winsalot, chaotic male burning Diver #*# ##,}# ##}}}# #}}<##### # #)))@I,° -###8G## \G I [Winsalot the Swimmer] St13 Dx18 Co14 In11 Wi7 Ch7 DivBurMalCha Min:12 $441 HP-30(115) Pw52(52) AC-6 Xp10/7890 Wt202/2010 T3471 Fea Brn Latest messages You suck the mature spirit's blood! Your dwarvish mithril-coat deflects the gnome's attack. The mature spirit touches you! [-1 -> 63] You are stricken with fear! [-1 -> 62] The mature spirit touches you! [-1 -> 61] [-49 -> 12] Warning: HP low! The mature spirit touches you! You hear the howling of the CwnAnnwn... [-1 -> 11] Warning: HP low! [-5 -> 6] Warning: HP low! The mature spirit touches you! [-1 -> 5] Warning: HP low! You die... Your inventory Amulets # - a blessed amulet of conflict {0} g - an uncursed amulet of magical breathing {0} I - an uncursed amulet of unchanging {0} V - an uncursed amulet of reflection (being worn) {0} Weapons a - an uncursed +2 knife {2} b - 3 uncursed +0 spears {36} c - an uncursed greased +1 trident (weapon in hand) {10} x - the uncursed +0 elven dagger named Sting {4} K - an uncursed +0 katana (alternate weapon; not wielded) {16} Armor d - an uncursed +1 oilskin cloak {4} o - an uncursed +0 dwarvish iron helm (being worn) {16} v - an uncursed +0 pair of iron shoes (being worn) {20} Q - a cursed -1 pair of unknown gauntlets {4} Y - an uncursed +1 dwarvish mithril-coat (being worn) {60} Comestibles # - an uncursed fortune cookie {0} p - 7 uncursed slime molds {0} w - an uncursed tin of cyan patch {0} G - an uncursed food ration {0} M - an uncursed spore lichen corpse {20} Scrolls # - an uncursed scroll of standard id {0} # - an uncursed scroll of extra healing {0} i - 11 uncursed scrolls of healing {0} j - 7 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of taming {0} m - 2 uncursed scrolls of cure {0} n - an uncursed scroll of teleportation {0} u - an uncursed scroll of enchant armor {0} H - a cursed scroll of enchant weapon {0} J - an uncursed scroll of root password detection {0} N - 2 uncursed scrolls of remove curse {0} T - a blessed scroll of healing {0} Spellbooks q - an uncursed spellbook of detect unseen (2:3) {0} t - an uncursed spellbook of healing (3:3) {0} E - an uncursed spellbook of chemistry (0:2) {0} F - an uncursed spellbook of resist poison (5:1) {0} P - an uncursed spellbook of jumping (6:4) {0} Potions # - an uncursed potion of restore ability {0} # - an uncursed potion of full healing {0} # - an uncursed potion of extra healing {0} r - an uncursed potion of healing {0} s - a cursed potion of gain ability {0} B - an uncursed potion of fruit juice {0} S - an uncursed potion of clairvoyance {0} Rings X - a * uncursed ring of poison resistance {0} Wands C - an uncursed wand of clone monster (0:5) {0} L - an uncursed wand of undead turning (0:2) {0} O - an uncursed wand of probing (0:5) {0} W - an uncursed wand of cancellation (0:9) {0} Tools # - a blessed skeleton key {0} e - a blessed can of grease (0:17) {0} f - 3 blessed tallow candles {0} h - a blessed towel {0} y - a blessed magic lamp (lit) {0} z - an uncursed tinning kit (0:2) {0} A - 13 uncursed wax candles {0} D - an uncursed sack {5} R - an uncursed hairclip {0} U - 5 blessed tallow candles {0} Z - an uncursed oilskin sack {5} The sack is empty. The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 1 sins You could not have this property at all: cold resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 49% Armor drop chance was reduced to 89% Tool drop chance was reduced to 69% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: implants (turn 4) The following skill became untrainable if you tried to train it too early: occult spells (turn 1495) The following skill became untrainable after a while: lance (turn 29919) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 41977) Number of artifacts generated was 2 Number of fake artifacts generated was 16 Monster spawn increase started at turn 102835 Monster spawn increase reached its maximum at turn 231931 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 539328 The monster class that cannot be genocided was fungus or mold Today, this monster class was always generated invisible: pudding or ooze The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: delved easement (freq bonus 6) The monster species that spawned more often: Krooella the Kobold Queen (freq bonus 14) The monster species that spawned more often: orange dragon (freq bonus 6) The monster species that spawned more often: bright blue warp fungus (freq bonus 7) The monster species that spawned more often: ounce scanning hemispherical (freq bonus 14) The monster species that spawned more often: copper snake (freq bonus 56) The monster species that spawned more often: petty cockatrice (freq bonus 20) The monster species that spawned more often: fishtaur (freq bonus 27) The monster species that spawned more often: iceblock wall (freq bonus 42) The monster species that spawned more often: personable commissar penal (freq bonus 24) The monster species that spawned more often: Gunnhild's General Store (freq bonus 42) The monster species that spawned more often: virus (freq bonus 24) The monster species that spawned more often: turkish girl (freq bonus 9) The monster species that spawned more often: heckled burmese (freq bonus 96) The monster species that spawned more