weirdvic, chaotic male koboldic Murderer ---------- +..k...... Z |..r.....| .........+ |........| |....$---- .....| |....| ....| |....| |....| ------ [Weirdvic the Knife Killer] St11 Dx9 Co17 In13 Wi7 Ch5 MurKobMalCha Dlvl:1 $0 HP15(15) Pw6(6) AC-13 Exp1 T1 Latest messages Hello weirdvic, welcome to SlashEMExtended! You are a chaotic male koboldic Murderer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -53 Your max alignment was -6 You carried 16 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 73% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 61109 Monster spawn increase reached its maximum at turn 112339 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 150660 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: eight-headed hydra (freq bonus 6) The monster species that spawned more often: acidic force patch (freq bonus 2) The monster species that spawned more often: gray beetle (freq bonus 4) The monster species that spawned more often: slime ghost (freq bonus 6) The monster species that spawned more often: blue-red mushroom (freq bonus 16) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 2) The monster species that spawned more often: abnormal growth (freq bonus 12) The monster species that spawned more often: ferrous warp fungus (freq bonus 2) The monster species that spawned more often: nymph queen (freq bonus 12) The monster species that spawned more often: chaos horde (freq bonus 8) The monster species that spawned more often: purple spore (freq bonus 4) The monster species that spawned more often: disenchanter force fungus (freq bonus 4) The monster species that spawned more often: fly of Mordor (freq bonus 2) The monster species that spawned more often: ultra statue (freq bonus 6) The monster species that spawned more often: commanding spirit (freq bonus 3) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 20) The monster species that spawned more often: multi-hued hound (freq bonus 4) The monster species that spawned more often: voracious force bee (freq bonus 4) The monster species that spawned more often: small healing permamimic (freq bonus 3) The monster species that spawned more often: brown fungus (freq bonus 2) The monster species that never randomly spawned: undead stargazer The monster species that never randomly spawned: werebat The monster species that never randomly spawned: hesed sephirah The monster species that never randomly spawned: undead rat The monster species that never randomly spawned: berserk ape The monster species that never randomly spawned: gisau The monster species that never randomly spawned: giant green dragonfly The monster species that never randomly spawned: strangler The monster species that never randomly spawned: soft mold The monster species that never randomly spawned: draugr deathlord The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 28) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 8) Next attribute increase check would have come at turn 1594 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were magic-protected You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You fell asleep You took double damage You were aware of the presence of poisonous monsters You had infravision You had 550 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falaris You could not have safely prayed (1425) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Murderer... Youescaped from the dungeon with 150 points,