d-gw Player: whackx Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2025-03-25.22:25:40.ttyrec Time: (1742941540) Tue Mar 25 22:25:40 2025 d-gy NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. d-g`VShall I pick character's race, role, gender and alignment for you? [ynaq] u-gA n name: whackx  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) -g+ name: whackx  role: Knight  race: human  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces lawful q - Quit(end) -ga+ name: whackx  role: Knight  race: human  gender: male  alignment: lawful Is this ok? [ynq]  whackx, lawful male human Knight  y + Yes; start game n - No; choose role again q - Quit(end) -gb--g@9k---.-.$.||...||u..||@..|-----g[= Whackx the Gallant St:15 Dx:8 Co:14 In:7 Wi:14 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:4(4) AC:3 Xp:1 It is written in the Book of Lugh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Lugh seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Lugh. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravel-g="y with Lugh!--More---g݉ -g -g* Salutations whackx, welcome to NetHack! You are a lawful male human Knight.Whackx the Gallant St:15 Dx:8 Co:14 In:7 Wi:14 Ch:17 Lawful Dlvl:1 $:0 HP:16(16) Pw:4(4) AC:3 Xp:1-gQ^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) -gn+ Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) Comestibles g - 12 uncursed apples h - 11 uncursed carrots(end) -g -g1 v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) -g/ +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se-g0 nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: --More---g? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) [-g 41;1H# introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor --More--.gPc close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) [.g Q43;1HQ quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--".gW wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry ".g,[K@ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) --More--%.g$'.g{@u'.g?You swap places with your saddled pony..'.g i - a leash.@+.gŲ 2.@.u<-.g@.u.1.g 2.@1.g2H $:3$ - 3 gold pieces.u@.3.g ..u@5.g ..@u6.gU..@u7.gc@u.8.gu@8.g?You swap places with your saddled pony.u<9.gmW---.......u.@<.g݁#.u@#=.gf.u@>.gK.u@.g!@u@.gc5You swap places with your saddled pony.@.g}(@u#@.gxR @u.A.g;]@u..A.gU@u.B.g+k)#@u.C.g+I--..#@u.D.g7..#@u.E.gw9..###@u#E.gC P-|....@u#F.gi|||..|.||...-@-u#F.gs 8.@u.-.--#G.gYZ @u..H.g&E @.u.I.g .@u..J.giu@J.g0jEYou swap places with your saddled pony..u.L.g@u@L.gwLYou swap places with your saddled pony.#u#.L.g u..@N.g2 @You stop. Your saddled pony is in the way!#O.g"#@#P.gfu#@#P.g @uP.g 9You swap places with your saddled pony.#Q.g u@##R.g5d#u@#R.g #u@#S.g##@#S.gMw #@#T.gg##@#T.gN#@U.g @u#Y.gK u#@[.g/r@u[.g~r4You swap places with your saddled pony.[.g~ \.g {Gu@You swap places with your saddled pony.#u\.g| ^.g @#ua.g u@a.g=You swap places with your saddled pony.u#b.gҶ#@ub.g@##b.gk@ub.g5 @u#b.g N@u#c.gS @u#c.g$O@u#e.g,Q u#@e.g##@f.gM #@g.g?@#g.g* @.g.gV @.uh.g @.u.h.g= @.u.h.g@u..i.gb #@u.i.g ##@..ui.g #@#u.j.g @#u.k.gH#@#.k.gӅ#@#.k.gB #@#k.g##@#l.gC+@#m.gð@#m.g߲ LThe door opens. ---- |.$.- |..u# |n.g\FK-@u.|# ... |..|..-.-n.g+)@-#|..|.-n.gO@.. $:7$ - 4 gold pieces.@p.g .u-@p.g1h..@uq.g* ..@uq.g͕ u.@.s.g.u.@t.gv!.u@##u.gY..@uw.g @u#x.g @u#y.g@u.y.g @..uz.g u@z.gAYou swap places with your saddled pony..u#z.gZ)..@#z.g} .u@#{.g\ #u@#{.gOO#u@##......--{.g##@u}.gu@}.ghYou swap places with your saddled pony.u##.|.-}.g ~.g 8#u@||.|.--.g#u-@-..gK '#u--@|.g.u@.g ..u@.g .u@.g...@u.g u@.gc CYou swap places with your saddled pony..u#.g.u@#.g^.u@#.g ##u@#.gu#u@.g @#u.gZ u@.g ?You swap places with your saddled pony.#u.g7.g6a@#u.g- u@.gH>You swap places with your saddled pony.