# I basically never play as a female. OPTIONS=gender:male # The 'Alt' key. Why isn't this the default? OPTIONS=altmeta OPTIONS=paranoid_confirmation:all,implicit_uncursed # These are often the default, but setting them explicitly to ensure consistency across servers. OPTIONS=number_pad:0,windowtype:tty,!hilite_pet,!hilite_pile,bones,!extmenu,menustyle:traditional,pickup_burden:B,mail SYMBOLS=S_boulder:` # I'm not setting the pet names anymore. I like the idea of setting my starting pet's name different for each adventure, because in the rare chance that someone gets two of my bones levels in the same dungeon, those pets deserve to be differentiated. OPTIONS=pettype:cat,fruit:nectarine,dogname: ,catname: ,horsename: # My preferred UI style. Again, a lot of these are explicitly set only to ensure consistency across servers. OPTIONS=showrace,!showscore,!showexp,!time,msghistory:2000,pile_limit:0,runmode:teleport,color,lit_corridor,disclose:+i +a +v +g +c +o # Automatic occurences OPTIONS=autopickup,!autoopen,!cmdassist,autodig # If you need to be warned that your health is low by a giant bar on the screen, you aren't paying attention and will die anyway. OPTIONS=!hitpointbar # Making my screen colorful! OPTIONS=menucolors,statushilites:3,hilite_status:hitpoints/100%/white&bold,hilite_status:hitpoints/<100%/green&normal,hilite_status:hitpoints/<66%/yellow&normal,hilite_status:hitpoints/<50%/orange&normal,hilite_status:hitpoints/<33%/red&bold,hilite_status:hitpoints/<15%/red&inverse,hilite_status:power/100%/white&bold,hilite_status:power/<100%/white&normal,hilite_status:power/<66%/yellow&normal,hilite_status:power/<50%/orange&normal,hilite_status:power/<33%/red&bold,hilite_status:dungeon-level/always/white,hilite_status:HD/always/orange,hilite_status:experience-level/>30/bright-green,hilite_status:characteristics/always/orange,hilite_status:characteristics/<6/red,hilite_status:characteristics/>8/yellow,hilite_status:characteristics/>11/green,hilite_status:characteristics/>13/cyan,hilite_status:characteristics/>16/purple,hilite_status:characteristics/>18/magenta,hilite_status:time/always/brown OPTIONS=hilite_status:alignment/Lawful/blue,hilite_status:alignment/Neutral/yellow,hilite_status:alignment/Chaotic/magenta,hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse,hilite_status:hunger/satiated/green/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/purple&inverse,hilite_status:condition/hallu/bright-magenta,hilite_status:condition/conf/magenta,hilite_status:condition/stun/bright-magenta&inverse,hilite_status:condition/termill/purple,hilite_status:condition/foodpois/purple,hilite_status:condition/slime/purple,hilite_status:characteristics/up/white&inverse/down/red&inverse,hilite_status:gold/up/yellow/down/cyan # Yes, I know that lower is better. This is partially inspired by belt colors from martial arts. OPTIONS=hilite_status:armor-class/>15/purple&inverse,hilite_status:armor-class/>10/purple,hilite_status:armor-class/always/brown,hilite_status:armor-class/<5/cyan,hilite_status:armor-class/<0/white,hilite_status:armor-class/<-5/yellow,hilite_status:armor-class/<-8/orange,hilite_status:armor-class/<-10/green,hilite_status:armor-class/<-12/blue,hilite_status:armor-class/<-15/red,hilite_status:armor-class/<-20/black,hilite_status:armor-class/<-30/black&inverse # All of the new stuff I've found since Nethack 5.0.0. Not all of this was actually added in 5.0.0, though. And these are on separate lines because apparently there's a limit to the line length. OPTIONS=!accessiblemsg OPTIONS=autoquiver OPTIONS=autounlock:untrap+apply-key+force OPTIONS=!dark_room OPTIONS=fixinv OPTIONS=!force_invmenu OPTIONS=!help OPTIONS=herecmd_menu OPTIONS=!legacy OPTIONS=!tutorial OPTIONS=mention_decor OPTIONS=!mention_map OPTIONS=mention_walls OPTIONS=mon_movement OPTIONS=monpolycontrol OPTIONS=montelecontrol OPTIONS=mouse_support:2 OPTIONS=msg_window:s OPTIONS=news OPTIONS=!perm_invent OPTIONS=pickup_stolen OPTIONS=pickup_thrown OPTIONS=pickup_types:$?!+=/(*% OPTIONS=playmode:normal OPTIONS=!price_quotes OPTIONS=pushweapon OPTIONS=!query_menu OPTIONS=!quick_farsight OPTIONS=!reroll OPTIONS=!rest_on_space OPTIONS=safe_pet OPTIONS=safe_wait OPTIONS=scores:ao OPTIONS=showdamage OPTIONS=!showvers OPTIONS=!silent OPTIONS=sortdiscoveries:s OPTIONS=sortloot:none OPTIONS=sortvanquished:d OPTIONS=sparkle OPTIONS=spot_monsters OPTIONS=standout OPTIONS=terrainstatus OPTIONS=timed_delay OPTIONS=tips OPTIONS=tombstone OPTIONS=toptenwin OPTIONS=travel OPTIONS=verbose OPTIONS=whatis_filter:n OPTIONS=!whatis_menu OPTIONS=whatis_moveskip # Fine-tuning my Autopickup settings. I've found that I almost always pick up the same kinds of things whenever I find them, so why not reduce keystrokes? AUTOPICKUP_EXCEPTION=">.