Yf Player: wereflea Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-04-10.17:54:33.ttyrec Time: (1712771673) Wed Apr 10 17:54:33 2024 YfBThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. YfRestoring save file...YfYf([Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 Exp1 T13 You return to level 1 in The Dungeons of Doom.--More--Zf 5Ŀ@@<(ĿZf G[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 Exp1 T13 Hello wereflea, the mummified Mahou Shoujo, welcome back to SlashEMExtended!Zf\ [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T13 --More--\f`"You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --Amy--More--_fw _f{[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T13 Par Be careful! New moon tonight.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T13 Par [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T14 Par @_f>} [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T15 You can move again.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T15 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T16 @cf @[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T16 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T17 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T18 @@ffS You might be trying to move with the number pad keys, which due to stupid default settings is currently deactivated. Press the 'y' key now if you want to turn on the number pad so you can actually move around! [yn] (n) lfGyNumber pad activated! You should add the following line to your configuration file: OPTIONS=number_pad:2 - that way, the number pad will be on by default, allowing you to play properly.--More--qf3 rf$ Count: 46sf Count: 464tf/Count: 4642ufS[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T18 vfm< Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [falsevf<Y]  e - bash_reminder [true]  f - checkpoint [true] (1 of 6)xfw a - cmdassist [true]  b - color [true]  c - confirm [true]  d - classic_status [true]  e - cursesgraphics [false]  f - DECgraphics [false]  g - eatingboulders [true]  h - eatingconfirm [false]  i - eatingdoors [true]  j - eatingwalls [true]  k - eight_bit_tty [false]  l - epyxmode [true]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false]  x - lit_corridor [true]  y - lootabc [false]  z - mail [true]  A - materialglyph [false]  B - memorizationknown [false]  C - statuscolors [true] (2 of 6)yf a - menucolors [false]  b - menu_on_esc [true]  c - menu_glyphs [false]  d - missing_safety [true]  e - mon_polycontrol [false]  f - moreforced [true]  g - numpadmessage [false]  h - null [true]  i - paranoidquit [true]  j - perm_invent [true]  k - pickup_thrown [true]  l - pickup_cursed [false]  m - pokedex [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [false]  q - qwertz_layout [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showexp [false]  u - showrace [false]  v - showrealtime [false]  w - showscore [false]  x - showsym [true]  y - showdmg [true]  z - showweight [false]  A - showmc [false]  B - showmovement [false]  C - showlongstats [false] (3 of 6)yf(3  a - showsanity [false]  b - showsymbiotehp [false]  c - silent [true]  d - simpledescs [false]  e - sortpack [true]  f - sound [true]  g - sparkle [true]  h - standout [false]  i - tabcursesconfirm [false]  j - tech_description [true]  k - time [true]  l - timed_autosave [true]  m - quick_autosave [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - wallglyph [true]   Compounds (selecting will prompt for new value):  name [wereflea]  role [Mahou Shoujo]  race [mummy]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(nyf_3 one)] (4 of 6){fB dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_.] {f C i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around] (5 of 6)~f[F +fQ Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) f#?>+[?1l>[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 Exp1 T18 Ŀ@<(Ŀ@f [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T18 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T19 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T20 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T21 @@[38;5f ;7mf\[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T21 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T22 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T23 @@f?:&[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T23 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T24 @@f@fb*[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T24 Marija picks up a dim lantern {0}.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T25 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T26 @fO <[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T26 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T27 @@f[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T27 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T28 @f 7[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T28 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T29 @<@f9 4[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T29 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T30 @@f [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T30 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T31 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T32 <@f8 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T32 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T33 @@f @f= -[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T33 Marija drops a dim lantern {0}.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T34 @(f&[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T34 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T35 @@f\ 9@f_ 3You see here a dim lantern (7232) {0}.