#.g $.u@#.g>#@u.gd@u#.gs@##.gUt@..gy @.u.gA"u@....gL @u.g4L AYou swap places with your saddled pony.u..g^ .ga3 .u@.gj @u.g AYou swap places with your saddled pony.u..gyu@...g@u.g4You swap places with your saddled pony..g1 0@..u.g @#.u.gE @#..g#@#u..gC@#..g4 @#.gr@#.g @#.g@..gz8.@.g" @..gk.u@..gν.u@.g\ .u@.g..@u.gG ;You stop. Your saddled pony is in the way!#.g7##@#.g#@#`.g#@#.gJE6You try to move the boulder, but in vain..g) CYou try to move the boulder, but in vain..g`CYou try to move the boulder, but in vain..g$CYou try to move the boulder, but in vain..g u CYou try to move the boulder, but in vain..gv CYou try to move the boulder, but in vain..gC" You try to move the boulder, but in vain.You try to move the boulder, but in vain.You try to move the boulder, but in vain..g@u.g2 @u#.gu@##.g@u.ge;You swap places with your saddled pony.u#.gbc %u@.#.gI@.u.g@u..g^ u@.g =You swap places with your saddled pony..u.g{..@.gNc .@.g> ..u@..gQ @.u.gw@.u..gl .@.u.g9GYou stop. Your saddled pony is in the way!.u.ge-@..u.g0.@..gf .@#.g=.@#.g..u@#.g##@#.gL u@.gm @u.g eYou swap places with your saddled pony.You hear the splashing of a naiad..g@u#.g^% @u#.g-@##.g@7@..gU@..g9e @..gb @..gN.@..g"@.u.g@.@u..gn.u@..g" -u@.g #u@.gF 3##@You hear the splashing of a naiad..g #@.gIu@.g#u@.g #u@.g#u@.g#u@.g #.@u.g# u@.g?You swap places with your saddled pony..u.g u.@..g..@u.g u@.gئ GYou swap places with your saddled pony..u..gu.@.g4 .u@.g=j.#u@.g#u@.gP##@.g #@.gE .@.gu .u@.g.u@.gi KYou stop. Your saddled pony is in the way!.u.g3 @u.gx EYou swap places with your saddled pony..u.gIJ3@..u.gx(@.u...g`'@.u..g30@#u...g ##@u..g @u..g4 @u#.g/@u#.g@u#.gʵu@.#.gS6u..@.gQ...@u.g u@.g PYou swap places with your saddled pony..u##.gy.u@#.gk .#@u###.gD6u@.go6GYou swap places with your saddled pony.#u#.g u@.g FYou swap places with your saddled pony.##u.gD u@##.g#u@##.gz #u@#.g #u@.gr #u@#.g#u@#.gQ) #u@#.gA#u@#.....|..|---.gG/4##@u....---.g u@.g uYou swap places with your saddled pony.--......+...---/g,P#----u-|..@||/gƜ ..u@/gz.u@/gim.@u/g< @u./gnu@../g $u.@./g{ -The door opens..-u/g %#u#@../g-.@-u /g"###@u-. /g9@u# /g#@u# /gV ##@u# /gy( @u#/g @#u/g@u#/g@u#/g #@##/g#u@#/g+v @#u/g #@u##/gu@/gغBYou swap places with your saddled pony.#u/gu@#/g#u@/gA#u@/g ##@u/gi u@/gj ?You swap places with your saddled pony.u#/gWj#u@/ggW#u@/gs#u@/gW#u@/g] #u@/g2#.@u/gu@/g&EYou swap places with your saddled pony...u/g ).@.u/gvX 5#@u../gF5#@..u /gR3#@#u. /gpw 3#@#..!/g{*##@#."/ghp@##/g##@#u#/g #@u#$/g@u#)/g2 ;You stop. Your saddled pony is in the way!#,/g#@u-/gܻu@-/g5You swap places with your saddled pony.u-/g ##@//g4Y u#@0/gv#@#0/ga #@#1/gu@#1/g8You stop. Your saddled pony is in the way!1/gH@uYou swap places with your saddled pony.#1/g 5/g<=#@u5/g u@5/gS 5You swap places with your saddled pony.#5/gy' #@6/g u#@6/gv #u@7/g]#u@7/g4#u@7/g#u@7/g #u@7/gˑ u.@8/gH.u@.8/g.@u8/gI  @..u9/g{=@.u..9/g@..u:/g_?.@u.You hear the splashing of a naiad.;/g@u.;/gO@u.;/gD @u./g;M@##>/gg @#u?/g@u#?/g" u@##@/g @u@/gIDYou swap places with your saddled pony.u#@/g,eC/g@u#E/g|@u#E/gu@.#E/g] .@uFE/g @u.F/gGk@.The saddled pony misses the lichen.The saddled pony misses the lichen.F/gC@.The saddled pony hits the lichen.The saddled pony misses the lichen.--More--M/gdThe saddled pony misses the lichen.The saddled pony misses the lichen.O/gE t.@The saddled pony hits the lichen.The lichen is killed!%Q/gVS/g{ D.