ziratha, chaotic female vamgoyle Undertaker ------ --.....-- |.......| |g......| |d......| .......| --.....-- --|--- [Ziratha the Hearse Driver] St14 Dx8 Co13 In10 Wi7 Ch9 UntVgoFemCha Dlvl:1 $0 HP25(25) Pw22(22) AC12 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a chaotic female vamgoyle Undertaker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The victorian underwear shapes your figure, but it isn't very practical to fight in. Be careful! New moon tonight. Pick an object. g a gremlin (vamgoyle undertaker called ziratha, on a staircase) Accessing Pokedex entry for undertaker... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -6. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical What do you want to ready? [- or ?*] Never mind. Autopickup: ON, for $/!"+=? objects. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +2 scalpel (weapon in hand) {2} Armor b - a cursed +0 victorian underwear (being worn) {5} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Wands c - an uncursed wand of undead turning (3:5) {0} d - an uncursed wand of undead turning (0:3) {0} Tools e - a blessed tinning kit (0:18) {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 5 You carried 5 sins You could not have this property at all: double attacks You could not have this property extrinsically: displacement Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 78% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 95% Armor drop chance was reduced to 88% Monster death drops spawned with only 95% chance The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to skilled proficiency: occult spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 121) The following skill became untrainable after a while: elemental spells (turn 11001) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84183 Monster spawn increase reached its maximum at turn 184798 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 982464 The monster class that cannot be genocided was ant or other insect The monster species that spawned more often: hungry wort (freq bonus 12) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 2) The monster species that spawned more often: ahimsa freezing (freq bonus 2) The monster species that spawned more often: ugga beast (freq bonus 2) The monster species that spawned more often: opal warp fungus (freq bonus 8) The monster species that spawned more often: corrosive star (freq bonus 14) The monster species that spawned more often: tyrannosaurus rex (freq bonus 2) The monster species that spawned more often: reflector aoa (freq bonus 18) The monster species that spawned more often: grimopen (freq bonus 8) The monster species that spawned more often: halfpenny arthrography unshipped (freq bonus 20) The monster species that spawned more often: unreal growth (freq bonus 12) The monster species that spawned more often: typical devil (freq bonus 8) The monster species that spawned more often: +3 gmd barrier (freq bonus 1) The monster species that spawned more often: apparition (freq bonus 4) The monster species that spawned more often: balletic sleuthing (freq bonus 3) The monster species that spawned more often: dark lord guard (freq bonus 20) The monster species that spawned more often: Fafnir (freq bonus 12) The monster species that spawned more often: floating mold (freq bonus 8) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 15) The monster species that spawned more often: siren (freq bonus 6) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 5) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: brim cowhided The monster species that never randomly spawned: nether warp fungus The monster species that never randomly spawned: cubic eye The monster species that never randomly spawned: Beetle McNaughty The monster species that never randomly spawned: eulderna summonknight The monster species that never randomly spawned: Johanna The monster species that never randomly spawned: Kisuke The monster species that never randomly spawned: large snake The monster species that never randomly spawned: all-rocking woman The monster species that never randomly spawned: machievallian moss The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 18) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 7) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 5) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 3) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 86) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 87) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: ore mining (off-build) The RNG hath decreed that this trap was always invisible: life saving trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Trap randomization happened for 1 in 27 traps Next attribute increase check would have come at turn 1114 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 25 spells Your pantheon consisted of Hel, Pluto and Orcus Your deity was Orcus The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (753) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (YOUSHOWICHS) scroll of mana (RIBBET) scroll of phase door (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) scroll of standard id (LOELLEL IHR SPERRERFRITZES) scroll of cure (ANTVAULT DOORVAULT RATVAULT) * scroll of extra healing (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) * scroll of greater mana restoration (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) Wands wand of undead turning (rusting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 death dogs (1 created) 0 playful girls (1 created) 0 spaces (1 created) 0 ant mummies (1 created) 0 nonbinary nulls (1 created) 0 perfume dispensers (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye ziratha the Undertaker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 25 hit points when you quit. Since you quit, the score list will not be checked.