winsalot, neutral male doppelganger Elementalist --# ..##------------- #,,+...........| #,,|.......{...|#### ###,,.............,,,#######----- ##,,,,|...........|##,,,,,,^,-...| ,,,,,,#----------.-- #########|...|## ,,,,#,# #,....-,# ,,, ,# . #|...|,# .| -----,# | #,# ##,##### ,,,,,,,# # ##,,,-.--.- ###,-`...| #|....| |{...| |@...| ------ [Winsalot the Fire Fingers] St4 Dx12 Co5 In10 Wi8 Ch3 ElmDopMalNeu+Y Dlvl:1 $0 HP10(10) Pw27(28) AC7 Exp1 T146 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello winsalot, the nastinator doppelganger Elementalist, welcome back to SlashEMExtended! The moon is waxing tonight. Incoming message for Player 1. The message is from 'Jil'. It reads: 'Don't underestimate young ladies.' Please move the cursor to an unknown object. (For instructions type a ?) x a xan or other mythical/fantastic insect (spark bug) (base level 2) Accessing Pokedex entry for spark bug... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 5. Resists electricity, poison, hits as a +1 weapon. Leaves no corpse. Small, genocidable. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d3, bite - shock damage Pick an object. Done. You hit the spark bug. The spark bug misses. Ok, read options but use defaults where not specified. You feel your magical energy drain away! There is a wall in the way! (2x) You displaced Perry. There is a wall in the way! You can't go up here. You see here a statue of an immunizer {2175}. Your inventory Weapons f - a blessed +2 fire stick (weapon in hands) {16} Armor g - an uncursed +0 robe of permanence (being worn) {16} q - an uncursed +0 cloak of invisibility {4} Scrolls j - a blessed scroll of proof armor {0} k - an uncursed scroll of create monster {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of fire (0:3) {0} b - a blessed spellbook of rain cloud (0:5) {0} c - a blessed spellbook of vaporize (4:2) {0} d - a blessed spellbook of lava (4:-1) {0} Potions h - an uncursed potion of oil {0} i - a blessed potion of speed {0} Wands e - a blessed wand of poison (0:4) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: occult spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 74446 Monster spawn increase reached its maximum at turn 132361 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4151588 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: breaker piercer (freq bonus 42) The monster species that spawned more often: archeologist (freq bonus 11) The monster species that spawned more often: fire archer (freq bonus 10) The monster species that spawned more often: epidote growth (freq bonus 22) The monster species that spawned more often: sympathize unseduced refute (freq bonus 9) The monster species that spawned more often: gravity growth (freq bonus 24) The monster species that spawned more often: giant wand trove (freq bonus 21) The monster species that spawned more often: loaded laser (freq bonus 12) The monster species that spawned more often: gazer larva (freq bonus 6) The monster species that spawned more often: sterility annual (freq bonus 42) The monster species that spawned more often: azure spore (freq bonus 6) The monster species that spawned more often: abettor beaned (freq bonus 60) The monster species that spawned more often: great bile wyrm (freq bonus 16) The monster species that spawned more often: werekobold (freq bonus 39) The monster species that spawned more often: purple naga hatchling (freq bonus 6) The monster species that spawned more often: black mushroom (freq bonus 28) The monster species that spawned more often: ruthless orc (freq bonus 14) The monster species that spawned more often: slime bag (freq bonus 8) The monster species that spawned more often: sticky spore (freq bonus 15) The monster species that spawned more often: smudge scrotal executory reportable havening (freq bonus 24) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: actual vampire bat The monster species that never randomly spawned: Arabella the Tufted Asian Girl The monster species that never randomly spawned: bloodworm The monster species that never randomly spawned: crypto plainest The monster species that never randomly spawned: carful ecumenicism The monster species that never randomly spawned: nether hound The monster species that never randomly spawned: freemason councillor The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: sylph The monster species that never randomly spawned: sloppy colony The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 7) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 43) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 20) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 11) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 8) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 2) Next attribute increase check would have come at turn 322 Strength training was 8 Dexterity training was 2 Wisdom training was 1 Constitution training was 10 You were fire resistant You were cold resistant You were shock resistant You had the following problem: Covetous monster AI fires each turn. (0) You were prevented from having teleport control (0) You were prevented from having numbopathy (0) You had 1350 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Hersifon The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (204) You survived Spells known in the end Name Level Category Fail Memory a - fire 3 elemental 0% 199% b - rain cloud 2 elemental 0% 99% c - vaporize 6 elemental 98% 499% d - lava 6 elemental 98% 499% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe of permanence (gray robe) cloak of invisibility (fleecy-colored cloak) Scrolls scroll of proof armor (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of create monster (ITAINO ITAINO TONDEKE) scroll of healing (LOOKIE WHAT I FOUND) scroll of mana (ALPHABET SOUP LETTER SALAD) scroll of phase door (ETAOIN SHRDLU) scroll of standard id (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of cure (MASTER K2 HOSTED SLEX ON HARDFOUGHT) * scroll of extra healing (MAKE SLEX GREAT AGAIN) * scroll of greater mana restoration (I WANT TO SEE URANUS TOO) Spellbooks spellbook of fire (decrepit) spellbook of rain cloud (corrupted) spellbook of vaporize (mottled) spellbook of lava (sealed) Potions potion of oil (forget-me-not) potion of speed (bird's eye) Wands wand of poison (closed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 weasels (1 created) 0 fries (1 created) a rabbit 0 grid bugs (1 created) 0 spark bugs (1 created) 0 immobile growths (1 created) a brown growth 0 eggmen (1 created) 0 novice dark walls (1 created) 9 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye winsalot the Elementalist... You escaped from the dungeon with 52 points, and 0 pieces of gold, after 146 moves. Killer: escaped You were level 1 with a maximum of 10 hit points when you escaped. You reached the 122nd place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 120 54 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a gas spore's explosion. - [15] 121 53 Rew-Pro-Kha-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [17] *122 52 winsalot-Elm-Dop-Mal-Neu escaped the dungeon [max level 1]. 10 [10] 123 51 thor-Sha-Fel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (salamander). - [13] 124 48 BSOD2-Tra-Uni-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (giant rockfish). - [15]