f6 Player: wereflea Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-04-10.18:01:12.ttyrec Time: (1712772072) Wed Apr 10 18:01:12 2024 frThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. fp WShall I pick a character's race, role, gender and alignment for you? [ynq] f7)(nChoosing Character's Role Pick a role for your character   Scroll with the space bar or the > key, NOT the arrow keys!   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Alltecher  e - an Altmer  f - an Amazon  g - an Anachronist  h - an Anachronounbinder  i - an Archeologist  j - an Artist  k - an Assassin  l - an Astronaut  m - an Augurer  n - a Barbarian  o - a Bard  p - a Binder  q - a Bleeder  r - a Bloodseeker  s - a Bosmer  t - a Bully  u - a Butt Lover  v - a Camperstriker  w - a Cartomancer  x - a Caveman/Cavewoman  y - a Cellar Child (1 of 7)f2+Choosing Race Pick the race of your Acid Mage   Scroll with the space bar or the > key, NOT the arrow keys!   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - babylonian  u - bacteria  v - badstatter  w - bastard  x - batman  y - beacher (1 of 11)fl  z - blait  A - bodymorpher  B - borg  C - bossrusher  D - bover  E - breton  F - buldozgar  G - burninator  H - carthage  I - celtic  J - centaur  K - cerberus  L - challenger  M - changeling  N - chiquai  O - chiropteran  P - clockwork automaton  Q - cockatrice  R - colorator  S - cortex  T - cupid  U - curser  V - dark seducer  W - deathmold  X - de-energiser  Y - deep elf  Z - destabilizer  a - developer  b - devil (2 of 11)f\ c - dictionary attack  d - dinosaur  e - dolgsman  f - doppelganger  g - dorian  h - dragon  i - droughter  j - drow  k - dryad  l - dufflepud  m - dunadan  n - duthol  o - dwarf  p - dynamo  q - egymid  r - elemental  s - elf  t - engchip  u - ent  v - erosator  w - etherealoid  x - evilvariant  y - expert  z - extravator  A - fairy  B - fawn  C - felid  D - feminizer  E - fenek (3 of 11)fj)+Use hybrid races? [yn] (n) fnChoosing Gender Pick the gender of your elven Acid Mage  m - male f - female * - Random ! - Quit(end) fsg 7+Choosing Alignment Pick the alignment of your female elven Acid Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) f< b+fCNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--f+@d)f|[Wereflea the Oozer ] St4 Dx7 Co7 In11 Wi5 Ch5 AciElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 24(24)  AC8 Exp1 T1  It is written in the Book of The Lord of the Pit:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Lord of the Pit seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Oozer, have been heralded from birth as the instrument of The Lord of the Pit. You are destined to recover the Amulet ffor your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Lord of the Pit!--More--ff)zHello wereflea, welcome to SlashEMExtended! You are a lawful female elven Acid Mage.--More--f"You are playing 'Unix SlashEMExtended Version 2.9.1 (da0da430) - last build Mon Mar 25 12:22:53 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--f IMPORTANT ADVICE FOR NEWBIES: The default control scheme on this server is vikeys (hjklyubn), which is borderline unplayable :-P You may want to switch to the *number pad*. I've created an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows you to switch, then you no longer need to wonder why the number pad keys only display 'Count: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their config file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--f0Message of the day: Sorry for all the savebreak updates lately, if you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. Contact me on the IRC or Reddit if nothing works. Special message to mal4ikkarate: sorry for the configuration incompatibility, I was just in the process of updating the version when you started that character ;)--More--f3 fOn[Wereflea the Oozer ] St4 Dx7 Co7 In11 Wi5 Ch5 AciElfFemLaw  16(16)  Pw 24(24)  AC8 Exp1 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--f# [Wereflea the Oozer  16(16)  Pw 24(24) fmR +@d)fR +[Wereflea the Oozer ] St4 Dx7 Co7 In11 Wi5 Ch5 AciElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 24(24)  AC8 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n)  f|}n Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of gold detection {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks h - a blessed finalized spellbook of acid sphere (4:5) {0} i - a blessed spellbook of acid stream (6:5) {0} Potions d - an uncursed potion of monster detection {0} Rings g - an uncursed ring of warning {0} Wands f - a * uncursed wand of acid (0:2) f} {0}(end) fi0 [Wereflea the Oozer ] St4 Dx7 Co7 In11 Wi5 Ch5 AciElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 24(24)  AC8 Exp1 T1 Do you want to see your attributes? [ynq] (n)  f5nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: astral vision. Potion identification only worked 3 times out of 18. Implant identification only worked 1 times out of 14. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 22. Gem identification only worked 100 times out of 144. Tool identification only worked 5 times out of 9. Scroll drop chance was reduced to 88%. Food drop chance was reduced to 95%. Concealing monsters were spawned underneath items 54% of the time only. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: dart. The following skill could not be trained at all: elemental spells. The following skill was trained at half the usual rate: flbroadsword. The following skill was limited to basic proficiency: general combat. The following skill was limited to skilled proficiency: knife. The following skill was limited to expert proficiency: polymorphing. The following skill became untrainable if you tried to train it too early: lance (turn 1). The following skill became untrainable after a while: axe (turn 53068). The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 20469). The following skill became harder to train at higher skill levels: healing spells. Heavy curses were more common by 22%. Items were more likely to be generated cursed by 3%. --More--f@Monster spawn rate multiplier was currently 101. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'swoon bundle'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 18. Monster spawn increase would have started at turn 15284. Monster spawn increase had reached its maximum at turn 191756. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 3073. Your limit for ascension was at turn 7046700. The monster class that cannot be genocided was golem. The monster class that was spawned more often: turret (freq bonus 3). The monster color that was spawned more often: yellow (freq bonus 12). The monster species that was spawned more often: levi demon (freq bonus 10). The monster species thatfm was spawned more often: air elemental speed beholder (freq bonus 40). The monster species that was spawned more often: large pile of killer coins (freq bonus 18). The monster species that was spawned more often: reimburseable capitally snitching (freq bonus 36). The monster species that was spawned more often: browny imprinting judaic (freq bonus 8). The monster species that was spawned more often: fiercelock (freq bonus 33). The monster species that was spawned more often: wereumberhulk (freq bonus 16). The monster species that was spawned more often: double ugga beast (freq bonus 4). The monster species that was spawned more often: bedquilt reef (freq bonus 16). The monster species that was spawned more often: subitem reassumption (freq bonus 5). The monster species that was spawned more often: panther cub (freq bonus 24). The monster species that was spawned more often: wisfe eagle (freq bonus 12). The monster species that was spawned more often: mean cat (freq bonus 8). --More--f@The monster species that was spawned more often: delicate gainable (freq bonus 20). The monster species that was spawned more often: egoistical erratically piscatorial forensically (freq bonus 8). The monster species that was spawned more often: calculative doltish mobilize (freq bonus 6). The monster species that was spawned more often: nemi crasher (freq bonus 42). The monster species that was spawned more often: paging woodcutting (freq bonus 12). The monster species that was spawned more often: interesting evil lady (freq bonus 12). The monster species that was spawned more often: paralysator fly (freq bonus 10). The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3). The monster trait that was more common: monsters who are easy to become afraid (freq bonus 4). The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4). The monster trait that was more cfommon: monsters that can control teleport (freq bonus 2). The monster trait that was more common: monsters of large size (freq bonus 4). The monster trait that was more common: monsters that hiss (freq bonus 2). The monster species that was never randomly spawned: daughter of Naunet. The monster species that was never randomly spawned: impalazon. The monster species that was never randomly spawned: negative kobold. The monster species that was never randomly spawned: reticula condescendence. The monster species that was never randomly spawned: mynock. The monster species that was never randomly spawned: fourclaw. The monster species that was never randomly spawned: great red wyrm. The monster species that was never randomly spawned: locksmith. The monster species that was never randomly spawned: foreclosed dreggiest. The monster species that was never randomly spaf_wned: slow spore. The monster class that was always generated with extra speed: major demon. The RNG hath decreed that this item was never generated: cloak of matador (Armor). The RNG hath decreed that this item was never generated: battle staff (Weapons). The RNG hath decreed that this item was never generated: sturdy plateau boot for girls (Weapons). The RNG hath decreed that this item was never generated: helm of detoxification (Armor). The RNG hath decreed that this item was generated more often: petstarve stone (Gems, freq bonus 9). --More--fA The RNG hath decreed that this item was generated more often: Sandra combat boots (Armor, freq bonus 46). The RNG hath