weirdvic, neutral female angelic Mahou Shoujo -------- ----- ####---------- |......| |...| #,,,.........| |......| |..{| #,##|>.......| |....|.| ,..... ###,# |........| --.....|###############------- ,|...|, #,,,# |........| |....A),K,,,,K```````,`.```` ,|...| , ----- #,### ----.----- |`....|,,,,,,```````%%````` ,----- , |...| #,# #,# -------,,,K,K``````,```````` |, , |...| ##,# #,# #######```%#``````````.|,# , #|...| #,,# #,# ```.``````.|I# , #....|####,## ##,# ```.``..``````.|I# ,,,+...-,,,,,# #,,# |```````.```````.. |.<.|#######------.------- |`]`]``.`. `````.| ---.-#,,,,,,.............| |``````. .`````.| %,,#####|............| -------- --------- ### |......#.....| |............| -------------- [Weirdvic the Teenie] St6 Dx7 Co7 In6 Wi15 Ch17 MahAngFemNeu Dlvl:4 $13 HP-13(62) Pw49(49) AC8 Exp5 T1415 Hun Latest messages Tcidsoa thrusts a pronged polearm. You are hit by a pronged polearm! [-9 -> 16] Tcidsoa thrusts a pronged polearm. You are hit by a pronged polearm! [-5 -> 11] Warning: HP low! Tcidsoa thrusts his pronged polearm. Tcidsoa hits you! You hear the wailing of the Banshee... [-10 -> 1] Warning: HP low! Tcidsoa touches you! You feel unlucky. What do you want to zap? [cyJ or ?*] In what direction? [hykulnjb><] You hear a flinging sound. It is missed. You are hit by a crossbow bolt! You die... Your inventory Amulets t - an uncursed amulet of depetrify {0} Weapons x - an uncursed +0 hand blaster {12} O - an uncursed +0 dwarvish mattock {48} Armor a - an uncursed +0 heavy mail (being worn) {250} b - an uncursed +0 bronze plate mail {200} Q - a blessed +0 pair of jumping boots {8} Comestibles s - an uncursed food ration {0} B - an uncursed watermelon {0} D - a blessed carrot {0} I - 4 uncursed carrots {0} K - 5 blessed pears {0} Scrolls j - 4 uncursed scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} H - an uncursed scroll of standard id {0} P - a blessed scroll of genocide {0} Spellbooks d - an uncursed spellbook of moorland (0:2) {0} e - an uncursed finalized spellbook of enchant armor (0:1) {0} f - an uncursed spellbook of levitation (0:0) {0} Potions p - a blessed finalized potion of monster detection {0} q - an uncursed potion of object detection {0} v - an uncursed potion of sickness {0} G - an uncursed potion of sleeping {0} Rings A - an uncursed mood ring {0} E - an uncursed +1 ring of gain dexterity {0} F - an uncursed ring of memory {0} Wands c - an uncursed wand of striking (6:12) {0} y - an uncursed wand of digging (0:7) {0} J - an uncursed wand of teleportation (0:6) {0} Tools L - an uncursed blindfold {0} M - 3 uncursed +0 torch (767)'s {60} S - an uncursed tallow candle (2000) {0} Gems u - a blessed +1 worthless piece of cyan glass {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property extrinsically: improved vision You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 500 Potion identification only worked 3 times out of 17 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 73% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 84% Armor drop chance was reduced to 76% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 92% chance The following skill was trained at half the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: bow (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 13983 Monster spawn increase reached its maximum at turn 144363 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 756600 The monster class that cannot be genocided was zombie The monster species that spawned more often: accelerando motorizing (freq bonus 12) The monster species that spawned more often: giant brass dragonfly (freq bonus 4) The monster species that spawned more often: phase warp patch (freq bonus 16) The monster species that spawned more often: gatling turret (freq bonus 24) The monster species that spawned more often: jigaboo mystification (freq bonus 3) The monster species that spawned more often: cardboard golem (freq bonus 4) The monster species that spawned more often: petty vampire ogre (freq bonus 4) The monster species that spawned more often: assign set (freq bonus 4) The monster species that spawned more often: everchanging bulb (freq bonus 20) The monster species that spawned more often: purple dragon (freq bonus 9) The monster species that spawned more often: Seyll Auzkovyn (freq bonus 24) The monster species that spawned more often: aether vortex (freq bonus 6) The monster species that spawned more often: resos (freq bonus 6) The monster species that spawned more often: stone snake (freq bonus 8) The monster species that spawned more often: kid embrocation portioner (freq bonus 96) The monster species that spawned more often: novice nurse (freq bonus 16) The monster species that spawned more often: memory star (freq bonus 4) The monster species that spawned more often: Crabbius (freq bonus 2) The monster species that spawned more often: sludge mold (freq bonus 6) The monster species that spawned more often: aureolin growth (freq bonus 18) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 6) The monster trait that was more common: monsters of large size (freq bonus 6) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster species that never randomly spawned: General Zaroff The monster species that never randomly spawned: jennifer demon soldier The monster species that never randomly spawned: unfeeling lawyerly germicide coquette strychnine heath The monster species that never randomly spawned: tester The monster species that never randomly spawned: dull warp fungus The monster species that never randomly spawned: cheep-cheep king The monster species that never randomly spawned: lava spore The monster species that never randomly spawned: subsoil vital abscessed heinously The monster species that never randomly spawned: chiropteran zombie The monster species that never randomly spawned: hell slinger The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: dememorize (zylon) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 5) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS, freq bonus 3) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: stat decrease trap (freq bonus 3) Trap randomization happened for 1 in 324 traps Next attribute increase check would have come at turn 3525 Strength training was 38 Dexterity training was 16 Wisdom training was 3 Constitution training was 10 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had the following amount of cash stored in the bank: 76 You had not decided on your sexuality yet You were being chased by the kops. (357) You saw invisible You had infravision You had 361 points of nutrition remaining You aggravated monsters You could fly You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (379) You are dead Spells known in the end Name Level Category Fail Memory a - moorland 3 elemental 79% 286% b - enchant armor 7 enchant 99% 686% c - levitation 4 body 90% 386% d - backfire 1 occult 74% 190% Techniques known in the end Name Level Status dazzle 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) turn undead 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Amulets amulet of depetrify (nut) Weapons dwarvish mattock (broad pick) Armor jumping boots (mary janes) Scrolls scroll of healing (TOIL AND TROUBLE) scroll of mana (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of phase door (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of standard id (SODALG) scroll of cure (SLAPHEELEDSANDALBOOT) * scroll of extra healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of greater mana restoration (ABOR EFECTOR) scroll of mass murder (UMUTO QUACK) scroll of stinking cloud (TRY HARD) scroll of genocide (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) Spellbooks spellbook of moorland (aquatic) spellbook of enchant armor (fadeless) spellbook of levitation (ongoing) spellbook of backfire (deitificial) Potions potion of monster detection (bouillon) potion of object detection (foaming) potion of sickness (ice-cold) potion of sleeping (sky blue) Rings mood ring (antimony) ring of gain dexterity (garnet) ring of memory (high) Wands wand of striking (bitumen) wand of digging (furred) wand of teleportation (arcanium) Tools tallow candle (candle) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 8 times You never prayed to the gods You never hit with a wielded weapon You killed 34 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (54 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (31 of 160) spirituality [Unskilled] (max Expert) (6 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (1 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (1 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Mahou Shoujo...