winny, lawful male gigantic Jester ---- ...| ---k... |{kk..| |k@...| |...- .@..| ----- [Winny the Little Fool] St12 Dx6 Co5 In9 Wi9 Ch7 JesGigMalLaw Dlvl:1 $0 HP17(17) Pw4(4) AC4 Exp1 T5 Latest messages Incoming message for Player 1. The message is from 'Tobi'. It reads: 'I'm a pig priest and I will convert you to my religion now! Hoyohoyowollomollo!' You cannot extract anything from that item. Need another buffer just for monster name because number of slain creatures would confuse makePlural. Incoming message for Player 1. The message is from 'Kati'. It reads: 'I want to fart you in the face!' You set off a trap! Hahaha! Haha, ha! There might be something waiting for you on the surface... Incoming message for Player 1. The message is from 'Dictator P'. It reads: 'i pressed the wrong button' Incoming message for Player 1. The message is from 'Derek'. It reads: 'You don't have an ithaca shotgun, and thus you don't have a chance.' Turn the number pad on? [yn] (n) # A screaming banshee appears, wailing at the top of her lungs, delivering a message ostensibly from Sophia: 'My high heels will kill you in a most painful way!' 'Thou reliest too much on thine equipment.' The borg adapt to defend against the attacks you use against them! I am so evil!! Explosion, frost, poison, radiation. Explicitly placing a computer at (x,y). Frozen backpack is inaccessible. There is a wall in the way! (2x) Place first, because this is threat of instant death. Up there, something's missing in the header and therefore it doesn't work! Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: reflection You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 31% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 50% Armor drop chance was reduced to 90% Tool drop chance was reduced to 75% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: mace (turn 28) The following skill became untrainable if you tried to train it too early: short sword (turn 1070) The following skill became untrainable after a while: firearms (turn 36196) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 18057) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40575 Monster spawn increase reached its maximum at turn 139515 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 337573 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: peritoneal pong vigilantly (freq bonus 18) The monster species that spawned more often: dispelling pedagogical (freq bonus 28) The monster species that spawned more often: thick giant (freq bonus 12) The monster species that spawned more often: adventurer force patch (freq bonus 20) The monster species that spawned more often: unequipping wall (freq bonus 10) The monster species that spawned more often: obsidian snake-woman (freq bonus 28) The monster species that spawned more often: osyluth (freq bonus 14) The monster species that spawned more often: battle tank (freq bonus 42) The monster species that spawned more often: sparkling stalk (freq bonus 12) The monster species that spawned more often: ancient order mindcrafter (freq bonus 16) The monster species that spawned more often: dark elven priest (freq bonus 30) The monster species that spawned more often: ladylove inseparability (freq bonus 15) The monster species that spawned more often: porn incubus (freq bonus 48) The monster species that spawned more often: nepto (freq bonus 33) The monster species that spawned more often: Don Finwe (freq bonus 18) The monster species that spawned more often: inka (freq bonus 18) The monster species that spawned more often: eraser swarmer (freq bonus 6) The monster species that spawned more often: kung-fu guy (freq bonus 60) The monster species that spawned more often: demonic entity (freq bonus 28) The monster species that spawned more often: gimple nymph (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster species that never randomly spawned: giant blue jellyfish The monster species that never randomly spawned: knight of the abyss The monster species that never randomly spawned: special force patch The monster species that never randomly spawned: Infested Shiere The monster species that never randomly spawned: cool guy The monster species that never randomly spawned: Erenge The monster species that never randomly spawned: disintegrator lord The monster species that never randomly spawned: assiah sephirah The monster species that never randomly spawned: admittance nonpolitical The monster species that never randomly spawned: Caro The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 10) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 15) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 8) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 4) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 86) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 9) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 6) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 11) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 80) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this trap was always invisible: outta depth trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 4) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were reading random messages (0) You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from hallu partying (0) You hungered rapidly You had infravision You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (117) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% b - detect unseen 3 divine 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (riding gloves) Scrolls scroll of healing (SACRED TRANSPOSITIONS) scroll of mana (XA 35) scroll of phase door (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of standard id (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of cure (ALLITERATION ABLIGATION) * scroll of extra healing (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of greater mana restoration (FINNING SPIDGET) Spellbooks spellbook of knock (plaid) spellbook of detect unseen (crashy) Gems jade stone (green) worthless piece of black glass (black) morion stone (black) worthless piece of violet glass (violet) worthless piece of pink glass (pink) fluorite stone (violet) chatter stone (gray) worthless piece of blue glass (blue) worthless piece of yellowish brown glass (yellowish brown) loadboulder (gray) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye winny the Jester... Since you quit, the score list will not be checked.