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T35 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T36 @fd 8[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T36 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T37 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T38 (@@f<[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T38 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T39 @@:fX W[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T39 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T40 @(@:fJ H[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T40 @@f (The flying frog bites you!f [Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T40 [-1 -> 19][Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T41 ff Unknown command '^J'.[Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T41 ff>You begin bashing monsters with your bare hands.fTYou hit the flying frog.[Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T41 @--More--f'Your ring mail blocks the flying frog's attack.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T42 f  Armor a - an uncursed +0 ring mail (being worn) {100} b - an uncursed +0 scale mail {100} Comestibles g - an uncursed tin of oozing pudding {0} h - an uncursed tin of claw hulk meat {0} i - an uncursed tin of forget fish {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks d - an uncursed spellbook of blank paper (0:1) {0} e - an uncursed spellbook of cure confusion (0:2) {0} f - an uncursed greased finalized spellbook of horrify (1:1) {0} Wands c - an uncursed wand of striking (0:4) {0}(end) f [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 Exp1 T42 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T42 fhYou can't go down here.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T42 f  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) f + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeof 3n level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring. --More--fr ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the direfsctions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something --More--f numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpfϳad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it). --More--f_  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Sef Klect all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't --More--f(= sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settingfT=7s will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver. --More--f8@ r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast fu@fa spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing. --More--f+g ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by settinf\g6g the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door. --More--f@t You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--fӘ ([Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 Exp1 T42 Ŀ@<(Ŀ:@fP<Pick an object.f7f f<ff(lfM f ffAffSDone.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T42 ft +Pick an object.ff fvBff.ff& fKf4f9fz ff6fPfl(f^f|fzff ff0ff fr fLf-f f,fk- a wall[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T42 f>+Pick an object.fؗ fV ffQf;R a wall[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T42 f| +Pick an object.f8ff–f{ f ffdff ff a wall[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T42 f fQ mYou miss the flying frog.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T42 @The flying frog bites you!fn [Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T42 [-1 -> 19][Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T43 @f The flying frog misses.[Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T44 f f 9You kill the flying frog![Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T44 [Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T45 @%f~+Pick an object.f]fBf_C% a piece of food (corpse)[Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T45 f־ +@f; 5You see here a flying frog corpse {30}.f 9[Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T45 Marija picks up a dim lantern (7232) {0}.[Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T46 @fG +Pick an object.frf @ a human or elf (tame kickboxing girl called Marija) (base level 8) (female)  Accessing Pokedex entry for kickboxing girl...  Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 4, magic resistance = 35, alignment -5. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form.  Attacks: 2d4, uses weapon - ordinary physical 2d5, kick - ordinary physicf ]al --More--fvbĿ    [Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T46 fla@@*f[Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T46 Marija eats a flying frog corpse {30}.[Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T47 f########@##fLYou see here 11 rocks {0}.[Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T47 [Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T48 fϘh[Wereflea the Schoolk id] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  19(20)  Pw 5(5)  AC8 Exp1 T48 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T49 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T50 @*#@##fj[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T50 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T51 @##fMThere is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T51 fy @@f "[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T51 Marija drops a dim lantern (7232) {0}.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T52 (f2?[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T52 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T53 @fG[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T53 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T54 @#+#f6 This door is locked.