weirdvic, neutral female angelic Rogue ------------### ----- ............-,# |...| |.......... #,# |...| , -- -----------##,# |...|#,# (( -------- #,,# |....,,, -$(((((.$ (---#####|......| #,## -.-.-,,# |($((((($$(((@KA$,,,.......| ##,# #,,,,,,# -$(-$$.(. (---#####|......-, #,,# ##,##,,## (( ----.---############,## ####,##,,,######### -- #),,,,,,,,,,,,,,,,,, ,,,,,,,,,,,%,,,,,,# #################,------.-------,##--.-.- #,|......{.....|,,,|....| ##.......)%....|## |....| #|............| |....| -------------- |....| |...<| -....| ------ [Weirdvic the Cutpurse] St8 Dx11 Co8 In4 Wi5 Ch5 RogAngFemNeu Dlvl:3 $1999 HP33(79) Pw47(47) AC3 Exp5 T963 Latest messages The creeping copper coins touches you! [-1 -> 46] The creeping copper coins' contact was poisoned! The poison doesn't seem to affect you. [-5 -> 41] Eralfralos wields a dagger {4}! Unknown command ' '. What do you want to drink? [r or ?*] That is a silly thing to drink. You just miss the Kop Sergeant. You claw the Kop Sergeant. You curse at the Kop Sergeant. The creeping copper coins touches you! [-1 -> 40] [-2 -> 38] The creeping copper coins touches you! [-1 -> 37] [-4 -> 33] # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: hallu party You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 149 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 85% Tool drop chance was reduced to 54% Food drop chance was reduced to 84% Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: shield (turn 7) The following skill became untrainable if you tried to train it too early: mace (turn 105) The following skill became untrainable after a while: elemental spells (turn 18957) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 62767) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 30522 Monster spawn increase reached its maximum at turn 276828 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2119333 The monster class that cannot be genocided was dog or other canine Today, this monster class was always generated invisible: ant or other insect The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: Recerarak (freq bonus 12) The monster species that spawned more often: brown fungus (freq bonus 16) The monster species that spawned more often: serious rat (freq bonus 6) The monster species that spawned more often: cook islander (freq bonus 4) The monster species that spawned more often: giant brass ant (freq bonus 9) The monster species that spawned more often: basher (freq bonus 12) The monster species that spawned more often: house ant (freq bonus 12) The monster species that spawned more often: petty giant ant (freq bonus 60) The monster species that spawned more often: young sky dragon (freq bonus 20) The monster species that spawned more often: jowly sacbut whimperingly (freq bonus 8) The monster species that spawned more often: chuckling ray (freq bonus 16) The monster species that spawned more often: wereastralelemental (freq bonus 9) The monster species that spawned more often: story robber (freq bonus 9) The monster species that spawned more often: premonition (freq bonus 24) The monster species that spawned more often: undead bat (freq bonus 14) The monster species that spawned more often: acid ripper (freq bonus 36) The monster species that spawned more often: Kop Kaptain (freq bonus 4) The monster species that spawned more often: floating cunt (freq bonus 40) The monster species that spawned more often: hypnotic xorn (freq bonus 18) The monster species that spawned more often: false error (freq bonus 10) The monster trait that was more common: monsters with nurse dialogue (freq bonus 8) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 6) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 18) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster species that never randomly spawned: sparkling force patch The monster species that never randomly spawned: giant green jellyfish The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: Peace The monster species that never randomly spawned: mana hound The monster species that never randomly spawned: quantum piercer The monster species that never randomly spawned: mysterious girl The monster species that never randomly spawned: stupid blonde girl The monster species that never randomly spawned: accelerating waistcoat cassowary funkier The monster species that never randomly spawned: bomb-carrying ornithopter automaton The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 18) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 28) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 3) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 7) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this trap was always invisible: rang call trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 3) Trap randomization happened for 1 in 926 traps Next attribute increase check would have come at turn 1011 Strength training was 24 Dexterity training was 21 Wisdom training was 1 Constitution training was 50 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were magic-protected You had not decided on your sexuality yet You were being chased by the kops. (502) You were prevented from hallu partying (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1051 points of nutrition remaining You were stealthy You aggravated monsters You could fly You were a werefloatingeye You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Mog The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X Prepared(0) dazzle 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) turn undead 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Scrolls scroll of gold detection (TRICK 13) scroll of teleportation (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of healing (POLSKA TO WIELKI KRAJ) scroll of mana (YET ANOTHER SCROLL LABEL) scroll of phase door (VUS AS CORIUMA) scroll of standard id (SWEETHEART BUNDLE) scroll of cure (DOORNING DAY) * scroll of extra healing (ATTACK BY THROW A GOLD COIN) * scroll of greater mana restoration (J00NETHACK) Potions potion of sickness (glowing-red) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 30 times You killed 25 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Grand Master) (23 of 160) missile weapons [Basic] (max Grand Master) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (50 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (23 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye weirdvic the Rogue...