weirdvic, chaotic female angelic Convict --- .| .| ----.--- |...... |..... # |....| |....| |....| |....|-------- --- |..*.|...|...| .| |..<.| ..| ..| .| | |....---.---.---.---.--- --- --- --- --- --- --- --- --- ------------------- |..........................................................................| |.................s........................................................| |............%0@...........................................................| |.----.---.---A--- --- --- --- --- --- --- --- --- --- --- ._....|# |. |.. |.. |... # |. |...|...|...| -- ------------- [Weirdvic the Detainee] St7 Dx16 Co13 In11 Wi7 Ch6 ConAngFemCha Dlvl:1 $0 HP-14(16) Pw5(5) AC8 Exp1 T47 Hun Latest messages You curse at the healthy cave spider. The healthy cave spider bites you! [-1 -> 13] Unknown command ' '. The prison guard wields a dagger {4}! You are beginning to feel hungry. The prison guard's small shield blocks your attack. The prison guard's crystal plate mail deflects your attack. You miss the prison guard. A prison guard demands 500 zorkmids to avoid re-arrest. How much will you offer? You refuse. I said 500! The prison guard thrusts her dagger. The prison guard hits you! [-13 -> 1] Warning: HP low! The prison guard thrusts her dagger. The prison guard hits you! You die... Your inventory Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 4 uncursed scrolls of phase door {4} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -45 Your max alignment was -6 You carried 16 sins Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 28 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 99% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 60% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30582 Monster spawn increase reached its maximum at turn 60298 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 149460 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: cold alien (freq bonus 7) The monster species that spawned more often: canine badger (freq bonus 3) The monster species that spawned more often: nondescript mushroom (freq bonus 4) The monster species that spawned more often: gnome battlemaster (freq bonus 4) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 6) The monster species that spawned more often: petty plague bug (freq bonus 8) The monster species that spawned more often: blink warp patch (freq bonus 6) The monster species that spawned more often: draugrog (freq bonus 2) The monster species that spawned more often: poison ivy (freq bonus 12) The monster species that spawned more often: Inuki (freq bonus 3) The monster species that spawned more often: petty berator (freq bonus 5) The monster species that spawned more often: ball of light (freq bonus 6) The monster species that spawned more often: furious warp patch (freq bonus 4) The monster species that spawned more often: Great Cthulhu (freq bonus 16) The monster species that spawned more often: eastern tengu (freq bonus 12) The monster species that spawned more often: gamer (freq bonus 16) The monster species that spawned more often: bone golem (freq bonus 20) The monster species that spawned more often: seven of clubs (freq bonus 3) The monster species that spawned more often: rabid cow (freq bonus 6) The monster species that spawned more often: big bot (freq bonus 10) The monster species that never randomly spawned: chuunin The monster species that never randomly spawned: hobgoblin The monster species that never randomly spawned: semi-novice priest The monster species that never randomly spawned: bright violet mold The monster species that never randomly spawned: porter permamimic The monster species that never randomly spawned: intelligent penetrator The monster species that never randomly spawned: werelocust The monster species that never randomly spawned: hungry force fungus The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: dark dwarven warrior The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 29) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 49) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 10) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 2) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 9) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 4) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 43) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 6) Next attribute increase check would have come at turn 1125 Strength training was 4 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were punished You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 499 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora You could not have safely prayed (1344) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) turn undead 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Convict...