*corpse" AUTOPICKUP_EXCEPTION="<.*lichen corpse" AUTOPICKUP_EXCEPTION=">.*rock.*" AUTOPICKUP_EXCEPTION=">.*stone.*" AUTOPICKUP_EXCEPTION=">.*worthless.*glass" AUTOPICKUP_EXCEPTION=">.* cursed.*" AUTOPICKUP_EXCEPTION=">.* pick-axe" AUTOPICKUP_EXCEPTION=">.* large box" AUTOPICKUP_EXCEPTION=">.* chest" # Many people use green and red for this. I like to think outside of the box. Think of the "black" flash for cursed items, and the "amber" flash for blessed. That's what I'm going for here. MENUCOLOR=".*blessed.*"=orange MENUCOLOR=".*holy.*"=orange MENUCOLOR=".* cursed.*"=purple MENUCOLOR=".*unholy.*"=purple MENUCOLOR=".*uncursed.*"=cyan MENUCOLOR="(being worn)"=white&inverse MENUCOLOR=".*blessed.*(being worn)"=orange&inverse MENUCOLOR=".* cursed.*(being worn)"=purple&inverse MENUCOLOR=".*uncursed.*(being worn)"=cyan&inverse MENUCOLOR="(in quiver)"=white&bold MENUCOLOR=".*blessed.*(in quiver)"=orange&bold MENUCOLOR=".* cursed.*(in quiver)"=purple&bold MENUCOLOR=".*uncursed.*(in quiver)"=cyan&bold MENUCOLOR=".*in .* hand)"=white&inverse MENUCOLOR=".*blessed.*in .* hand)"=orange&inverse MENUCOLOR=".* cursed.*in .* hand)"=purple&inverse MENUCOLOR=".*uncursed.*in .* hand)"=cyan&inverse MENUCOLOR=".*to .* hand)"=white&inverse MENUCOLOR=".*blessed.*to .* hand)"=orange&inverse MENUCOLOR=".* cursed.*to .* hand)"=purple&inverse MENUCOLOR=".*uncursed.*to .* hand)"=cyan&inverse MENUCOLOR="(wielded in other hand)"=white&inverse MENUCOLOR=".*blessed.*(wielded in other hand)"=orange&inverse MENUCOLOR=".* cursed.*(wielded in other hand)"=purple&inverse MENUCOLOR=".*uncursed.*(wielded in other hand)"=cyan&inverse MENUCOLOR="(at the ready)"=white&bold MENUCOLOR=".*blessed.*(at the ready)"=orange&bold MENUCOLOR=".* cursed.*(at the ready)"=purple&bold MENUCOLOR=".*uncursed.*(at the ready)"=cyan&bold MENUCOLOR="(alternate weapon; not wielded)"=white&bold MENUCOLOR=".*blessed.*(alternate weapon; not wielded)"=orange&bold MENUCOLOR=".* cursed.*(alternate weapon; not wielded)"=purple&bold MENUCOLOR=".*uncursed.*(alternate weapon; not wielded)"=cyan&bold MENUCOLOR="(on right .*)"=white&inverse MENUCOLOR=".*blessed.*(on right .*)"=orange&inverse MENUCOLOR=".* cursed.*(on right .*)"=purple&inverse MENUCOLOR=".*uncursed.*(on right .*)"=cyan&inverse MENUCOLOR="(on left .*)"=white&inverse MENUCOLOR=".*blessed.*(on left .*)"=orange&inverse MENUCOLOR=".* cursed.*(on left .*)"=purple&inverse MENUCOLOR=".*uncursed.*(on left .*)"=cyan&inverse # Maybe I'll never get this far, but it's fun to have this in here anyway. MENUCOLOR="Amulet of Yendor"=yellow&bold MENUCOLOR="Amulet of Yendor *(being worn)"=yellow&inverse MENUCOLOR="cheap plastic imitation of the Amulet of Yendor"=white WIZKIT=/home/wisekind/.wizkit OPTIONS=wizweight # hehe I play wizard mode for fun. here's my wizkit just for fun, even though I obviously can't play wizard mode on most servers. # It's basically just god-tier equipment so I can fool around. # It will leave most starting characters encumbered, but the gauntlet fixes that real quick. # I found the maximum enchantment level you can put on items, and the max amount of charges on a wand. It's the signed byte limit, which makes me smile because they're saving memory for us # Wizard mode is basically just Minecraft creative mode. It's fun to do things that are much harder to do in scoring mode and even explore mode. # It's also a way to test different interactions so you know what to expect when playing normally. # If you have permission, you can play this mode with command "nethack -D", so on most computers you'll have to do "sudo nethack -D" or the equivalent. # You can get around needing root access by compiling Nethack from source, from https://nethack.org/v500/download-src.html # And make sure to visit https://nethackwiki.com/wiki/Item to see a list of items that you can wish for in wizard mode. I used this to prepare my god kit below. #a blessed amulet of ESP # #a blessed +127 silver dragon scale mail #a blessed +127 Hawaiian shirt #a blessed +127 cloak of protection #a blessed +127 dwarvish iron helm #a blessed +127 gauntlets of power #a blessed +127 large shield #a blessed +127 iron shoes # #a blessed +127 elven broadsword #a blessed +127 trident #a blessed +127 yumi #100 blessed +127 ya # #a blessed wand of death (0:127) #a blessed wand of teleportation (0:127) #a blessed wand of sleep (0:127) #a blessed wand of probing (0:127) #a blessed wand of digging (0:127) #a blessed wand of polymorph (0:127) # #a blessed ring of invisibility #a blessed ring of levitation # #a blessed towel #a blessed towel #a blessed leash #a blessed saddle #a blessed brass lantern #a blessed key #a blessed pick-axe #a blessed bag of holding # #100 blessed lembas wafers