often: eating gargoyle (freq bonus 14) The monster species that spawned more often: water giant (freq bonus 10) The monster species that spawned more often: justify clucking (freq bonus 10) The monster species that spawned more often: lasso smattering yogin (freq bonus 15) The monster species that spawned more often: giant (freq bonus 48) The monster species that spawned more often: necromancer (freq bonus 18) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 7) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 6) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 7) The monster species that never randomly spawned: RNG Kop The monster species that never randomly spawned: pit viper The monster species that never randomly spawned: naga firespitter The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: Jasieen The monster species that never randomly spawned: demolitions expert The monster species that never randomly spawned: great giant rat The monster species that never randomly spawned: squad astral elemental The monster species that never randomly spawned: hungry Olog-hai The monster species that never randomly spawned: newsboy bowering The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 22) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 73) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 51) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 12) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 69) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 63) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: implant of replenishing (hibernal) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this trap was always invisible: strew trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 1) Next attribute increase check would have come at turn 3926 Strength training was 44 Dexterity training was 8 Wisdom training was 23 Constitution training was 24 You were stricken with fear (8) You were burned (0) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having manaleech (0) You had 2055 points of nutrition remaining You had reflection You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 90% 71% b - healing 1 healing 60% 71% c - chemistry 1 divine 60% 90% d - jumping 1 body 60% 90% e - resist poison 1 protect 60% 90% Techniques known in the end Name Level Status appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(0) invoke deity 10 R LIMIT(0) disarm 3 O LIMIT(0) ward against flame 1 R LIMIT(0) Discoveries Artifacts Free For Enough [neutral fumble boots] Amulets amulet of magical breathing (boxy) amulet of reflection (beaten) amulet of conflict (star) amulet of unchanging (secretion) Weapons katana (samurai sword) elven dagger (runed dagger) Armor * oilskin cloak (slippery cloak) fumble boots (snow boots) dwarvish iron helm (hard hat) iron shoes (hard shoes) unknown gauntlets (concrete gloves) Scrolls scroll of healing (BIEN TACHYMETRE GRESILLEMENT) scroll of mana (MUNCH MUNCH) scroll of phase door (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of standard id (NR 9) scroll of cure (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of extra healing (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) * scroll of greater mana restoration (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of clouds (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of identify (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of enchant armor (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of enchant weapon (VIA FERO DEO) scroll of teleportation (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of remove curse (NO ONE CAN STOP ME) scroll of root password detection (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of taming (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) Spellbooks spellbook of detect unseen (disintegrating) spellbook of healing (nether) spellbook of chemistry (unhealthy) spellbook of jumping (god-given) spellbook of resist poison (unavailable) Potions potion of sleeping (homebrew) potion of invisibility (fluorescent) potion called confus (sparkling) potion of restore ability (soapy) potion of full healing (brown oolong tea) potion of extra healing (murky) potion of healing (stevia) potion of gain ability (coffee) potion of fruit juice (amber) potion of clairvoyance (alchemical) Rings ring of poison resistance (class) Wands wand of sleep (perforated) wand of polymorph (pixelated) wand of clone monster (interplanar) wand of undead turning (plutonium) wand of probing (arcanium) wand of cancellation (locust) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) skeleton key (key) magic lamp (lamp) wax candle (candle) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 12 Level 12: <- You are here Vanquished creatures 0 giant ants (1 created) a large flea (2 created) a blob (2 created) 0 fuel barrels (1 created) a gelatinous glob a turkey 0 Madeleine's calf-leather sandals (1 created) 0 cocktypi (2 created) 3 jackals an exploding jackal 2 little dogs a wolf a force wolf 0 hidden gas spores (1 created) a levitator a hobbit gentleman 0 wimps (1 created) 3 hobbits (4 created) an ondy 2 dwarves 2 group dwarves an army dwarf a normal dwarf 3 dwarf thieves (4 created) a hurkle a brain eater (2 created) a hobbit lord a hobbit wizard a duergar 0 dwarf lords (1 created) a