winsalot, chaotic male burning Diver #### ---------------- --------- #,,# |..............| -------- ------- |.......|#####---.------#|..............| #|......| ##|.....| |.....`..,,,,,...[.....|,...............|##-.......-- #,......| |....`..|#####|........-,--|-------------",-........| #,|....`|## |.......| |....<...|###,,,,,,,,,,,,,,,#|........| #,|......,####--.------ |........| ,,###############--..[...-- #,|.....|,##(,,,,# ---------- |......| #,-------,#,###### --------- ------.- #,,,# #,#`,, |.......| ##,# ##,,# #,,,## |..--->.| #,,# -----------,# #,,## |..| |-.|#######----#-.-# |..........,##,,,,,# |..- -...,,,,,,,.......| |..-----..|,,,,,-.------------------- |.......|#######|......| |..| |...,###,|...................| --------- |......| |..-----..|## #,|...................| -------- |.........| #,....................| ----------- ##--------------------- [Winsalot the Snorkeler] St18 Dx14 Co14 In10 Wi7 Ch3 DivBurMalCha Dlvl:4 $132 HP-52(74) Pw33(33) AC3 Xp6/587 Wt564/2050 T2516 Brn Latest messages You must have been working on your reflexes. H - a petrified wand {0}. Where do you want to travel to? (For instructions type a ?) You kill the blue mushroom! You are frozen by the blue mushroom! You can move again. i - an uncursed scroll of healing {0}. You see here a blue mushroom corpse {50}. The blue mushroom rises from the dead! You write in the dust with a petrified wand {0}. The bugs on the floor shine brightly for a moment! The solar beam bounces! The solar beam hits you! The irradiation hurts like hell! [-52 -> 22] The solar beam bounces! The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Amulets g - an uncursed greased thoroughly rusty amulet of magical breathing {0} Weapons a - an uncursed +2 knife (alternate weapon; not wielded) {2} b - 3 uncursed +0 spears {36} c - a blessed greased +0 trident (weapon in hand) {10} Armor d - an uncursed fireproof +1 oilskin cloak (being worn) {4} s - an uncursed +0 orcish helm (being worn) {12} Comestibles n - a cursed fortune cookie {0} v - 2 uncursed cream pies {0} C - 11 uncursed Drugses {0} D - an uncursed peanut bag {0} Scrolls i - 6 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - 2 uncursed scrolls of cure {0} A - a blessed scroll of mana {0} G - an uncursed scroll of teleportation {0} Spellbooks y - an uncursed spellbook of solar beam (0:3) {0} Potions o - a blessed potion of full healing {0} t - a cursed potion of invisibility {0} z - an uncursed potion of restore ability {0} Rings w - an uncursed ring of levitation {0} x - a cursed ring of disarming {0} Wands q - an uncursed wand of teleportation (0:3) {0} H - an uncursed wand of solar beam (0:0) {0} Tools e - a blessed can of grease (0:5) {0} f - 3 blessed tallow candles {0} h - a blessed towel {0} r - an uncursed large box {500} The large box is empty. Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: hallu party You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 35 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 405 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 61% Weapon drop chance was reduced to 92% The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 23) The following skill became untrainable if you tried to train it too early: high heels (turn 2856) The following skill became untrainable after a while: dagger (turn 52332) The following skill couldn't be trained before a certain turn number is reached: lance (turn 39566) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 112719 Monster spawn increase reached its maximum at turn 274925 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1046400 The monster class that cannot be genocided was trove The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: invariant freeborn (freq bonus 15) The monster species that spawned more often: machine turret (freq bonus 32) The monster species that spawned more often: mean force patch (freq bonus 13) The monster species that spawned more often: garo master (freq bonus 15) The monster species that spawned more often: Nicole (freq bonus 20) The monster species that spawned more often: blacksteel pudding (freq bonus 42) The monster species that spawned more often: giant gold ant (freq bonus 60) The monster species that spawned more often: mirror ogre (freq bonus 18) The monster species that spawned more often: ego-troll mummy (freq bonus 42) The monster species that spawned more often: blue blob (freq bonus 24) The monster species that spawned more often: grafting assailed (freq bonus 12) The monster species that spawned more often: lavender growth (freq bonus 21) The monster species that spawned more often: bear trove (freq bonus 12) The monster species that spawned more often: flan distrait kibitzing (freq bonus 30) The monster species that spawned more often: homunculus (freq bonus 21) The monster species that spawned more often: killer mantis (freq bonus 10) The monster species that spawned more often: shimmering dragon (freq bonus 24) The monster species that spawned more often: telehobbit (freq bonus 20) The monster species that spawned more often: crystal force patch (freq bonus 36) The monster species that spawned more often: Sing's japanese geta (freq bonus 5) The monster trait that was more common: monsters that are humanoid (freq bonus 12) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 16) The monster trait that was more common: monsters that originate from Animeband (freq bonus 8) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 3) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster species that never randomly spawned: space monster The monster species that never randomly spawned: shimmering colony The monster species that never randomly spawned: bard The monster species that never randomly spawned: great spider The monster species that never randomly spawned: slinger The monster species that never randomly spawned: parker dissimilarity seafloor closable The monster species that never randomly spawned: undead gamer The monster species that never randomly spawned: quantum statistical mechanic The monster species that never randomly spawned: Mother Lilith The monster species that never randomly spawned: water grue The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 8) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 5) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 30) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 10) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 11) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 3) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 85) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 8) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this trap was always invisible: de-light trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 1) Next attribute increase check would have come at turn 3862 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 25 You were burned (0) You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having glib combat (0) You had 967 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(342) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Amulets amulet of magical breathing (piston) Armor * oilskin cloak (slippery cloak) orcish helm (iron skull cap) Scrolls scroll of healing (MAY THE FORCE BE WITH YOU) scroll of mana (KICKINTHENUTS) scroll of phase door (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of standard id (PHCHYAR PA CHA MILCHITHER) scroll of cure (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of extra healing (THX 1138) * scroll of greater mana restoration (G2G NOW) scroll of teleportation (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) Spellbooks spellbook of solar beam (brand-new) Potions potion called confnusion (prickly ash) potion of full healing (orange) potion of invisibility (magenta) potion of restore ability (iris) Rings ring of levitation (cryptolocker) ring of disarming (brick) Wands wand of teleportation (bulging) wand of solar beam (petrified) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures a flying toaster 2 jackals 0 werejackals (1 created) a little dog 0 floating eyes (1 created) 2 jermlaines a gobhoblin 0 signum vitiosums (1 created) a galltrit 2 hobbits a telehobbit a dwarf 0 dental brace guys (1 created) 3 pack kobolds (4 created) 0 hidden kobolds (1 created) 2 carvers a forest moogle 0 baby mimics (1 created) 0 mynocks (1 created) 0 demimondaines (4 created) 0 deimonidaines (2 created) 0 attractive demimondaines (2 created) 0 femmymondaines (1 created) 0 wedgies (1 created) 0 blue faeries (6 created) 0 garo nymphs (1 created) 0 mountain force nymphs (1 created) 0 pixie archers (2 created) 0 dryads (3 created) 0 humanoid dryads (1 created) 0 neevils (1 created) 0 wood nymphomaniacs (1 created) 0 satres (1 created) 0 water nymphs (1 created) 0 oreads (1 created) 0 island nymphs (1 created) a gas cloud a fiendish hobgoblin an Isengard orc 0 yellow centipedes (1 created) a baby metroid 2 larvae a blue mushroom (0 created) 0 sepia spores (1 created) a creeping vine (0 created) a shrieker (0 created) 2 sub-gnomes 0 intermediate gnomes (1 created) 0 kestrels (1 created) 0 Kop Reinforcers (1 created) a Keystone Kop (2 created) an Uniform Kop a Keystone Officer a baby umber hulk a baby monkey an ossium animatum an orc zombie a plastic golem 0 blabbering otakus (1 created) 0 arcade scrubs (1 created) a filthy street urchin an aimless-looking merchant a woodsman a maia a redguard a yokuda a senser an incantifier 0 dark spearwomen (1 created) a werefox (2 created) 0 shopkeepers (1 created) 2 minighosts a hata-hata a colorless mushroom patch a flying goomba a novice light wall 98 creatures born. 52 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 64 times You killed 51 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (27 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) implants [Unskilled] (max Skilled) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (25 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (52 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (48 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye winsalot the Diver... You died in The Dungeons of Doom on dungeon level 4 with 2617 points, and 132 pieces of gold, after 2516 moves. Killer: solar beam You were level 6 with a maximum of 74 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 2 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 3 31613 winsalot-Div-Bur-Mal-Cha died in Town on level 9 [max 10]. Killed by a monster (material shadow), while sleeping. - [110] 6 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 7 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] * 8 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74] 9 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 10 641 Bluescreen-Mah-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (gargoyle). - [44]