winsalot, chaotic male burning Diver ### }}}}} }}...} }}} }....}# }}.}}}##### }.>..}}# }....}}}}}}#}}}...}# }.........}}}}}...}# }}...}}}}..}}.%...}} }}..}}#}...%..%....} }....}}}...%......}} }.....}}}.%(......}}, }}...}}..........[}, #}...}}}......%.[}}# #}}.}} }}}.}....[.} }}}..}# #}}}....... }#}}}} }}.}.}}# }}}%.........}}}.}.... }....}# ....................... }}...}# }}............}%...h@}} #}..}}# #}}...}}.}}}.}}}....}}# #}}}}# #}}}}}}}}#}}}#}}.}}}# ### }}}## [Winsalot the Snorkeler] St10 Dx10 Co14 In10 Wi8 Ch8 DivBurMalCha Min:7 $14 HP-7(98) Pw59(59) AC5 Xp9/4174 Wt130/1800 T2754 Par Brn Latest messages The deceptive orc hits you! [-7 -> 36] The porter flying dwarf thrusts his dagger. The porter flying dwarf hits you! [-6 -> 30] The porter flying dwarf thrusts his dagger. The porter flying dwarf hits you! [-3 -> 27] The deceptive orc swings his curved sword. The deceptive orc hits you! [-14 -> 13] Warning: HP low! The deceptive orc swings his curved sword. The deceptive orc hits you! You dream that you hear the howling of the CwnAnnwn... [-11 -> 2] Warning: HP low! The porter flying dwarf thrusts his dagger. The porter flying dwarf hits you! You die... Your inventory Amulets g - an uncursed amulet of magical breathing {0} v - an uncursed amulet versus poison {0} Weapons a - a blessed +2 knife (alternate weapon; not wielded) {2} b - 3 uncursed +0 spears {36} c - an uncursed greased +0 trident (weapon in hand) {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} y - the blessed +2 orcish helm named Lost Orb of Phantastacoria {12} C - an uncursed +0 robe {16} D - an uncursed +0 robe {16} I - an uncursed +0 pair of iron shoes (being worn) {20} J - a blessed +1 wings of angel {4} Comestibles q - a cursed pancake {0} t - 4 uncursed slime molds {0} x - an uncursed cream pie {0} G - an uncursed melon {0} L - an uncursed food ration {0} N - an uncursed lizard-eel corpse {10} Scrolls i - an uncursed scroll of healing {0} k - an uncursed scroll of phase door {0} l - an uncursed scroll of standard id {0} m - an uncursed scroll of cure {0} w - an uncursed scroll of identify {0} K - an uncursed scroll of mana {0} Spellbooks u - an uncursed spellbook of dig (0:1) {0} Potions n - a cursed potion of speed {0} o - an uncursed potion of booze {0} z - an uncursed potion of levitation {0} F - an uncursed potion of object detection {0} M - an uncursed potion of acid called acid maybe {0} Wands H - an uncursed wand of speed monster (0:10) {0} Tools e - a blessed can of grease (0:19) {0} f - 3 blessed partly used tallow candles (lit) {0} h - a blessed towel {0} A - a blessed figurine of a mini shade {0} E - an uncursed can of grease (0:30) {0} Final attributes You were piously aligned Your alignment was 20 Your max alignment was 21 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: telepathy Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 149 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 65% Implant drop chance was reduced to 88% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 23% Armor drop chance was reduced to 53% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: boomerang (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 128) The following skill became untrainable after a while: short sword (turn 27285) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 19859) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 50779 Monster spawn increase reached its maximum at turn 200239 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 528240 The monster class that cannot be genocided was orc The monster class that was spawned more often: mimic (freq bonus 6) The monster species that spawned more often: shadow serpent (freq bonus 84) The monster species that spawned more often: bastard troll (freq bonus 27) The monster species that spawned more often: axial light (freq bonus 30) The monster species that spawned more often: cleaner seller (freq bonus 24) The monster species that spawned more often: wallower scrimping (freq bonus 64) The monster species that spawned more often: nausea warp patch (freq bonus 21) The monster species that spawned more often: ergot spuming volatile nilled (freq bonus 30) The monster species that spawned more often: normal monster (freq bonus 33) The monster species that spawned more often: werexan (freq bonus 64) The monster species that spawned more often: monoton (freq bonus 16) The monster species that spawned more often: kobold diceroller (freq bonus 32) The monster species that spawned more often: warp sphere (freq bonus 18) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 8) The monster species that spawned more often: quickling queen (freq bonus 42) The monster species that spawned more often: Sophia's hugging boot (freq bonus 42) The monster species that spawned more often: werepermamimic (freq bonus 14) The monster species that spawned more often: indigo colony (freq bonus 14) The monster species that spawned more often: Mira (freq bonus 60) The monster species that spawned more often: pink mushroom patch (freq bonus 14) The monster species that spawned more often: RNG grue (freq bonus 8) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 12) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster species that never randomly spawned: chaos horde The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: dark lancer The monster species that never randomly spawned: buffer curtsy protraction The monster species that never randomly spawned: confident spider The monster species that never randomly spawned: speedhack horror The monster species that never randomly spawned: master colony lichen The monster species that never randomly spawned: flaming sphere The monster species that never randomly spawned: Rough Teresa The monster species that never randomly spawned: blinding monster The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 5) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 9) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 32) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 9) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 2) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 15) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 2) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 5) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 20) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 5) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Next attribute increase check would have come at turn 6562 Strength training was 50 Dexterity training was 50 Wisdom training was 20 Constitution training was 50 You were paralyzed (-1) You were burned (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (12) You were prevented from having shock resistance (497) You were prevented from having psi resistance (0) You were prevented from having an increased fear factor (0) You had 1962 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 89% Techniques known in the end Name Level Status appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(0) disarm 2 O LIMIT(0) Discoveries Amulets amulet of magical breathing (dump) amulet versus poison (black) Armor * oilskin cloak (slippery cloak) orcish helm (iron skull cap) robe (yellow robe) iron shoes (hard shoes) wings of angel (wings) Scrolls scroll of healing (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of mana (SUSY THENSE) scroll of phase door (HOYO HOYO) scroll of standard id (GROUP SING MAKE MORE DAMAGED) scroll of cure (AQUE BRAGH) * scroll of extra healing (FLURRY GRUESOME ABILITY OF ALL RISED) * scroll of greater mana restoration (NUMB ENEMY BY LICKING CIRCLE) scroll of teleportation (MORE IS MORE) scroll of identify (ALIUS PRA) scroll of destroy armor (CROWDED OF BODY IN FLUFFY WATAGE) Spellbooks spellbook of dig (historic) Potions potion called dizzy (brilliant blue) potion of acid called acid maybe (silvervine) potion of speed (alchemical) potion of booze (venomous) potion of levitation (emerald) potion of object detection (polka-dot) Wands wand of striking (fuzzy) wand of speed monster (shivering) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 7 Level 7: <- You are here Vanquished creatures 0 smart bombs (1 created) a crite a little dog a dog a gas spore (3 created) a monoton 0 floating eyes (1 created) a kitten 0 hobbit gentlemen (1 created) a dwarf 0 camo dwarves (1 created) 2 force dwarves 2 porter flying dwarves (3 created) 0 blue yeeks (1 created) a brain eater a hobbit lord a scruffy looking hobbit a dwarf lord 0 dwarf lord mutants (1 created) a dwarven guardian a chess master 0 fighter imps (1 created) a kobold (2 created) 0 hidden kobolds (2 created) a training kobold a small kobold 0 fairy moogles (1 created) 0 mountain kobolds (1 created) 0 argi (1 created) 0 goblins (2 created) a marine goblin a fry 2 mega goblins 2 group goblins a submarine goblin 0 fiendish goblins (1 created) a gas goblin 0 goblin thieves (1 created) a wu a plain orc 2 low snotlings a hill orc 0 orc warriors (1 created) a mobgoblin a goblin shaman 0 Uruk-sharks (2 created) an orc shaman a snotling 0 goblin guides (1 created) 2 supercops a timid goblin a deceptive orc (2 created) an a-type 3 sewer rats 0 drains rats (5 created) a pack rat 0 black rats (1 created) 0 GRs (1 created) 0 quill rats (1 created) 0 millipedes (1 created) 0 swarm centipedes (1 created) 0 giant spiders (1 created) a larva an armored larva 0 undead worms (2 created) a weapon bug a spark bug (2 created) a magic light 2 flapbats a baby evil dragon an emu (2 created) a sylphie a lichen a porter lichen a mean growth (0 created) 0 green molds (1 created) a green fungus a red mold a red spore 0 cyan spores (1 created) an apprentice lichen (0 created) a shrieker 4 fakers (0 created) 4 sub-gnomes a faberge sphere 5 gnomes (6 created) a gnome stalker a petty gnome thief 0 little grey aliens (1 created) 2 intermediate gnomes 0 gnome comrades (1 created) 5 gnome lords (6 created) 0 group gnome lords (1 created) a gnomish caster a gnomish mana wizard a grabber a packer a gnome lady a gnome queen (2 created) an underpants gnome a porter gnome warrior a lower gnome priest 0 Keystone Detectives (1 created) 0 Officer Sergeants (1 created) a dcss mummy 0 kobold mummies (1 created) an orc mummy (2 created) a mummic (2 created) an ettin mummy 0 baby ogres (1 created) 0 low oozes (1 created) a gray force ooze (0 created) a baby umber hulk (4 created) a lesser umber hulk (3 created) 0 lesser visor hulks (1 created) 0 umber ponies (1 created) 0 ugods (2 created) 0 pikablus (1 created) a barrow wight a wraith 0 fourk spectres (1 created) 0 nasty wraiths (1 created) 0 crypt wraiths (1 created) a tunnel force wight 2 petty tunnel wights a radioactive woman a space monkey 2 kobold zombies (3 created) a gnome zombie (2 created) 2 dwarf zombies a human zombie a zombie 0 gastlies (1 created) 0 rust converters (1 created) 0 arcade scrubs (1 created) a pitiful-looking beggar a weary-looking traveler a woodsman an ancipital a senser a navi a devious eel a ribbon fish a newt 0 gray newts (1 created) a frogman an archaeopteryx a lizard-eel a lime killer tomato 4 floor grues 0 midgrues (1 created) 0 mini rub monsters (1 created) a low rub monster (2 created) 0 crude turrets (1 created) a disintegration trove 207 creatures born. 136 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 255 times You killed 133 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (34 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (24 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Skilled] (max Legendary) (265 of 540) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye winsalot the Diver... You died in The Gnomish Mines on dungeon level 7 with 17969 points, and 14 pieces of gold, after 2754 moves. Killer: a monster (porter flying dwarf), while sleeping You were level 9 with a maximum of 98 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 2 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 3 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] * 4 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on * level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 5 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 6 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61]