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T54 fAf#BThere is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T54 f f There is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T54 fIf J This door is locked.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T54 f4In what direction? [47896321><] f֗f7 This door is locked.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T54 fR4In what direction? [47896321><] f>f;BWHAMMM!!![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T54 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T55 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T56 @f4In what direction? [47896321><] f[ f}] WHAMMM!!![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T56 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T57 fe 4In what direction? [47896321><] ffAs you kick the door, it crashes open!>f[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T57 You hear some noises.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T58 fG&[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T58 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T59 @$fe[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T59 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T60 Ŀ@fw[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T60 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T61 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T62 @@f6[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T62 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T63 @@f\O There is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T63 f f bThere appears to be no shopkeeper here to receive your payment.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T63 Pick an object.f @ a human or elf or you (mummified mahou shoujo called wereflea, on a staircase)  Accessing Pokedex entry for mahou shoujo...  Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 100, alignment 0. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Animeband. Is not a valid polymorph form.  Attacks: 1d6, uses weapon - ordinary physical f 1d6, uses weapon - ordinary physical --More--f: Ŀ     <[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T63 fM, [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T63 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T64 @@>f $ [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T64 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T65 @@f% [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T65 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T66 @>@f [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T66 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T67 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T68 @@>f}$ [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T68 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T69 @@fThere is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T69 ffThere is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T69 fU f#V There is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T69 f![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T69 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T70 @@f fG GYou displaced Marija.@@f / [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T70 Marija drops a dim lantern (7232) {0}.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T71 @(fR+Pick an object.f? fVx f@ a human or elf (tame kickboxing girl called Marija) (base level 8) (female)  Accessing Pokedex entry for kickboxing girl...  Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 4, magic resistance = 35, alignment -5. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form.  Attacks: 2d4, uses weapon - ordinary physical 2d5, kick - ordinary physic f]al --More-- f bĿ    [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T71  f]Pick an object.ffffu  a doorway or the floor of a room or the dark part of a room or ice or snow or ash or sand or a paved floor or a highway or grass or nether mist or a floor of the crypt (floor of a room)--More--f [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T71 fv % [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T71 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T72 @@fe  [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T72 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T73 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T74 @@f0 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T74 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T75 @@f| $[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T75 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T76 @@ftThere is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T76 f)[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T76 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T77 @@f4[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T77 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T78 @@fsThere is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T78 fK f4L There is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T78 fM$[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T78 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T79 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T80 @@fe[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T80 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T81 @@#f Z[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T81 [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T82 #@@##fThere is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T82 f frThere is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T82 fUf WThere is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T82 fĖ f There is a wall in the way![Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T82 f9What do you want to ready? [- or ?