ymir06, chaotic male dwarven Fighter ------- ##|.....|## #,+....<-,# ##,|.....|,# ----- ###,,|.....|,# ....| `@,,,---.---,# ....+ ####,#,,^,,,,,,#.....| #,,,,######,##,......+ ,,,,,, ,,,,,#.|...| #+#### ....| ----- [Ymir06 the Mercury] St16 Dx13 Co17 In4 Wi8 Ch7 FigDwaMalCha Dlvl:1 $4 HP17(17) Pw4(4) AC4 Exp1 T81 Latest messages Never mind. What do you want to eat? [ghn or ?*] Ulch - that meat was tainted! You feel deathly sick. There is a wall in the way! (3x) You still feel deathly sick. There is a wall in the way! (4x) You displaced your kitten Pet-type Allivore. (2x) You still feel deathly sick. There is a wall in the way! (2x) This door is locked. (11x) The kitten Pet-type Allivore drops a finalized scroll labeled CURSED GOLD DETECTION {0}. You see here 2 carrots {0}. o - 2 carrots {0}. You see here a finalized scroll labeled CURSED GOLD DETECTION {0}. You still feel deathly sick. p - a finalized scroll labeled CURSED GOLD DETECTION {0}. There is a wall in the way! (3x) With great effort you move the boulder. You die from your illness. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: technicality You could not have this property intrinsically: free action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 55% chance Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 54% Amulet drop chance was reduced to 61% Implant drop chance was reduced to 92% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 81% Tool drop chance was reduced to 57% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 99% chance The following skill was trained at half the usual rate: chaos spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30345 Monster spawn increase reached its maximum at turn 103629 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 371336 The monster class that cannot be genocided was ogre The monster class that was spawned more often: worm (freq bonus 16) The monster species that spawned more often: brass dragon bat (freq bonus 22) The monster species that spawned more often: pesky mind sucker (freq bonus 288) The monster species that spawned more often: speedster maggot (freq bonus 57) The monster species that spawned more often: xtra large trapper (freq bonus 23) The monster species that spawned more often: satrapy hwy (freq bonus 108) The monster species that spawned more often: Sueschen's feminine sandal (freq bonus 44) The monster species that spawned more often: fire beetle (freq bonus 36) The monster species that spawned more often: linage exercisable porgy (freq bonus 18) The monster species that spawned more often: dim star (freq bonus 60) The monster species that spawned more often: yellow mold (freq bonus 66) The monster species that spawned more often: triceratops (freq bonus 68) The monster species that spawned more often: +1 vl wall (freq bonus 66) The monster species that spawned more often: light hound (freq bonus 36) The monster species that spawned more often: nonalignment medially (freq bonus 54) The monster species that spawned more often: Durin's Bane (freq bonus 36) The monster species that spawned more often: noncritical micronutrient (freq bonus 108) The monster species that spawned more often: night sparrow (freq bonus 36) The monster species that spawned more often: disapproving eye (freq bonus 51) The monster species that spawned more often: pustule lymphoid unwisely hippopotami (freq bonus 18) The monster species that spawned more often: gulch knickknack (freq bonus 72) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster species that never randomly spawned: undead jester The monster species that never randomly spawned: cursed fungus The monster species that never randomly spawned: emulated dabbing moose The monster species that never randomly spawned: ghost gloam The monster species that never randomly spawned: gastus sephirah The monster species that never randomly spawned: embalmed corpse The monster species that never randomly spawned: asshole lich The monster species that never randomly spawned: umbered flagellant The monster species that never randomly spawned: gargoyle The monster species that never randomly spawned: low ping bastard The monster class that more likely to generate with musable stuff: nymph The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 22) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 7) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 41) The RNG hath decreed that this item was generated more often: tech boost (pressing, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 9) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 2) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this trap was always invisible: hybrid trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 3) Trap randomization happened for 1 in 980 traps Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 1 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You had automatic searching You had infravision You had 1416 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Eos The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (155) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish short sword (broad short sword) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (etheric helmet) * skullcap (chain-aventailed helmet) * flack helmet (formula one helmet) * crystal helm (wide conical hat) * mining helm (tasseled helmet) * field helm (scuba helmet) * helm of safeguard (kitchen hat) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (fatal gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (stroking boots) * boots of safeguard (side zip boots) Scrolls scroll of punishment (AINZ OOAL GOWN) scroll of confuse monster (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of secure identify (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of healing (BOJACK HORSEMAN SEASON FIVE) scroll of mana (AAIO) scroll of phase door (GRAE GURL) scroll of standard id (I AM SO FUCKING TIRED) scroll of cure (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) * scroll of extra healing (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) * scroll of greater mana restoration (ONE RESULT IS MORE POWER) Wands wand of polymorph (woven) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (23 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye ymir06 the Fighter...