decreed that this item was generated more often: brass knuckles (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: consecration (Scrolls, freq bonus 19). The RNG hath decreed that this item was generated more often: implant of the planes (Implants, freq bonus 54). The RNG hath decreed that this item was generated more often: implant of wand-charging (Implants, freq bonus 24). The RNG hath decreed that this item was generated more often: lizard scales (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: battering ram (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: mini-nuke (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: Irina wedge sandals (Armor, freq bonus 11). The RNG hath decref)B ed that this item was generated more often: clairvoyance (Potions, freq bonus 7). The RNG hath decreed that this item was generated more often: wereform stone (Gems, freq bonus 16). The RNG hath decreed that this item was generated more often: necklace (Amulets, freq bonus 43). The RNG hath decreed that this item was generated more often: ribbed plate mail (Armor, freq bonus 5). The RNG hath decreed that this item was generated more often: harmonium plate (Armor, freq bonus 10). The RNG hath decreed that this item was generated more often: anti-curse boots (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: set of crow talons (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: amethyst (Gems, freq bonus 17). The RNG hath decreed that this item was generated more often: implant of satiation (Implants, freq bonus 8). Tf~B he RNG hath decreed that this item was generated more often: acid syringe (Tools, freq bonus 4). The RNG hath decreed that this item was always generated cursed: ice beam (Wands). The RNG hath decreed that this item was always generated cursed: honored speed (Rings). The RNG hath decreed that this item was always generated cursed: sleep (Scrolls). The RNG hath decreed that this item was always generated cursed: warding (Scrolls). The RNG hath decreed that this item was always generated cursed: lock pick (Tools). The RNG hath decreed that this item was always generated cursed: crystal sword (Weapons). The RNG hath decreed that this item was always generated cursed: sky dragon scale mail (Armor). The RNG hath decreed that this item was always generated cursed: Ina's jewel (Gems). The RNG hath decreed that this trap was always invisible: sandra trap. The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freqfB bonus 4). --More--f՞The spell school whose books are more common was matter spells (freq bonus 15). The spell school whose books are more common was attack spells (freq bonus 7). Trap randomization happened for 1 in 827 traps. Traps were spawned invisible 1 times in 66. Traps were extra hard to find 15% of the time. Next attribute increase check would have come at turn 627. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were acid resistant. You had not decided on your sexuality yet. You saw invisible. You had infravision. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (497). You survived. --More--fW+@d)fW[Wereflea the Oozer ] St4 Dx7 Co7 In11 Wi5 Ch5 AciElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 24(24)  AC8 Exp1 T1 Do you want to see your discoveries? [ynq] (n) fn Discoveries   Weapons  quarterstaff (staff)  * elven short sword (runed short sword)  * elven arrow (runed arrow)  * elven bow (runed bow)  * elven spear (runed spear)  * elven dagger (runed dagger)  * elven broadsword (runed broadsword)  Armor  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (red sneakers)  * elven cloak (faded pall)  Scrolls  scroll of gold detection (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER)  scroll of healing (ROBLOX HACKER MAN)  scroll of mana (REUTHRA ENROUCH ZERPHRECH)  scroll of phase door (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST)  scroll of standard id (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL)  scroll of cure (MAHJONG TILE AUTUMN)  scroll of heal other (OUTER LIMITS)  * scroll of extra healing (ONE DAY TEAM LOWERfCASE F WILL BE GENOCIDED)  * scroll of greater mana restoration (GWEN SHOULD HAVE PICKED EDDIE)  Spellbooks  spellbook of acid sphere (uneven)  spellbook of acid stream (mystically runed)  Potions (1 of 2)frk  potion of monster detection (cinnamon)  Rings  ring of warning (platinum)  Wands  wand of acid (quartz)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)fr +@d)fGr *[Wereflea the Oozer ] St4 Dx7 Co7 In11 Wi5 Ch5 AciElfFemLaw Dlvl:1 $0 HP 16(16)  Pw 24(24)  AC8 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) f9n Vanquished creatures:  0 acid hound pups (1 created) 0 viri sneezers (1 created) 0 bats (2 created) 0 one-legged centaurs (1 created) 0 newborn rub monsters (1 created) 0 potion troves (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--foDo you want to see your conduct? [ynq] (n) f+E6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--f˯Goodbye wereflea the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--f  fE17 Since you quit, the score list will not be checked.