weirdvic, lawful male devilish Jester - . -------- |:...@.. ... ...@.$.| |....... -------- # [Weirdvic the Little Fool] St18 Dx8 Co13 In9 Wi9 Ch8 JesDevMalLaw Dlvl:1 $0 HP17(17) Pw6(6) AC3 Exp1 T7 Latest messages Hello weirdvic, welcome to SlashEMExtended! You are a lawful male devilish Jester. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. Be careful! New moon tonight. The priest called Septimus the aspirant drops 7 gold pieces. What do you want to ready? [- z or ?*] Never mind. The priest called Septimus the aspirant picks up 7 gold pieces {0}. You can't go up here. You displaced your priest called Septimus the aspirant. The priest called Septimus the aspirant drops 7 gold pieces. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 20 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 95% Wand drop chance was reduced to 85% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Monster spawn increase started at turn 30581 Monster spawn increase reached its maximum at turn 72001 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1662500 The monster class that cannot be genocided was centaur The monster class that was spawned more often: (null) (freq bonus 8) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: ballas (freq bonus 11) The monster species that spawned more often: flying undead centaur (freq bonus 10) The monster species that spawned more often: three-headed ogre (freq bonus 10) The monster species that spawned more often: bloodseeker (freq bonus 10) The monster species that spawned more often: Charlotte (freq bonus 12) The monster species that spawned more often: phase knight (freq bonus 20) The monster species that spawned more often: Su-Dic (freq bonus 18) The monster species that spawned more often: pink fungus (freq bonus 18) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 18) The monster species that spawned more often: ice force patch (freq bonus 40) The monster species that spawned more often: antisocial woman (freq bonus 11) The monster species that spawned more often: Rhea (freq bonus 20) The monster species that spawned more often: adult blood dragon (freq bonus 28) The monster species that spawned more often: atzilut sephirah (freq bonus 10) The monster species that spawned more often: very strong turret (freq bonus 10) The monster species that spawned more often: centaur leader (freq bonus 16) The monster species that spawned more often: hypertype (freq bonus 13) The monster species that spawned more often: Cyaegha (freq bonus 10) The monster species that spawned more often: baal tentacle (freq bonus 22) The monster species that spawned more often: pygmy warrior blowdart (freq bonus 33) The monster species that never randomly spawned: indigo mushroom The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: stygian watcher The monster species that never randomly spawned: gnomish master thief The monster species that never randomly spawned: gas turret The monster species that never randomly spawned: undead stand user The monster species that never randomly spawned: shoggoth The monster species that never randomly spawned: starmie The monster species that never randomly spawned: greater hellhound The monster class that more likely to generate with musable stuff: ghost The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: purple dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 2) Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You had infravision You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 0% 200% b - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Jester... Youescaped from the dungeon with 1300 points,