@.uThe saddled pony eats a lichen corpse.T/g˺ u@T/g 5You swap places with your saddled pony.V/gښ^/g v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) `/g< +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se`/g nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: --More--s/g( ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) /g 41;1H# introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor --More--/gjc close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) [/g43;1HQ quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--/gqDW wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry /gD[K@ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) --More--/g./gl| Pick an object./gB@ a human or elf (human knight called whackx)/g3] =There is nothing here to pick up./gnR@u/gRCYou swap places with your saddled pony.u./g&u@.../g@u/g;You swap places with your saddled pony..u/g$ &@u./g@u.../gGYou stop. Your saddled pony is in the way!.u/gA .@.u/g.@.u/g4 .@u./g .@u/gj u.@/g7@u/g7IYou swap places with your saddled pony.u../gk.u@/gRX.u@/g@.u/g@u#/gh@u#/gv u@#/gD^#u@/gj #u@/gN#u@/g@+#u@/g #u@/g4#u@/gK@#u/g u@/g=You swap places with your saddled pony.u#/g; /g #@u/g!@u#/gӁ@u#/gȾ@u#/g @u#/g/@##/g@#/gS #u@/g #u@/g #u@/gxu@#/g#@u/gD xu@../g.x.@u./g%@.The grid bug bites!/gAYou get zapped! HP:15u./g /g8You kill the grid bug!..u/g ;There is nothing here to pick up./gZ )Pick an object./g{ /floor of a room/gN%doorway/gs&corridor/g&corridor/g۟(corridor/g &corridor/g'&corridor/g %corridor/gE %corridor/gـ%corridor/g !wall/g;,floor of a room/g,floor of a room/g.floor of a room/gL #wall/g /gB $floor of a room/gr*.floor of a room/g (open door/g'corridor/g=C$stone/g $stone/g%stone/g' %stone/g *unexplored/g*unexplored/gp.unexplored/gc@ )stone/gAKUnknown direction: 'q' (use 'h', 'j', 'k', 'l' or '.')./gj>+doorway/g &corridor/g|&corridor/g (corridor/g0&corridor/g&corridor/g %corridor/g: %corridor/g6%corridor/g !wall/ga,floor of a room/g* .floor of a room/gZ(open door/gXq 'corridor/gF$stone/g(q$stone/g%stone/ge%stone/g2%stone/g/ /g @.u./gG @.u./g\@u./go@u./g^ u@##/g9@uYou swap places with your saddled pony./g @##/g8k @u/g8 ( HP:16@u#/gx@u#/gd.x@u#/g3d0You kill the grid bug!-u#/g/ @u#/g_@-#/g(.@u#/g׆@u#/g @u-/gd @u./g u.@./giS .u@/gʣ.u@/ga.u@/g.u@/gD@u/gD@You swap places with your saddled pony.u./g FYou stop. Your saddled pony is in the way!./gX .@./g .@/gT @./gg.@/gL .@/g u#@/gU .#@/g#@/g u@#/go8You stop. Your saddled pony is in the way!#/gU.u@#/gD@u/g E6You swap places with your saddled pony.#/g[ @#/gؾ @./gA@./g@./g4 @.u/g %@.u./g96.@u./g_ u@./g\.u@/gy% -u@/gp #u@/g #u@/gk##@/g) #@/g u@0ge##@u0gv @u@You swap places with your saddled pony.u#0g#u@0g>#u@0g ..@u0g..@u0gvu.@.0gi.u.@0g .u@0g_..@u0g͂ #u@0gX##@0g #@0gq#@#0gҩ #u@#0g @#u0g @u#0g u@0gLAYou swap places with your saddled pony..u0g-u@0g.BYou swap places with your saddled pony.#u 0gSM#@# 0gu@ 0g #u@ 0gȣ ##@u 0g >You stop. Your saddled pony is in the way!# 0gQM '#@#u 0g/ #@u 0gPq u@ 0gq 5You swap places with your saddled pony. 0gu#u@ 0gJ#u@ 0gt #u@ 0g7##@ 0go u#@0g"#-@0g-u@0gC .u@0gئu..@0g.u.@0g...@u0gu@0g?You swap places with your saddled pony..u0gX0gF @.u0g@u.0gq@u.0g.@u.0g @u.0g@##0gC @#0g@#0g @#0g @#0gծ@#0g#@u0g;You stop. Your saddled pony is in the way!#0g$ 0g_ #@u#0gu@0gߍ5You swap places with your saddled pony.u0g" 0gD #u@0g< #u@0g#u@0g#u@0g?#u@0gs#u@0gT .u@0g..u@0gCLYou stop. Your saddled pony is in the way!u..0g7u.@.0g.u@.0gcx .@u0gx @u.0g0 o@u.0gAu@..0g}M 2You kill the goblin!.%u0g\] @. BurdenedYou have a little trouble lifting j - a goblin corpse.--More--$0g TYou have a little trouble lifting k - an orcish helm.@--More--)0gTYour movements are slowed slightly because of your load.u...0gu-@.00g X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 30g+ Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) k - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots j - a goblin corpse Tools i - a leash(end) F0g7+ Orcs, bipeds with a humanoid appearance, are related to the goblins, but much bigger and more dangerous. The average orc is only moderately intelligent, has broad, muscled shoulders, a short neck, a sloping forehead and a thick, dark fur. Their lower eye-teeth are