winny, neutral female sticky DQ Slime --- #|##.| #,..... #,|.<.| #@|..#| #%-#-- | .| >| . .| ..| ---- [Winny the Globule] St10 Dx11 Co12 In11 Wi6 Ch8 SliStiFemNeu Dlvl:2 $30 HP14(14) Pw9(9) AC10 Xp2/30 T377 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello winny, the sticky DQ Slime, welcome back to SlashEMExtended! The moon is waxing tonight. What do you want to drink? [gm or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons k - the uncursed +0 club named Skullcrusher {12} n - an uncursed +0 dwarvish spear {12} Armor h - an uncursed +0 oilskin cloak {4} j - an uncursed +0 gnomish helm {1} Comestibles l - an uncursed lembas wafer {1} Scrolls b - 5 uncursed scrolls of healing {5} c - 4 uncursed scrolls of mana {4} d - 3 uncursed scrolls of phase door {3} e - 2 uncursed scrolls of standard id {2} Spellbooks i - an uncursed spellbook of force bolt (0:3) {1} Potions g - an uncursed potion of sickness {1} m - a cursed potion of restore ability {1} Wands a - an uncursed wand of locking (0:8) {1} f - a blessed wand of punishment (0:8) {1} Final attributes You have transgressed Your alignment was -18 Your max alignment was 13 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 49% chance Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: dagger (turn 49) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50030 Monster spawn increase reached its maximum at turn 108710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 315668 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: antisocial woman (freq bonus 9) The monster species that spawned more often: ivory monk (freq bonus 12) The monster species that spawned more often: elph (freq bonus 6) The monster species that spawned more often: reddish warp fungus (freq bonus 15) The monster species that spawned more often: bright white growth (freq bonus 18) The monster species that spawned more often: amnesia stalk (freq bonus 3) The monster species that spawned more often: wereflyfish (freq bonus 12) The monster species that spawned more often: epidote mold (freq bonus 18) The monster species that spawned more often: gnome minecarver (freq bonus 2) The monster species that spawned more often: pustulent fungus (freq bonus 6) The monster species that spawned more often: hiding galltrit (freq bonus 6) The monster species that spawned more often: rock chunneler (freq bonus 6) The monster species that spawned more often: chuunin (freq bonus 24) The monster species that spawned more often: demonic sandman (freq bonus 2) The monster species that spawned more often: young black dragon (freq bonus 24) The monster species that spawned more often: high stalk (freq bonus 16) The monster species that spawned more often: grandmaster owlbear (freq bonus 6) The monster species that spawned more often: idiot (freq bonus 15) The monster species that spawned more often: hallucination image (freq bonus 28) The monster species that spawned more often: great silver dragon (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster species that never randomly spawned: drow warrior The monster species that never randomly spawned: heavily cursed turret The monster species that never randomly spawned: elven shade The monster species that never randomly spawned: tactical nuke The monster species that never randomly spawned: dwarven priest The monster species that never randomly spawned: Metal-elf The monster species that never randomly spawned: killer tomato The monster species that never randomly spawned: mad mage The monster species that never randomly spawned: ghetto warp patch The monster species that never randomly spawned: Osayo Narakami The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 10) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 26) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 11) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 7) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 82) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 5) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 30) Next attribute increase check would have come at turn 741 Strength training was 1 Dexterity training was 1 Wisdom training was 4 Constitution training was 7 You were acid resistant You had the menu bug. (83886080) You were prevented from having cold resistance (0) You were prevented from having psi resistance (0) You had 1111 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) recharge 2 R Prepared(0) Discoveries Weapons dwarvish spear (stout spear) Armor oilskin cloak (slippery cloak) gnomish helm (little red hat) Scrolls scroll of healing (VE FORBRYDERNE) scroll of mana (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of phase door (XYZZY) scroll of standard id (GON GET YA) scroll of cure (STATUS DISAPER WHEN RAIN) Spellbooks spellbook of force bolt (immortal) Potions potion of sickness (creepy) potion of restore ability (pungent) Wands wand of locking (flapping) wand of punishment (rosewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 stinking dogs (1 created) 0 little dogs (1 created) 0 mimics (2 created) 0 sewer rats (1 created) a rabbit 0 pack rabbits (1 created) 0 brown growths (1 created) a sub-gnome 0 battle-scarred veterans (1 created) a heretic 0 aliens (1 created) 0 shopkeepers (1 created) 0 newts (1 created) 0 twens (1 created) a fire trove a cold trove 17 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills devices [Unskilled] (max Basic) (0 of 20) Weapon Skills morning star [Unskilled] (max Basic) (0 of 20) Spellcasting Skills (none) Goodbye winny the DQ Slime... You quit in The Dungeons of Doom on dungeon level 2 with 200 points, and 30 pieces of gold, after 377 moves. Killer: quit You were level 2 with a maximum of 14 hit points when you quit. You reached the 391st place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 389 200 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (angbander). - [17] 390 200 dracunos-Arc-Dvp-Mal-Neu died in The Dungeons of Doom on level 5. Killed by an ekans. - [22] *391 200 winny-Sli-Sti-Fem-Neu quit in The Dungeons of Doom on level 2. 14 [14] 392 198 glycan-Bin-Esp-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (spacewars fighter). - [18] 393 195 glycan-Cha-Wra-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an icy touch. - [20]