winsalot, chaotic male heretic Priest -.--.- |..... |....| |.@..| |..fZ| ------ [Winsalot the Aspirant] St7 Dx10 Co7 In6 Wi11 Ch7 PriHerMalCha Dlvl:1 $0 HP21(21) Pw21(21) AC2 Xp1/0 T1 Latest messages Hello winsalot, welcome to SlashEMExtended! You are a chaotic heretic Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - the blessed +0 robe named Aeglin (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls i - a blessed scroll of remove curse {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:5) {0} h - a blessed spellbook of detect food (4:2) {0} Potions d - 4 potions of holy water {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: confusion resistance Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 10% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 68% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 68) The following skill became untrainable if you tried to train it too early: high heels (turn 306) The following skill became untrainable after a while: two-handed weapons (turn 55950) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 27246) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16122 Monster spawn increase reached its maximum at turn 45092 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 409409 The monster class that cannot be genocided was kobold The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: fake colony (freq bonus 22) The monster species that spawned more often: whickering dotard (freq bonus 16) The monster species that spawned more often: Trumpet Archon (freq bonus 12) The monster species that spawned more often: stargazer (freq bonus 9) The monster species that spawned more often: clamping trove (freq bonus 18) The monster species that spawned more often: undead twelph (freq bonus 6) The monster species that spawned more often: rebilling phosphatic (freq bonus 3) The monster species that spawned more often: fucked-up person (freq bonus 30) The monster species that spawned more often: gun chick (freq bonus 30) The monster species that spawned more often: blood fly (freq bonus 6) The monster species that spawned more often: infect iambi khalif (freq bonus 4) The monster species that spawned more often: photo unapproving (freq bonus 4) The monster species that spawned more often: Elke's sneaker (freq bonus 12) The monster species that spawned more often: arcked curd (freq bonus 24) The monster species that spawned more often: bundle monster (freq bonus 4) The monster species that spawned more often: skeletal warrior (freq bonus 8) The monster species that spawned more often: haxor (freq bonus 15) The monster species that spawned more often: uncertainty demon (freq bonus 4) The monster species that spawned more often: Molech (freq bonus 4) The monster species that spawned more often: stricken severely (freq bonus 12) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster species that never randomly spawned: coevally toper The monster species that never randomly spawned: old cyan dragon The monster species that never randomly spawned: god-forsaken bitch The monster species that never randomly spawned: amorphous force patch The monster species that never randomly spawned: multi xorn The monster species that never randomly spawned: eldritch fungus The monster species that never randomly spawned: Nimune The monster species that never randomly spawned: giant lizard The monster species that never randomly spawned: damper postmortem alkalinize The monster species that never randomly spawned: ogre zombie The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 194) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 19) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 14) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 4) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 11) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 12) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 9) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 5) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 3) Next attribute increase check would have come at turn 573 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having full nutrients (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ancient Sage, Panda and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could not have safely prayed (425) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of remove curse (OH DEAR YOU IM BUILDING FUMES FOR YOU) scroll of healing (YKEN PACK) scroll of mana (SPARKLING EDWARD CULLEN) scroll of phase door (KLOCK DOCK KAPOW) scroll of standard id (LA VIVME) scroll of cure (DAELOELOELOELOELOE FUEUEUEUEUEUE) * scroll of extra healing (DIT DEDIDET DAET) * scroll of greater mana restoration (PRECIOUS BODILY FLUIDS) Spellbooks spellbook of healing (scintillating) spellbook of detect food (dawn) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 mimic ants (1 created) 0 kittens (1 created) 0 grid bugs (2 created) 0 contaminated bugs (1 created) 0 group bugs (1 created) 0 jitterbugs (1 created) 0 kobold zombies (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Priest... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 21 hit points when you escaped. Since you escaped early, the score list will not be checked.