pointing forward, like a boar's. Female orcs are more lightly built and bare-chested. Not needing any clothing, they do like to dress in variegated apparels. Suspicious by nature, orcs live in tribes or hordes. They tend to live underground as well as above ground (but they dislike sunlight). Orcs can use all weapons, tools and armours that are used by men. Since they don't have the talent to fashion these themselvesF0gB8, they are constantly hunting for them. There is nothing a horde of orcs cannot use. [ het Boek van de Regels; Het Oog des Meesters ]--More--S0g]U0g& Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) k - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots j - a goblin corpse Tools i - a leash(end) l0gQ<m0gv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) w0g+ Full Current Key Bindings List Directional keys:  y k u  \ | /  h- . -l  / | \  b j n Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys:  escape from the current query/action g Prefix: rush until something interesting is seen G Prefix: run until something very interesting is seen F Prefix: force fight even if you don't see a monster m Prefix: move without pickinw0gӒg up objects/fighting M Prefix: run without picking up objects/fighting m Prefix: request a menu ^c break out of NetHack (SIGINT) Menu control keys: ^ Go to first page | Go to last page > Go to next page < Go to previous page . Select all items - Unselect all items @ Invert selection , Select items in current page \ Unselect items in current page ~ Invert current page selection : Search and toggle matching items General commands: ^P prevmsg view recent game messages ^R redraw redraw screen ^Z suspend suspend the game ! shell do a shell escape # # perform an extended command / whatis show what type of w0g=thing a symbol corresponds to ; glance show what type of thing a map symbol corresponds to ? help give a help message O options show option settings, possibly change them S save save the game and exit --More--0gIV history show long version and game history \ known show what object types have been discovered ` knownclass show discovered types for one class of objects v versionshort show version M-? ? list all extended commands M-q quit exit without saving current game M-v version list compile time options for this version of NetHack Game commands: ^D kick kick something ^O overview show a summary of the explored dungeon ^T teleport teleport around the level ^X attributes show your attributes " seeamulet show the amulet currently worn $ seegold count your gold & whatdoes tell what a command does ( seetools show the tools currently in use ) seeweapon show the weapon currently wi0g[Jelded * seeall show all equipment in use + seespells list and reorder known spells , pickup pick up things at the current location . wait rest one move while doing nothing : look look at what is here < up go up a staircase = seerings show the ring(s) currently worn > down go down a staircase @ autopickup toggle the pickup option on/off A takeoffall remove all armor C call call (name) something D droptype drop specific item types E engrave engrave writing on the floor I inventtype inventory specific item types P puton put on an accessory (ring, amulet, etc) Q quiver select ammunition for quiver R remove remove an accessory (ring, amu0gJ3let, etc) T takeoff take off one piece of armor W wear wear a piece of armor X twoweapon toggle two-weapon combat Z cast zap (cast) a spell [ seearmor show the armor currently worn ^ seetrap show the type of adjacent trap _ travel travel to a specific location on the map a apply apply (use) a tool (pick-axe, key, lamp...) c close close a door d drop drop an item e eat eat something f fire fire ammunition from quiver i inventory show your inventory o