winsalot, chaotic male burning Diver ---- ##------------ --- ---- ((. #,...........| |#.###..| ..`# #,|..........| ##-------####### |.......| #,# #,|..........| #,.......,,,,,,##|}#...}.| #,# ##-------- #,|..).......|## #,|.....|#####,,,.}.}#.}}| #,# #`-......| #,|..........-,# #,|......`# ####|...}..#| ###,# #,|......| #,------------,# #,|.....|,# -------- #,/,# #,|......| #,# #(,,# #,|.....|,# #,-----##,|......| #`# ##,### #,-------,# #,|.<.@@,,-.-|---- #`#########,,######,# #,# #,|...|#####,,,,,,,,,,,,,,,,,)%,,,,,,,,,#######,####### #,....| ###,,,,,,#,#########,-------,,),,,,,,,,,,,,# ##|...| ##----|-,# #,.>%...|,#######,,##--.--- |...| |....|,# ##|......,# ##,# |....| |...| |..<.|,# |.....|## #,# |...#| ----- |.....,# ------- #,##|....| ------## #,,,.....| ####------ [Winsalot the Swimmer] St13 Dx14 Co13 In6 Wi4 Ch8 DivBurMalCha Dlvl:9 $252 HP-7(126) Pw54(54) AC3 Xp10/6006 Wt100/1910 T5140 Sat Brn Latest messages [-14 -> 74] You hear the trickle of water. You just miss be silent kert. Be silent kert fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-11 -> 63] You are hit by the 2nd shotgun shell! [-36 -> 27] Be silent kert fires a shotgun shell! You are hit by a shotgun shell! [-12 -> 15] Warning: HP low! Be silent kert swings his shotgun. Be silent kert hits you! You hear the howling of the CwnAnnwn... [-6 -> 9] Warning: HP low! Be silent kert swings his shotgun. Be silent kert hits you! You die... Your inventory Amulets g - an uncursed amulet of magical breathing (being worn) {0} A - an uncursed amulet of swimming {0} Implants N - a cursed implant of badness {0} Weapons a - an uncursed +2 knife {2} b - 3 uncursed +0 spears {36} c - an uncursed greased rustproof +0 trident (weapon in hand) {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} k - an uncursed +0 pair of iron shoes {20} q - the uncursed +7 maid dress named Precious Virginity {4} P - an uncursed +0 pair of gauntlets of power (being worn) {4} Comestibles z - 2 uncursed tripe rations {0} H - 7 uncursed cream pies {0} R - 15 cursed slime molds {0} S - an uncursed food ration {0} Y - an uncursed fast lichen corpse {20} Scrolls i - 3 uncursed scrolls of healing {0} j - 5 uncursed scrolls of mana {0} n - 2 uncursed scrolls of teleportation {0} t - a cursed scroll of proof armor {0} B - an uncursed scroll of wishing {0} D - a blessed scroll of root password detection {0} E - an uncursed scroll of magic mapping {0} G - 2 uncursed scrolls of earth called erth {0} K - a blessed scroll of teleportation {0} O - 2 uncursed scrolls of light {0} U - an uncursed scroll of standard id {0} X - a cursed scroll of earth called erth {0} Spellbooks o - an uncursed spellbook of swimming (5:0) {0} Potions l - a potion of unholy water {0} u - an uncursed potion of vampire blood {0} x - an uncursed potion of clairvoyance {0} y - an uncursed potion of restore ability {0} C - a cursed potion of clairvoyance {0} J - an uncursed potion of object detection {0} L - an uncursed potion of amnesia {0} T - an uncursed potion of ESP {0} Rings F - an uncursed ring of warning (on left hand) {0} Z - an uncursed ring of regeneration {0} Wands w - an uncursed wand of locking named something with create rock (0:3) {0} M - an uncursed wand of draining (2:2) {0} Tools e - a blessed can of grease (6:32) {0} f - 3 blessed partly used tallow candles {0} h - a blessed towel {0} I - an uncursed skeleton key {0} Final attributes You were piously aligned Your alignment was 35 Your max alignment was 35 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 23% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 72% Tool drop chance was reduced to 69% Food drop chance was reduced to 75% Monster death drops spawned with only 92% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: lightsaber (turn 40) The following skill became untrainable if you tried to train it too early: protection spells (turn 1540) The following skill became untrainable after a while: divination spells (turn 61837) The following skill couldn't be trained before a certain turn number is reached: riding (turn 75318) Number of artifacts generated was 5 Number of fake artifacts generated was 7 Monster spawn increase started at turn 49075 Monster spawn increase reached its maximum at turn 130243 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1951520 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: taker mushroom (freq bonus 10) The monster species that spawned more often: acidic growth (freq bonus 16) The monster species that spawned more often: loathing slim (freq bonus 5) The monster species that spawned more often: Dora's sneaker (freq bonus 24) The monster species that spawned more often: albino roach (freq bonus 7) The monster species that spawned more often: earth devil (freq bonus 16) The monster species that spawned more often: mischarged