*] fEefeNever mind.[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T82 fo0=You don't have anything to drink.--More--f} [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha  20(20)  Pw 5(5)  AC8 Exp1 T82 *f# +ff9quit+fzy +fʱu+fV  +f1 ,fDuit,fÐit,f t,f,@[Really quit? WARNING: this will erase your game permanently! [yes/no]? .f y/f@#e/fs/f [Wereflea the Schoolkid  20(20)  Pw 5(5) /f Ŀ<Ŀ########(#######Ŀ#@@#$##(>[/f 238;5;8m/f2 /[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 Exp1 T82 Do you want your possessions identified? DYWYPI? [ynq] (n) 1fH|n Armor a - an uncursed +0 ring mail (being worn) {100} b - an uncursed +0 scale mail {100} Comestibles g - an uncursed tin of oozing pudding {0} h - an uncursed tin of claw hulk meat {0} i - an uncursed tin of forget fish {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks d - an uncursed spellbook of blank paper (0:1) {0} e - an uncursed spellbook of cure confusion (0:2) {0} f - an uncursed greased finalized spellbook of horrify (1:1) {0} Wands c - an uncursed wand of striking (0:4) {0}(end) 2fX [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 Exp1 T82 Do you want to see your attributes? [ynq] (n) 3fPAnFinal Attributes: You were stridently aligned. Your alignment was 8. Your max alignment was 11. You carried 0 sins. You could not have this property extrinsically: drunken boxing. Ring identification only worked 4 times out of 5. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 49. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 135. Tool identification only worked 5 times out of 7. Monsters only dropped their equipment with 94% chance. Scroll drop chance was reduced to 97%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 77%. Potion drop chance was reduced to 90%. Armor drop chance was reduced to 90%. Tool drop chance was reduced to 90%. Shop item generation was reduced to 90%3fA. Mastering the following skill taught you the hidden power: spear. The following skill was trained at one fifth the usual rate: riding. The following skill was limited to skilled proficiency: high heels. The following skill couldn't be trained before a certain turn number is reached: sling (turn 26777). The following skill became harder to train at higher skill levels: scimitar. Monster spawn rate multiplier was currently 100. Number of artifacts generated was 0. --More--5fNumber of fake artifacts generated was 0. Your hairstyle was 'unrest' and your beard type is 'adventurer'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5081 turns ago. Your areola diameter was 24. Monster spawn increase would have started at turn 107467. Monster spawn increase had reached its maximum at turn 181681. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2454. Your limit for ascension was at turn 1869165. The monster class that cannot be genocided was turret. The monster class that was spawned more often: golem (freq bonus 4). The monster species that was spawned more often: Schmidts (freq bonus 18). The monster species that was spawned more often: ontodon (freq bonus 27). The monster species that was spawned more often: grotesque peeper (freq bonus 6). The5f monster species that was spawned more often: undead swarm mimic (freq bonus 27). The monster species that was spawned more often: journalism thousandth dissimulating (freq bonus 10). The monster species that was spawned more often: glaceon (freq bonus 18). The monster species that was spawned more often: internality ruffianly alphabeted (freq bonus 48). The monster species that was spawned more often: ashen patch (freq bonus 16). The monster species that was spawned more often: jigaboo mystification (freq bonus 6). The monster species that was spawned more often: hound of errdalos (freq bonus 16). The monster species that was spawned more often: spur vittling (freq bonus 7). The monster species that was spawned more often: trigonometrical unprogressive (freq bonus 11). The monster species that was spawned more often: vatting doctrinaire blenched (freq bonus 48). The monster sp5frecies that was spawned more often: gnome petrograph (freq bonus 6). The monster species that was spawned more often: master yeek (freq bonus 12). The monster species that was spawned more often: jikinki (freq bonus 6). --More--6fThe monster species that was spawned more often: dominating passenger trouped (freq bonus 21). The monster species that was spawned more often: novice rogue (freq bonus 8). The monster species that was spawned more often: clothbound flapped (freq bonus 14). The monster species that was spawned more often: collation wassailed (freq bonus 6). The monster trait that was more common: monsters with soldier dialogue (freq bonus 4). The monster trait that was more common: monsters that are extra nasty (freq bonus 6). The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4). The monster trait that was more common: monsters that produce tender farting noises (freq bonus 18). The monster trait that was more common: monsters who belong to the metal mafia (freq bonus 1). The monster species that was never randomly spawned: wolf robber. The monster species that was never randomly spawned: Yannick. The m6fonster species that was never randomly spawned: blue colony lichen. The monster species that was never randomly spawned: giant firefly. The monster species that was never randomly spawned: talcum draconian. The monster species that was never randomly spawned: crystal drake. The monster species that was never randomly spawned: affirmative president cunt. The monster species that was never randomly spawned: wizard NPC. The monster species that was never randomly spawned: hybridragon. The monster species that was never randomly spawned: cheese mold. The monster class that was always generated with