open open a door --More--0gp pay pay your shopping bill q quaff quaff (drink) something r read read a scroll or spellbook s search search for traps and secret doors t throw throw something w wield wield (put in use) a weapon x swap swap wielded and secondary weapons z zap zap a wand M-2 twoweapon toggle two-weapon combat M-A annotate name current level M-C conduct list voluntary challenges you have maintained M-N name name a monster or an object M-O overview show a summary of the explored dungeon M-R ride mount or dismount a saddled steed M-T tip empty a container M-a adjust adjust inventory letters M-c chat talk to someone M-d dip dip an ob0g;?ject into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use monster's special ability M-n name name a monster or an object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-r rub rub a lamp or a stone M-s sit sit down M-t turn turn undead away M-u untrap untrap something M-w wipe wipe off your face --More--0g( Whackx the Gallant St:15 Dx:8 Co:14 In:7 Wi:14 Ch:17 Lawful Dlvl:1 $:7 HP:16(16) Pw:4(4) AC:3 Xp:1 Burdened-----# |...-#------######## |...|######|....|# |...|##.....|# |....####|.....##### |...||....|# -.-.-|.....## #####--.---####### #`############### ###-----.-.- ######|.......| #####|u......| -.------.-#-@......| |...|....|--------- |...|#|...| |....####|...| -----|<..|---.-#0g Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) k - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots j - a goblin corpse Tools i - a leash(end) 0gI 0g Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) k - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots j - a goblin corpse Tools i - a leash(end) 0gq0g#X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 0gr0gj The Dungeons of Doom:  Level 1: <- You are here.--More--0g&0gk.@u0gA] @-..u0g̼@#.0g" @#0gƈ@#-0gE@#0g @#0g4@#0geF@#0gH@#u0gKu@##0g#@#0g= @#0gK @#0gĮ #@0g #@0g* #@0g& #@0g< u@0g#..u@0g| .u@0gh .u@0g!cu.@.0g.@u0g;\#u@.<.0gF"...@.u0gq8The stairs are solidly fixed to the floor.0g[u..0gPick an object.0gEUnknown direction: 'q' (use 'h', 'j', 'k', 'l' or '.').0g0g|@u0g|CYou swap places with your saddled pony..u0g?}/@.u...<1gO..@u1g`g /d..@u.1g /dd..@u1g|v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 1g% + Extended Commands List   a - Hide commands that don't autocomplete (those not marked with [A])  : - Search extended commands   Extended commands  # perform an extended command  ? [A] list all extended commands  adjust [A] adjust inventory letters  annotate [A] name current level  apply apply (use) a tool (pick-axe, key, lamp...)  attributes show your attributes  autopickup toggle the pickup option on/off  call call (name) something  cast zap (cast) a spell  chat [A] talk to someone  close close a door  conduct [A] list voluntary challenges you have m1g aintained  dip [A] dip an object into something  down go down a staircase  drop drop an item  droptype drop specific item types  eat eat something  engrave engrave writing on the floor  enhance [A] advance or check weapon and spell skills  exploremode enter explore (discovery) mode  fire fire ammunition from quiver  force [A] force a lock  glance show what type of thing a map symbol corresponds to  help give a help message  herecmdmenu show menu of commands you can do here  history show long version and game history  inventory show your inventory  inventtype inventory specific item types  invoke [A] invoke an object's special powers  jump [A] jump to another location  kick1gѲ  kick something  known show what object types have been discovered  knownclass show discovered types for one class of objects  look look at what is here  loot [A] loot a box on the floor  monster [A] use monster's special ability  name [A] name a monster or an object  offer [A] offer a sacrifice to the gods  open open a door  options show option settings, possibly change them  overview [A] show a summary of the explored dungeon  pay pay your shopping bill  pickup pick up things at the current location (1 of 2)01g Whackx the Gallant St:15 Dx:8 Co:14 In:7 Wi:14 Ch:17 Lawful Dlvl:1 $:7 HP:16(16) Pw:4(4) AC:3 Xp:1 Burdened-----# |...