winny, neutral male sticky Jedi ----- ##|...| ###,....| ------------####,,,|...|## |..........-,,,,,,,.....,# |..........|,,,,,##|...|,# ### |.........@|,|# -.---,# #,# ------------#,# #,# #,# #,# #,# #,###,#########,# #,### #,,,,,,,,,,,,,,,# #,,,,----.-#,##-------.- ####,-.....,,,,+.......| ##|..%.|#,,,..%.....| |...<|###,......{.| ------ ##--------- [Winny the Youngling] St17 Dx9 Co10 In9 Wi9 Ch8 JedStiMalNeu Dlvl:1 $11 HP24(24) Pw7(7) AC7 Exp1 T288 Latest messages There is a wall in the way! # In what direction? [hykulnjb><] You start cutting through the wall. You burn steadily through the rock. You succeed in cutting away some rock. There is a wall in the way! # In what direction? [hykulnjb><] You start cutting through the wall. You burn steadily through the rock. You succeed in cutting away some rock. There is a wall in the way! (2x) Where do you want to travel to? (For instructions type a ?) Can't find dungeon feature '>'. You hear the footsteps of a guard on patrol. There is a wall in the way! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 84% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: flail (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60540 Monster spawn increase reached its maximum at turn 75451 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1062984 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: mimic (freq bonus 8) The monster species that spawned more often: yellow jelly (freq bonus 19) The monster species that spawned more often: flyer statue (freq bonus 80) The monster species that spawned more often: Armed Kop Katcher (freq bonus 9) The monster species that spawned more often: schizophrenic (freq bonus 40) The monster species that spawned more often: mean stalk (freq bonus 44) The monster species that spawned more often: storm rider (freq bonus 16) The monster species that spawned more often: forbidden arts centaur (freq bonus 40) The monster species that spawned more often: undead wizard (freq bonus 36) The monster species that spawned more often: sun snake (freq bonus 11) The monster species that spawned more often: Kerstin (freq bonus 78) The monster species that spawned more often: Yasaman's leather boot (freq bonus 60) The monster species that spawned more often: giant phase spider (freq bonus 36) The monster species that spawned more often: colorless warp patch (freq bonus 12) The monster species that spawned more often: atzilut sephirah (freq bonus 27) The monster species that spawned more often: Ella's wedge sandal (freq bonus 30) The monster species that spawned more often: flying umber hulk (freq bonus 30) The monster species that spawned more often: thorn spore (freq bonus 60) The monster species that spawned more often: wereworm (freq bonus 108) The monster species that spawned more often: weretiger (freq bonus 96) The monster species that spawned more often: H-point (freq bonus 12) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster species that never randomly spawned: warty colony The monster species that never randomly spawned: hru The monster species that never randomly spawned: invisible growth The monster species that never randomly spawned: giant brown tick The monster species that never randomly spawned: glowing warp fungus The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: black soul The monster species that never randomly spawned: bouncing mine The monster species that never randomly spawned: Ann Kathrin's cuddly boot The monster species that never randomly spawned: platinum growth The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 20) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 24) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 18) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 7) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 22) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 14) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 8) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 18) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 9) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 6) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 3) Next attribute increase check would have come at turn 796 Strength training was 0 Dexterity training was -1 Wisdom training was 0 Constitution training was 12 You were prevented from having curse resistance (0) You were prevented from being a stoned chiller (0) You had 1183 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (camouflage patterned gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (steel helmet) * skullcap (narrow helmet) * flack helmet (water-pipe helmet) * crystal helm (anachrononononaut helmet) * mining helm (wide metal helm) * field helm (tasseled helmet) * helm of safeguard (crazy helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (black gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (steel boots) * boots of safeguard (ski heels) Scrolls scroll of healing (FELLOW LEAF ELF STAT CANNT LOWED) scroll of mana (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of phase door (LONG YU DE LILIANG) scroll of standard id (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of cure (EAT FRUIT FASTLY) Wands wand of slow monster (brass) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (21 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winny the Jedi...