winsalot, chaotic male naga Priest ########################## ##,,,,,,,,,,,,,,,,,,,,,,,,} ,,,#--------############### %@,,.......| ####|......| |...^..| |.{<...| -------- [Winsalot the Aspirant] St12 Dx13 Co8 In6 Wi16 Ch8 PriNagMalCha Dlvl:1 $0 HP-6(21) Pw20(20) AC0 Exp1 T131 Latest messages You displaced your kitten. Your small shield deflects the xiclotlan's attack. You hit the xiclotlan. The xiclotlan bites you! [-4 -> 17] You miss the xiclotlan. The xiclotlan bites you! [-5 -> 12] You miss the xiclotlan. The xiclotlan bites you! [-4 -> 8] You hit the xiclotlan! The xiclotlan bites you! [-1 -> 7] You miss the xiclotlan. The xiclotlan bites you! [-3 -> 4] Warning: HP low! You miss the xiclotlan. You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} p - an uncursed energy trove corpse {0} Scrolls i - a blessed scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:1) {0} h - a blessed spellbook of sleep (0:1) {0} Potions d - 4 potions of holy water {0} Tools j - an uncursed magic marker (1:96) {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: flying You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 23% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: searching (turn 13) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13214 Monster spawn increase reached its maximum at turn 152894 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 560420 The monster class that cannot be genocided was troll The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: posturer vole connecticut shuffled (freq bonus 32) The monster species that spawned more often: copper dragon bat (freq bonus 20) The monster species that spawned more often: hammerhead (freq bonus 10) The monster species that spawned more often: bimmeling rat (freq bonus 6) The monster species that spawned more often: large ferret (freq bonus 18) The monster species that spawned more often: panorama chairmanning (freq bonus 84) The monster species that spawned more often: jobless warden (freq bonus 36) The monster species that spawned more often: raving ogre (freq bonus 6) The monster species that spawned more often: slut (freq bonus 21) The monster species that spawned more often: giant snail (freq bonus 20) The monster species that spawned more often: flying stalker piranha (freq bonus 24) The monster species that spawned more often: juridical multicellular (freq bonus 12) The monster species that spawned more often: Judge Mortis (freq bonus 12) The monster species that spawned more often: Dislexor (freq bonus 32) The monster species that spawned more often: shaolin priestess (freq bonus 12) The monster species that spawned more often: pile of purchase coins (freq bonus 32) The monster species that spawned more often: pygmy warrior (freq bonus 16) The monster species that spawned more often: food trove (freq bonus 6) The monster species that spawned more often: king of porn (freq bonus 5) The monster species that spawned more often: kiri mochi (freq bonus 24) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 6) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster species that never randomly spawned: rotated one The monster species that never randomly spawned: assistant squalor The monster species that never randomly spawned: Anita's sexy leather pump The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: kalashnikov wall The monster species that never randomly spawned: inka The monster species that never randomly spawned: chaos polymorpher The monster species that never randomly spawned: animayion statue The monster species that never randomly spawned: snaring swarmer The monster species that never randomly spawned: topaz mushroom The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: dwarvish iron helm (hard hat) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 24) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 9) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 5) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 44) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 7) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 60) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 8) Next attribute increase check would have come at turn 540 Strength training was 5 Dexterity training was 2 Wisdom training was 0 Constitution training was 8 You were prevented from having displacement (0) You were prevented from having flying (0) Your chance to block was 21% You had 1358 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Human Rights Progression The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could have safely prayed (29) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 99% b - sleep 2 enchant 0% 99% Techniques known in the end Name Level Status turn undead 1X LIMIT(0) blessing 1X LIMIT(0) spirituality check 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (DESREVER TSEPMET) scroll of healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of mana (PALIM PALIM) scroll of phase door (CURSE THE CURSES INTERFACE) scroll of standard id (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of cure (MA MILLOCOR) * scroll of extra healing (POWER IS GREATER THE BASE IS LESS) * scroll of greater mana restoration (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) Spellbooks spellbook of healing (visible) spellbook of sleep (woodcut) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 wax bees (1 created) 0 kittens (1 created) 0 hobbit merchants (1 created) 0 onsen penguins (1 created) 0 rock piercers (1 created) 0 petit pseudo rats (1 created) 0 group bugs (1 created) 0 newts (1 created) an energy trove 0 health troves (1 created) 10 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (25 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Priest... You died in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 131 moves. Killer: a monster (xiclotlan) You were level 1 with a maximum of 21 hit points when you died. You reached the 129th place on the top 10000 list. No Points Name Hp [max] 1 305268 Coolfrog-Ana-Wra-Fem-Cha died in Yendorian Tower on level 1 [max 5]. Killed by a monster (the elder priestess of Moloch). - [128] 2 48389 Rew-Ana-Aur-Fem-Law died in The Dungeons of Doom on level 13. Killed by a monster (child spirit), while panic digging. - [118] 3 45278 Coolfrog-Abu-Wra-Fem-Cha died in Yendorian Tower on level 2. Killed by trying to contact their deity in Gehennom. - [88] 127 36 Coolfrog-Ana-Sok-Fem-Cha died in Yendorian Tower on level 1. Killed by a cowardly attack on her breasts. - [12] 128 35 thor-Mur-Win-Mal-Neu died in The Dungeons of Doom on level 1. Killed by disturbing their deity. - [14] *129 32 winsalot-Pri-Nag-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (xiclotlan). - [21] 130 28 Coolfrog-Psi-Wra-Fem-Cha quit in Yendorian Tower on level 1. 6 [6] 131 24 Coolfrog-Psi-Wra-Fem-Cha died in Yendorian Tower on level 1. Killed by a monster (small kobold). - [6]