-#------######## |...|######|....|# |...|##.....|# |....####|.....##### |...||....|# -.-.-|.....## #####--.---####### #`############### ###-----.-.- ######|.......| #####|.......| -.------d-#-.......| |...|..d.|--------- |...|#|...| |....####|...| -----|@u.|---.-#21g+There is a staircase up here.51g:.dd@u<.81gX"You miss the jackal.81g'YThe jackal bites! HP:15.dThe saddled pony hits the jackal.--More--<1gThe jackal is killed!.The jackal misses!The saddled pony misses the jackal.--More--@1g20The saddled pony bites the jackal.A1gU <@.The jackal misses!A1g V xThe saddled pony misses the jackal.The saddled pony bites the jackal.--More--E1g2The jackal is killed!u.I1g8 HP:16..@uJ1gu u.@..O1g>2.b - a +1 lance (weapon in hand).O1gk2Ra - a +1 long sword (alternate weapon; not wielded)..uS1gAa - a +1 long sword (weapon in hand).S1gMb - a +1 lance (alternate weapon; not wielded).u.U1g/I<b - a +1 lance (weapon in hand).U1gIaa - a +1 long sword (alternate weapon; not wielded)...--More--[1gU0You hear the splashing of a naiad.]1g%m +@ Next page  < Previous page  ^ First page  | Last page  SPACE Next page, if any, otherwise RETURN  RETURN/ENTER Finish menu with any selection(s) made  ESCAPE Cancel menu without selecting anything --More--l1g Whackx the Gallant St:15 Dx:8 Co:14 In:7 Wi:14 Ch:17 Lawful Dlvl:1 $:7 HP:16(16) Pw:4(4) AC:3 Xp:1 Burdened-----# |...-#------######## |...|######|....|# |...|##.....|# |....####|.....##### |...||....|# -.-.-|.....## #####--.---####### #`############### ###-----.-.- ######|.......| #####|.......| -.------.-#-.......| |...|....|--------- |...|#|...| |....####|...| -----|@.u|---.-#o1g{X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) s1g] +Objects currently shown near <14,18>:  <8,10> ` a boulder --More--u1g$ Whackx the Gallant St:15 Dx:8 Co:14 In:7 Wi:14 Ch:17 Lawful Dlvl:1 $:7 HP:16(16) Pw:4(4) AC:3 Xp:1 Burdened-----# |...-#------######## |...|######|....|# |...|##.....|# |....####|.....##### |...||....|# -.-.-|.....## #####--.---####### #`############### ###-----.-.- ######|.......| #####|.......| -.------.-#-.......| |...|....|--------- |...|#|...| |....####|...| -----|@.u|---.-#v1gX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) z1g+Please move the cursor to an unknown object.(For instructions type a '?')|1gm}1gHOX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 1g+ Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) k - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots j - a goblin corpse Tools i - a leash(end) 1g+ Orcs, bipeds with a humanoid appearance, are related to the goblins, but much bigger and more dangerous. The average orc is only moderately intelligent, has broad, muscled shoulders, a short neck, a sloping forehead and a thick, dark fur. Their lower eye-teeth are pointing forward, like a boar's. Female orcs are more lightly built and bare-chested. Not needing any clothing, they do like to dress in variegated apparels. Suspicious by nature, orcs live in tribes or hordes. They tend to live underground as well as above ground (but they dislike sunlight). Orcs can use all weapons, tools and armours that are used by men. Since they don't have the talent to fashion these themselves1g, they are constantly hunting for them. There is nothing a horde of orcs cannot use. [ het Boek van de Regels; Het Oog des Meesters ]--More--1gQ1gův Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 1g%p+Menu control keys: Selection: On page Full menu  Select all , .  