls * scroll of bad equipment (I ES WAR EINMAL) scroll of healing (YOU CANNOT PLAY A BONEMANCER WITHOUT MARROWS) scroll of mana (GREEN POISON GROTTO) scroll of phase door (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of standard id (HARATTAMA KIYOTTAMA) scroll of cure (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) * scroll of extra healing (HYPNOTIZED PLAGIARIST) * scroll of greater mana restoration (WOPAK) Spellbooks * spellbook of sleep (illgotten) * spellbook of confuse monster (angry) * spellbook of slow monster (burgundy) * spellbook of cause fear (spiral-bound) * spellbook of charm monster (fine-printed) * spellbook of throne gamble (received) Potions potion of booze (buzzing) Wands * wand of reduce max hitpoints (kukui wood) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * ether horn (horn) * shadow horn (horn) * chrome horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 checkals (1 created) 0 little dogs (1 created) 0 touch spores (1 created) 0 tucholds (1 created) 0 cool goblins (1 created) 0 small predators (1 created) 0 sewer rats (2 created) 0 little spiders (1 created) 0 beginner elementals (1 created) 0 spore lichens (1 created) 0 oozing puddings (1 created) 0 slimebesus (1 created) 0 strict snakes (1 created) 0 vampiroids (1 created) 0 grumble wights (1 created) 0 grid xorns (1 created) 0 early-leons (1 created) 0 novice roll walls (1 created) 0 fire troves (1 created) 20 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 7 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Bard... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 9 moves. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. Since you quit, the score list will not be checked.