weirdvic, neutral female angelic Undead Slayer -----------## +k...%A..%F,#############---------- |k...%k.).|,)),%,,,,,,,,,.........| |k.....%..|##############|........| -------$--- |..>.....| #,# -.---+-.--#### `,# #,,,,,,# #,#####,# Z -------|-- |........| |........| |...<....| |........| |........| |........| |........| |........| |........| ---------- [Weirdvic the Eliminator] St15 Dx12 Co16 In7 Wi11 Ch7 UndAngFemNeu Dlvl:3 $111 HP66(105) Pw75(75) AC4 Exp7 T2409 Latest messages You hit the swamp kobold. You curse at the swamp kobold. The swamp kobold swings her cockatrice corpse. The swamp kobold hits you with the cockatrice corpse. The swamp kobold hits you! [-1 -> 66] Your limbs have turned to stone. What do you want to read? [jkmopGLMPUWXZ or ?*,] As you read the scroll, it disappears. You feel entrapped. Call a scroll labeled TRAVEL IMMEDIATELY OUT OF THE WAY: You have turned to stone. # Are you sure you want to pray? [yn] (n) You begin praying to Osiris. The swamp kobold swings her cockatrice corpse. The swamp kobold hits you with the cockatrice corpse. The swamp kobold hits you! [-1 -> 66] You are a statue. Your inventory Weapons a - an uncursed +0 wooden stake {8} b - an uncursed +0 crossbow (alternate weapon; not wielded) {20} c - 32 uncursed +0 crossbow bolts {16} v - a blessed +3 long sword (weapon in hand) {16} B - an uncursed +0 obsidian axe {13} Y - a blessed +1 silver saber {12} Armor d - an uncursed +1 pair of low boots (being worn) {4} e - a blessed +0 orcish cloak {4} t - a cursed +0 studded leather armor (being worn) {80} E - an uncursed +0 victorian underwear {5} Comestibles g - 4 blessed sprigs of wolfsbane {2} h - 3 uncursed holy wafers {2} Scrolls j - 11 uncursed scrolls of healing {8} k - 4 uncursed scrolls of mana {4} L - 2 uncursed scrolls of enchant weapon {2} M - an uncursed scroll of enchant armor {1} P - an uncursed scroll of remove curse {1} U - an uncursed scroll of enchant armor {1} X - a blessed scroll of lava {1} Spellbooks Z - an uncursed spellbook of confuse monster (0:0) {1} Potions i - 3 potions of holy water {2} z - an uncursed potion of healing {1} I - 2 uncursed potions of fruit juice {2} J - 2 uncursed potions of levitation {2} K - an uncursed potion of water {1} Q - 2 uncursed potions of sickness {2} R - a blessed potion of stunning {1} S - an uncursed potion of extra healing {1} V - a blessed potion of healing {1} Rings o - an uncursed +1 ring of gain constitution {1} p - an uncursed +1 ring of gain wisdom {1} G - an uncursed ring of slow digestion {1} W - a cursed ring of hunger {1} Wands l - an uncursed wand of speed monster (0:3) {1} u - an uncursed wand of probing (0:0) {1} D - an uncursed wand of striking (0:1) {1} H - an uncursed wand of cold (2:6) {1} N - an uncursed wand of create monster (0:-2) {1} O - an uncursed wand of striking (0:3) {1} T - an uncursed wand of undead turning (0:3) {1} Tools s - a blessed bag of holding {5} Gems r - an uncursed +0 worthless piece of blue glass {1} Contents of the bag of holding: 59 gold pieces {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 98% chance Ring drop chance was reduced to 95% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 22% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 22866 Monster spawn increase reached its maximum at turn 62590 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 233408 The monster class that cannot be genocided was blob The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: infected fly (freq bonus 8) The monster species that spawned more often: spring chicken (freq bonus 9) The monster species that spawned more often: vampire blender (freq bonus 5) The monster species that spawned more often: ancient red dragon (freq bonus 8) The monster species that spawned more often: petty movanic deva (freq bonus 10) The monster species that spawned more often: threshold growth (freq bonus 7) The monster species that spawned more often: white icky thing (freq bonus 8) The monster species that spawned more often: real dwarven warrior (freq bonus 8) The monster species that spawned more often: Antitank Kop (freq bonus 13) The monster species that spawned more often: spiny (freq bonus 9) The monster species that spawned more often: hidden cockatrice (freq bonus 48) The monster species that spawned more often: ignis fatuus (freq bonus 8) The monster species that spawned more often: stitched abomination (freq bonus 10) The monster species that spawned more often: cursed cadaver (freq bonus 5) The monster species that spawned more often: betrayed maia (freq bonus 14) The monster species that spawned more often: Rubinho (freq bonus 5) The monster species that spawned more often: winged eel (freq bonus 6) The monster species that spawned more often: tin man (freq bonus 32) The monster species that spawned more often: old golden dragon (freq bonus 3) The monster species that spawned more often: aquatic beetle (freq bonus 5) The monster species that never randomly spawned: Olog-hai permamimic The monster species that never randomly spawned: Yog-Sothoth, the All-in-One The monster species that never randomly spawned: Dudley's Dungeon Terminator The monster species that never randomly spawned: noxious jelly The monster species that never randomly spawned: Thoth Amun The monster species that never randomly spawned: undead jester The monster species that never randomly spawned: crimson colony The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: fetid defiler The monster species that never randomly spawned: animated marble statue The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 22) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 8) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 46) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: RapiRapi ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 4) Next attribute increase check would have come at turn 5674 Strength training was 5 Dexterity training was 21 Wisdom training was 22 Constitution training was 4 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were paralyzed (-3) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1756 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris You could not have safely prayed (447) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 10% 90% b - teleport away 6 body 98% 90% c - remove curse 5 protect 95% 91% d - cure blindness 2 healing 0% 91% e - detect unseen 3 divine 90% 91% f - invisibility 4 body 90% 92% g - confuse monster 2 enchant 10% 92% Techniques known in the end Name Level Status turn undead 7XR Prepared(0) weapon practice 7X Prepared(0) dazzle 7 R Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Voluntary challenges You eaten 10 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 92 times You killed 77 monsters You read items or engraved 29 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (77 of 160) long sword [Basic] (max Expert) (34 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Undead Slayer...