Deselect all \ -  Invert all ~ @  Text match : Search and toggle matching entries Navigation:  Go to > Next page  < Previous page  ^ First page  | Last page  SPACE Next page, if any, otherwise RETURN  RETURN/ENTER Finish menu with any selection(s) made  ESCAPE Cancel menu without selecting anything --More--1gsX Whackx the Gallant St:15 Dx:8 Co:14 In:7 Wi:14 Ch:17 Lawful Dlvl:1 $:7 HP:16(16) Pw:4(4) AC:3 Xp:1 Burdened-----# |...-#------######## |...|######|....|# |...|##.....|# |....####|.....##### |...||....|# -.-.-|.....## #####--.---####### #`############### ###-----.-.- ######|.......| #####|.......| -.------.-#-.......| |...|....|--------- |...|#|...| |....####|...| -----|@.u|---.-#1gyw X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 1g2v2+All monsters currently shown on the map:  <14,18> @ human knight called whackx  <16,18> u tame saddled pony --More--1g6 Whackx the Gallant St:15 Dx:8 Co:14 In:7 Wi:14 Ch:17 Lawful Dlvl:1 $:7 HP:16(16) Pw:4(4) AC:3 Xp:1 Burdened-----# |...-#------######## |...|######|....|# |...|##.....|# |....####|.....##### |...||....|# -.-.-|.....## #####--.---####### #`############### ###-----.-.- ######|.......| #####|.......| -.------.-#-.......| |...|....|--------- |...|#|...| |....####|...| -----|@.u|---.-#1g v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 1g|+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se1g6|nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: --More--1g3 ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) q 41;1H# introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor --More--1gb/c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) 043;1HQ quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--1gB1g)What do you want to put on? [*] 1gc5You are already wearing a helm.1gOz^ What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 1g1g.v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 1gWy +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se1gy nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: --More--1g? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) 41;1H# introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor --More--1g > c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) > 43;1HQ quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--2g62gv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 2g 2g. Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) k - an orcish helm Comestibles g - 12 uncursed apples h - 11 uncursed carrots j - a goblin corpse Tools i - a leash(end) 2gK2g 6What do you want to write with? [- ab or ?*] 2g!Never mind.2g-7What do you want to remove? [*] 2gMVu.You finish taking off your helm. AC:42g 7What do you want to put on? [*] 2g {Xu.You finish your dressing maneuver. AC:32g  Coins $ - 7 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet e - an uncursed +0 small shield (being worn) f - an uncursed +0 pair of leather gloves (being worn) k - a +0 orcish helm (being worn) Comestibles g - 12 uncursed apples h - 11 uncursed carrots j - a goblin corpse Tools i - a leash(end) ,2gX,2g$v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) .2g+ Full Current Key Bindings List Directional keys:  y k u  \ | /  h- . -l  / | \  b j n Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys:  escape from the current query/action g Prefix: rush until something interesting is seen G Prefix: run until something very interesting is seen F Prefix: force fight even if you don't see a monster m Prefix: move without pickin.2gBg up objects/fighting M Prefix: run without picking up objects/fighting m Prefix: request a menu ^c break out of NetHack (SIGINT) Menu control keys: ^ Go to first page | Go to last page > Go to next page < Go