boorish oligopoly anoxia opposite (freq bonus 24) The monster species that spawned more often: Keystone Warder (freq bonus 56) The monster species that spawned more often: conscious stalk (freq bonus 32) The monster species that spawned more often: Tonja (freq bonus 42) The monster species that spawned more often: Hisame Shizumaru (freq bonus 10) The monster species that spawned more often: smuttier reinfect (freq bonus 12) The monster species that spawned more often: violet bladewitch (freq bonus 28) The monster species that spawned more often: pygmy warrior shaman (freq bonus 10) The monster species that spawned more often: zohar sephirah (freq bonus 20) The monster species that spawned more often: escaladed senor (freq bonus 11) The monster species that spawned more often: swinged agouti inquiringly (freq bonus 56) The monster species that spawned more often: evil teacher (freq bonus 10) The monster species that spawned more often: noxious fungus (freq bonus 18) The monster species that spawned more often: Sonja's torn sneaker (freq bonus 20) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 5) The monster species that never randomly spawned: ring permamimic The monster species that never randomly spawned: thorn thresher The monster species that never randomly spawned: centaur rustlord The monster species that never randomly spawned: override evictee save drugging nontaxable The monster species that never randomly spawned: stalking grandmaster lichen The monster species that never randomly spawned: frolicker aviation The monster species that never randomly spawned: notable warp fungus The monster species that never randomly spawned: dying domesticity The monster species that never randomly spawned: pile of platinum coins The monster species that never randomly spawned: wood elven assassin The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 15) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 17) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 23) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 14) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 14) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 11) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 8) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 39) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 8) Next attribute increase check would have come at turn 5800 Strength training was 42 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 You were burned (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (9) You were prevented from having teleport control (0) You were prevented from having stunnopathy (0) You were warned You had 2713 points of nutrition remaining You could survive without air You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect foot 7 divine 99% 53% b - swimming 2 elemental 0% 86% Techniques known in the end Name Level Status appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(0) phase door 10 R LIMIT(1325) invoke deity 10 R LIMIT(0) disarm 2 O LIMIT(0) ward against flame 1 R LIMIT(0) Discoveries Artifacts Precious Virginity [unaligned maid dress] Amulets amulet of magical breathing (heart) amulet of swimming (miniature) Implants implant of badness (dusty) Weapons dwarvish mattock (broad pick) Armor * oilskin cloak (slippery cloak) gauntlets of power (occultism gloves) iron shoes (hard shoes) maid dress (little black dress) Scrolls scroll of healing (I AM SO FUCKING TIRED) scroll of mana (TO DO CANCENUS) scroll of phase door (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of standard id (THE THE GHOSTSES) scroll of cure (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) * scroll of extra healing (OPGELEVELT) * scroll of greater mana restoration (LDL 750 MG SLASH DL) scroll called scare monster maybe (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of identify (VERR YED HORRE) scroll of magic mapping (MUQIN BENDAN XI WO DE JIBA) scroll of proof weapon (BUSTER HYMEN) scroll of earth called erth (MORAL RISE WHEN BURN) scroll of teleportation (AMGEMS SLAK) scroll of proof armor (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of wishing (ITS TOO HEAVY FOR YOUR) scroll of root password detection (GEEEEE) scroll of light (TEENAGE MUTANT UGLY THINGS) Spellbooks spellbook of detect foot (red-hot) spellbook of swimming (gray) Potions potion called shite (buzzing) potion called confusion maybe (illuminated) potion of extra healing (distilled) potion of water (clear) potion of vampire blood (blood-red) potion of restore ability (bright) potion of clairvoyance (chocolate) potion of object detection (ghostly) potion of amnesia (sparkling) potion of ESP (fluorescent) Rings ring of warning (glittery) ring of regeneration (coral) Wands wand of healing (gelatinous) wand of draining (hickory) wand of locking (bumpy) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 9 Level 9: <- You are here Vanquished creatures an ant a giant tick 8 giant force ants a large beetle 0 giant beetles (1 created) a fighter ant a shader acid blob a white blob a combo fuel barrel a smart bomb a fox a pack fox 0 wild dogs (1 created) a dog 3 kittens 5 jaguars 3 panthers a gobhoblin a telehobbit 0 camo dwarves (1 created) a bugbear (2 created) 0 hobbit lords (1 created) a dwarf king permamimic a homunculus an imp 0 mind imps (1 created) 0 jellies (1 created) 0 normal jellies (1 created) 0 blue jellies (1 created) a hard blue jelly 2 spotted jellies a pack kobold (2 created) a butcher (2 created) a disintegration kobold an annoying leprechaun a baby mimic (3 created) 3 mynocks (4 created) 2 mini mimics 2 petit mimics 0 mimics (2 created) 0 small mimics (1 created) 0 small flying mimics (1 created) a large phasing mimic a goblin (2 created) a marine goblin a cave goblin 0 hill orcs (1 created) an evasive hill orc a Mordor orc a porter Mordor orc 0 Uruk-sharks (1 created) an orc shaman 0 joust ostriches (1 created) 0 thick goblin fighters (1 created) 0 ogroblins (1 created) 0 orc-captains (1 created) 0 cave orcs (1 created) a rock piercer a little pig 2 baby wild boars a queevolt a leocrotta a blood clan 5 sewer rats a black rat a ravenous rat 2 eevees a green killer tomato 0 gray unicorn foals (1 created) a grain vortex 0 fog clouds (1 created) a force mist cloud a larva a contaminated bug (12 created) 0 generic errors (1 created) 0 weregridbugs (1 created) 0 giant aarghels (1 created) a bat a housebat a foul crow 0 tattered lurkers (1 created) 0 giant albatrosses (1 created) a low centaur a mid centaur 0 forest centaurs (1 created) a baby rainbow dragon 0 baby plain dragons (1 created) a baby sky dragon a lichen 0 colony lichens (2 created) an aggressive lichen 0 moss lichens (2 created) 0 immobile growths (1 created) a fast lichen a brown growth 0 brown patches (1 created) a golden spore 2 green molds (1 created) a red mold 2 phase patches (1 created) a mind fungus a violet stalk (0 created) 0 disgusting fungi (1 created) a creeping spore (0 created) 4 sub-gnomes (5 created) a gnome a little grey alien an intermediate gnome a gnome watcher a gnome warrior 3 giant children (4 created) a frenzytaur 0 thick giants (1 created) a mini jabberwock 0 blinding monsters (1 created) a kestrel 4 Keystone Kops 2 Keystone Warders 4 Kop Sergeants an Inspector Lieutenant an Officer Kaptain a spirit naga hatchling 0 eyeglass-wearing retards (1 created) 0 bandarchors (1 created) 2 green slimes a small rust monster a garter snake 2 chasing garter snakes 2 snakers 0 rat snakes (1 created) 6 trolls (1 created) 7 timid trolls (4 created) a frenzytroll (2 created) a two-headed troll 0 wraiths (1 created) 0 derps (3 created) 2 monkeys 0 weremonkeys (1 created) 4 apes a gnome zombie (2 created) a gecko zombie 2 orc zombies an elf zombie 0 creeping 42's (1 created) an ugly stick a human adventurer a blabbering otaku a weregridbug (0 created) a flying Woodland-elf 2 bandits 0 shopkeepers (12 created) 0 watchmen (4 created) 0 watch captains (2 created) a material shadow 0 midghosts (1 created) 0 glam clams (1 created) 4 newts a twen 2 geckos an iguana a green koopa a colorless mushroom patch a dungeon fern spore a bloody killer tomato a bad egg a blue mushroom patch 0 radioactive willows (1 created) a yaki mochi (2 created) a two of hearts 2 mini rub monsters a crude turret 0 jumping jellyfish (1 created) 0 jumping eels (1 created) 0 deep lava drowning fish (1 created) 0 potion troves (1 created) a poison trove a shock trove 272 creatures born. 191 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 23 times You eaten food with animal by-products 18 times You eaten meat 17 times You have communicated with the gods 36 times You prayed to the gods 1 time You hit with a wielded weapon 334 times You killed 176 monsters You read items or engraved 26 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (53 of 160) spirituality [Basic] (max Expert) (24 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) implants [Unskilled] (max Skilled) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Skilled] (max Legendary) (353 of 540) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye winsalot the Diver... You died in The Dungeons of Doom on dungeon level 9 with 24424 points, and 0 pieces of gold, after 5140 moves. Killer: a monster (Mr. be silent kert, the shopkeeper) You were level 10 with a maximum of 126 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 24424 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom * on level 9. Killed by a monster (Mr. be silent kert, the shopkeeper). - [126] 2 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 3 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61]