dwarven artillery wizard a hobbit groupleader a duergar warrior a dwarf queen a flayer a flayer blowdart a dwarven master thief a bullywug shaman a Rat-Man an undead soul killer a flayer shaman a cocoon imp 0 homunculi (1 created) a gazer homunculus a hard blue jelly a kobold a pack kobold (2 created) 3 whnases a hidden kobold 0 kobolts (1 created) 4 fallens a reston a training kobold a kicker kobold a small kobold a small group kobold 2 mud kobolds 3 carvers (4 created) 4 butchers a large kobold (3 created) a large group kobold a poison kobold a special kobold lord a kobold shaman a kobold caster an unidentified kobold shaman a kappa a fallen shaman a swamp kobold 0 swamp kappas (1 created) a carver shaman a butcher shaman a devilish potato 3 dark creatures a tasloi shaman a stupid nickname inventor a porter rock kobold a kobold warrior a dark shaman a kappa warrior a desert kobold an annoying leprechaun a leprechotta 0 baby mimics (1 created) a mynock a mini permamimic (2 created) 0 petit mimics (1 created) a mountain nymph a goblin (2 created) 0 low snotlings (1 created) a rothe (2 created) a large rothe (2 created) a funny boar 0 sheep (1 created) 0 drains rats (2 created) a chipmunk a GR 0 bus drivers (1 created) a wing bundle driver an arach a spiderling a mud spider a baby metroid 0 flying moyatto balls (1 created) 0 wormths (1 created) 0 spark bugs (1 created) an orange light 0 thrushes (1 created) 0 baby domestic dragons (1 created) an unseen servant a spore lichen 0 immobile molds (1 created) a yellow patch a mean stalk (0 created) a red patch (0 created) 0 cyan mushrooms (1 created) a stalking apprentice lichen (0 created) 0 sepia molds (1 created) 0 sepia mushrooms (1 created) 0 shriekers (1 created) a violet fungus (0 created) 0 fake growths (1 created) a bot a karmic mushroom (0 created) 7 sub-gnomes (13 created) a firework cart 8 gnomes (18 created) 2 gnome stalkers (7 created) 0 normal gnomes (1 created) a gnome thief a little grey alien (2 created) a panotty (2 created) 7 intermediate gnomes (12 created) 2 gnome guards 0 gnome comrades (1 created) 10 gnome lords (15 created) 2 gnome watchers (6 created) a group gnome lord (3 created) a gnomish brigand thief 4 gnomish wizards (5 created) a gnomish caster (2 created) 0 gnome clerics (1 created) a grabber (7 created) 7 packers (2 created) 2 deep gnomes (5 created) a burrower gnome (3 created) a deep force gnome (2 created) 0 deep gnome thieves (2 created) a gnome queen 0 underpants gnomes (1 created) 0 porn gnomes (1 created) a gnome warrior (13 created) 0 spectral warriors (1 created) 0 stronger gnome warriors (1 created) 0 gnome kings (1 created) 0 gnome rulers (1 created) Ruggo the Gnome King 0 Policeman Lieutenants (1 created) a Kop Kaptain 3 mummies an adom mummy 0 dcss mummies (1 created) 0 newt mummies (1 created) a gecko mummy 0 kobold mummies (1 created) a monkey mummy a hobbit mummy 0 kappa mummies (1 created) an orc mummy 0 mimic mummies (2 created) a domestic naga hatchling an undead naga hatchling a low speeze a gray ooze a slithy snake 0 snakemen (1 created) a lesser umber hulk 0 wraiths (1 created) a grid xorn a tundra bear cub 2 kobold zombies a controller 3 gnome zombies 0 gecko zombies (1 created) a hobbit zombie a bound spirit an orc zombie a dwarf zombie (4 created) 2 elf zombies 0 human zombies (1 created) a drow zombie 0 hungry dead potatoes (1 created) a walking corpse a kasa-obake a wax golem a wrap golem 0 item masters (12 created) 0 shopkeepers (7 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 sin images (1 created) 0 nasty spined devils (1 created) 0 tortoises (1 created) 2 hata-hatas 2 jellyfish (5 created) 0 babelfish (2 created) 0 functioning babelfish (1 created) 0 goldfish (1 created) a magikarp (4 created) 0 piranhas (1 created) 0 pool edge swimmers (1 created) 0 poliwags (1 created) 2 eel-lizards 0 alligator snapping turtles (1 created) 0 sharks (1 created) 0 electric eels (1 created) 0 atlanteans (1 created) 0 flounders (1 created) 0 giant brown jellyfish (1 created) a gecko 0 iguanas (1 created) a lizard-eel a batman plant (2 created) a yellow mushroom patch 0 novice light walls (1 created) a novice medium wall 0 empire state buildings (1 created) a low rub monster a small turret 0 gargoyle traps (1 created) 0 loudspeakers (1 created) a health trove 2 poison troves 410 creatures born. 234 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 13 times You eaten meat 12 times You were an atheist You never prayed to the gods You hit with a wielded weapon 445 times You killed 217 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (30 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (34 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Unskilled] (max Skilled) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Skilled] (max Legendary) (465 of 540) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye winsalot the Diver... You died in The Gnomish Mines on dungeon level 12 with 32507 points, and 441 pieces of gold, after 3471 moves. Killer: a monster (mature spirit) You were level 10 with a maximum of 115 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] * 2 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 3 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 4 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32]