extra speed: lich. The RNG hath decreed that this item was never generated: Marike's jewel (Gems). The RNG hath decreed that this item was never generated: cloak of theft prevention (Armor). The RNG hath decreed that this item was never generated: golden dragon scales (Armor). [26fI'4;1HThe RNG hath decreed that this item was never generated: mecha-irazu (Armor). The RNG hath decreed that this item was never generated: quaversal stone (Gems). The RNG hath decreed that this item was never generated: ore mining (Spellbooks). The RNG hath decreed that this item was never generated: summon undead (Spellbooks). The RNG hath decreed that this item was never generated: fourdent (Weapons). The RNG hath decreed that this item was never generated: implant of binding (Implants). --More--6f The RNG hath decreed that this item was generated more often: marble (Gems, freq bonus 22). The RNG hath decreed that this item was generated more often: good ESP helmet (Armor, freq bonus 6). The RNG hath decreed that this item was generated more often: two-handed sword (Weapons, freq bonus 19). The RNG hath decreed that this item was generated more often: elite knuckles (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: granite impaler (Weapons, freq bonus 41). The RNG hath decreed that this item was generated more often: white dragon scale mail (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: worthless piece of violet glass (Gems, freq bonus 20). The RNG hath decreed that this item was generated more often: silver dragon scales (Armor, freq bonus 42). The RNG hath decreed that this item was generated more often: cloak of bad trapping (Armor, freq bonus 21). The RNG hath d6f ecreed that this item was generated more often: dementia boots (Armor, freq bonus 49). The RNG hath decreed that this item was generated more often: lacquered dancing shoe (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: tin opener (Tools, freq bonus 11). The RNG hath decreed that this item was generated more often: petrify (Spellbooks, freq bonus 15). The RNG hath decreed that this item was generated more often: stalactite (Scrolls, freq bonus 3). The RNG hath decreed that this item was generated more often: radioactive dagger (Weapons, freq bonus 11). The RNG hath decreed that this item was generated more often: salt chunk (Gems, freq bonus 9). The RNG hath decreed that this item was generated more often: shuffle monster (Spellbooks, freq bonus 2). The RNG hath decreed that this item was generated more often: physician bar (Weapons, freq bonus 10). [6f 19;1HThe RNG hath decreed that this item was generated more often: cloak of scent (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: reboot (Spellbooks, freq bonus 9). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 54). The RNG hath decreed that this item was always generated cursed: elasthan chain (Chains). The RNG hath decreed that this item was always generated cursed: nurse cap (Armor). The RNG hath decreed that this trap was always invisible: return trap. The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 9). Trap randomization happened for 1 in 883 traps. Traps were spawned invisible 1 times in 39. Traps were extra hard to find 5% of the time. Next attribute increase check would have come at turn 940. --More--6f Strength training was 3. Dexterity training was 3. Wisdom training was 1. Constitution training was 4. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You were sleep resistant. You were poison resistant. You were level-drain resistant. You were immune to sickness. You were magic-protected. You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1). You had not decided on your sexuality yet. You were aware of the presence of undead. You had 1415 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 83886080 more turns. You could survive without air. You had diminished bleeding. Your luck was zero. You had spell retention for remembering 100 spells. Yo6f!Pu could not have safely prayed (353). You survived. --More--7fIĿ<Ŀ########(#######Ŀ#@@#$##(>[38;57f<;7m7f#[Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 Exp1 T82 Do you want to see your discoveries? [ynq] (n) 8fJn Discoveries  Scrolls scroll of healing (FLOAT BY SHOCK MAGNET 5) scroll of mana (TOYL ENT RUBLE) scroll of phase door (NR 9) scroll of standard id (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of cure (VEGETARIANISM IS AN EATING DISORDER IMHO) scroll of heal other (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) * scroll of extra healing (AUSGEHLOCH DOKTER) * scroll of greater mana restoration (NEPHERIERI) Spellbooks spellbook of blank paper (plain) spellbook of cure confusion (holed) spellbook of horrify (beautiful) Wands wand of striking (banyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of 8fJvenom)(end) 9fB@ [Wereflea the Schoolkid ] St9 Dx4 Co3 In9 Wi17 Ch14 MahMumMalCha Dlvl:1 $0 HP 20(20)  Pw 5(5)  AC8 Exp1 T82 Do you want an account of creatures vanquished? [ynq] (n) :fbpn Vanquished creatures:  0 elonic thieves (1 created) a toxrat (3 created) a porter lichen 0 kickboxing girls (1 created) a flying frog  7 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--;fWDo you want to see your conduct? [ynq] (n) <f;nVoluntary challenges: You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 8. You kicked doors or locked containers 1 time. You escaped past messages 1 time (hint: doing that too often can result in you skipping crucially important messages and being screwed over unexpectedly). --More--=fGoodbye wereflea the Mahou Shoujo... You quit in The Dungeons of Doom on dungeon level 1 with 32 points, and 0 pieces of gold, after 82 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--?f|H  ?f\ 7 Since you quit, the score list will not be checked.