winsalot, chaotic male burning Chevalier -+------ +.@.o..| |D.....| |......| -------- [Winsalot the Basher] St11 Dx10 Co12 In7 Wi15 Ch6 CheBurMalCha Dlvl:1 $11 HP22(22) Pw21(21) AC2 Xp1/0 T1 Brn Latest messages Salutations winsalot, welcome to SlashEMExtended! You are a chaotic male burning Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! 11 gold pieces. The moon is waxing tonight. Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of identify {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (2:3) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: discount action You could not have this property intrinsically: hallu party Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 68% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 93% Armor drop chance was reduced to 83% Food drop chance was reduced to 86% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 20) The following skill became untrainable if you tried to train it too early: missile weapons (turn 600) The following skill became untrainable after a while: knife (turn 7001) The following skill couldn't be trained before a certain turn number is reached: riding (turn 52658) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79365 Monster spawn increase reached its maximum at turn 110954 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2222775 The monster class that cannot be genocided was zombie The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: evil force fungus (freq bonus 12) The monster species that spawned more often: gloombat (freq bonus 24) The monster species that spawned more often: real dark hound (freq bonus 12) The monster species that spawned more often: rabid jackal (freq bonus 15) The monster species that spawned more often: floating fish (freq bonus 12) The monster species that spawned more often: Larissa's block-heeled boot (freq bonus 8) The monster species that spawned more often: telepathic eye (freq bonus 36) The monster species that spawned more often: shimmering mold (freq bonus 16) The monster species that spawned more often: totally bad fungus (freq bonus 10) The monster species that spawned more often: mumbling cloud (freq bonus 12) The monster species that spawned more often: black spider (freq bonus 16) The monster species that spawned more often: heavy weapon dude (freq bonus 48) The monster species that spawned more often: tinseled trouble since quantum lube (freq bonus 5) The monster species that spawned more often: blue worm mass (freq bonus 12) The monster species that spawned more often: impishly relicensing (freq bonus 16) The monster species that spawned more often: stone troll boss (freq bonus 8) The monster species that spawned more often: ego gray wolf (freq bonus 18) The monster species that spawned more often: incurving teddy lunate destination insurmountable (freq bonus 9) The monster species that spawned more often: shimmering vortex (freq bonus 10) The monster species that spawned more often: cursed warp patch (freq bonus 24) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 10) The monster species that never randomly spawned: gridotaur The monster species that never randomly spawned: Franzi The monster species that never randomly spawned: foolishly nonspecialized The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: devilkin shaman The monster species that never randomly spawned: renunciatory neediest The monster species that never randomly spawned: nightwalker The monster species that never randomly spawned: water thief The monster species that never randomly spawned: Medusa The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 13) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: death (long, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 6) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 12) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 9) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 4) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 7) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 98) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 2) Next attribute increase check would have come at turn 409 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were burned (0) You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having discount action (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Allah The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (515) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (FIRE IN THE ASS HOLE) scroll of healing (UTOR COMPERIO) scroll of mana (SCUTTLER SCURRIER) scroll of phase door (HLY HLS) scroll of standard id (POKE MONGO) scroll of cure (ARMFLAUSCHLER) * scroll of extra healing (YOU WILL DIE A SLOW SLOW DEATH) * scroll of greater mana restoration (M7M6YU) Spellbooks spellbook of healing (glowing) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kobolds (1 created) 0 garo nymphs (1 created) 0 goblins (1 created) 0 cave goblins (1 created) 0 baby black dragons (1 created) 0 lichens (1 created) 0 green colonies (2 created) 0 kobold zombies (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) implants [Unskilled] (max Skilled) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well winsalot the Chevalier... You escaped from the dungeon with 11 points, and 11 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 22 hit points when you escaped. Since you escaped early, the score list will not be checked.