ziratha, neutral male ironman Prostitute ------ |.<..| |r...| |'...+ |....| ------ [Ziratha the Light Girl] St7 Dx7 Co9 In5 Wi4 Ch9 ProIroMalNeu Dlvl:1 $0 HP17(19) Pw8(8) AC11 Xp1/1 T13 Latest messages The ponue kicks you! The ponue's kick painfully slams into your nuts! [-1 -> 18] [-1 -> 17] The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad off? [yn] (n) The inka string hurts the ponue! You kill the ponue! You see here a ponue corpse {800}. What do you want to eat? [* or ,] This ponue corpse is delicious! You finish eating the ponue corpse. You see here 14 poisoned darts {0}. j - 14 poisoned darts {0}. What do you want to ready? [- bcdj or ?*] Never mind. # Really quit? WARNING: this will erase your game permanently! [yes/no]? # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed -1 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 blessed +2 bullets (in quiver) {1} j - 14 cursed poisoned -2 darts {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: burnopathy Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 40% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 35% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 74% Tool drop chance was reduced to 85% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 90% chance The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 83) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84823 Monster spawn increase reached its maximum at turn 219659 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2265672 The monster class that cannot be genocided was ghost The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: sparkling stalk (freq bonus 10) The monster species that spawned more often: Meltem's combat boot (freq bonus 14) The monster species that spawned more often: ivory warp fungus (freq bonus 10) The monster species that spawned more often: Uniform Kchief (freq bonus 6) The monster species that spawned more often: young gray dragon (freq bonus 10) The monster species that spawned more often: x&efd (freq bonus 20) The monster species that spawned more often: ass devourer (freq bonus 15) The monster species that spawned more often: acheri (freq bonus 18) The monster species that spawned more often: sucking mimic (freq bonus 18) The monster species that spawned more often: roughhew criminated (freq bonus 36) The monster species that spawned more often: percents secret car (freq bonus 4) The monster species that spawned more often: undead death eater (freq bonus 6) The monster species that spawned more often: plummy slobbery inquiringly (freq bonus 9) The monster species that spawned more often: rotting quylthulg (freq bonus 12) The monster species that spawned more often: real poison hound (freq bonus 5) The monster species that spawned more often: totalism associating (freq bonus 13) The monster species that spawned more often: nasty boomer (freq bonus 36) The monster species that spawned more often: dervish (freq bonus 4) The monster species that spawned more often: marauder (freq bonus 24) The monster species that spawned more often: gravadog (freq bonus 14) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 3) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster species that never randomly spawned: wax bee The monster species that never randomly spawned: handwritten transgressed The monster species that never randomly spawned: gorily moorland The monster species that never randomly spawned: flaming vortex The monster species that never randomly spawned: undead librarian The monster species that never randomly spawned: sculling africa twirliest subendorsing anele The monster species that never randomly spawned: shopkeeper crow The monster species that never randomly spawned: ong sephirah The monster species that never randomly spawned: +4 jm cutoff The monster species that never randomly spawned: satiated soul The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: random dart ((null)) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: implant of crap (sucker) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: kalashnikov ((null)) The RNG hath decreed that this item was never generated: obsidian hostage chain ((null)) The RNG hath decreed that this item was never generated: arcane horn ((null)) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 7) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 25) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: death (long, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 10) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 2) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: implant of total nonsense (nonsense) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: eternal pole ((null)) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 5) Trap randomization happened for 1 in 975 traps Next attribute increase check would have come at turn 326 Strength training was 1 Dexterity training was 2 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 2291 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Misty The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (426) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (RESURRECTION) scroll of mana (MENTAL TRICK THE FORC AND DEFEN) scroll of phase door (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of standard id (WOBIWABA DESERT) scroll of cure (MAKE THE PRIZE TWICE USED) * scroll of extra healing (ANGEL WITH THE SAMPLE) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 launchblobs (1 created) 0 baby huskies (1 created) 0 racoons (1 created) 0 touch spores (1 created) Elif (0 times) 0 starter lurkers (1 created) a ponue 0 vultures (1 created) 0 hahaha growths (1 created) 0 minighosts (1 created) 10 creatures born. 1 creature vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 8 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 1 time You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (22 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Prostitute... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 0 pieces of gold, after 13 moves. Killer: quit You were level 1 with a maximum of 19 hit points when you quit. Since you quit, the score list will not be checked.