to previous page . Select all items - Unselect all items @ Invert selection , Select items in current page \ Unselect items in current page ~ Invert current page selection : Search and toggle matching items General commands: ^P prevmsg view recent game messages ^R redraw redraw screen ^Z suspend suspend the game ! shell do a shell escape # # perform an extended command / whatis show what type of .2g=thing a symbol corresponds to ; glance show what type of thing a map symbol corresponds to ? help give a help message O options show option settings, possibly change them S save save the game and exit --More--32gd Whackx the Gallant St:15 Dx:8 Co:14 In:7 Wi:14 Ch:17 Lawful Dlvl:1 $:7 HP:16(16) Pw:4(4) AC:3 Xp:1 Burdened-----# |...-#------######## |...|######|....|# |...|##.....|# |....####|.....##### |...||....|# -.-.-|.....## #####--.---####### #`############### ###-----.-.- ######|.......| #####|.......| -.------.-#-.......| |...|....|--------- |...|#|...| |....####|...| -----|@u.|---.-#42g-UX What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 72g 82gbA v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 92g +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se92gpnse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: --More--:2gF ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) [:2gHG 41;1H# introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor --More-->2g c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) [>2g~ 43;1HQ quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--^2gW wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry ^2g[K@ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) --More--f2g M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-f2gp Sq quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something --More--l2gUhM-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--v2g'~w2g{a X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 2g2ga In what direction? 2g2g X What do you want to look at:  / - something on the map i - something you're carrying ? - something else (by symbol or name)  m - nearby monsters M - all monsters shown on map o - nearby objects O - all objects shown on map(end) 2g2gxv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 2g +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't se2g׏ nse a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: --More--2gR ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) hR 41;1H# introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor --More--2gic close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) i43;1HQ quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--2g+p W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry 2gp [K@ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) --More--2gM-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-2gfSq quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something --More--2g&tM-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--2gf2g Whackx the Knight's attributes:  Background: You are a Gallant, a level 1 male human Knight. You are lawful, on a mission for Lugh who is opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You are in the Dungeons of Doom, on level 1. You entered the dungeon 552 turns ago. It is nighttime. You have 8 experience points.  Basics: You have all 16 hit points. You have all 4 energy points (spell power). Your armor class is 3. Your wallet contains 7 zorkmids. Autopickup is on for all types.  Current Characteristics: Your strength is 15. Your dexterity is 8. Your constitution is 14. Your intelligence is 7. Your wisdom is 14. Your charisma is 17.  Current Status: You are burdened; movement is sli2g~ghtly slowed. You are wielding a long sword. You have basic skill with long sword.(end)